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PostPosted: Sat Dec 16, 2006 8:01 pm 
Vanadiel Animal Rights Activist
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DeadLegend wrote:
That paladin in the second pic doesn't have a shield, he looks so vulnerable :(


Maybe he's got an Encumberment that doesnt allow him to equip a shield. Idk if encumberments will be that specific tho.

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PostPosted: Sun Dec 17, 2006 2:13 am 
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Armani wrote:
iirc, pld can use sword shield club staff and GS with A+, and I think parry also.


http://wiki.ffxiclopedia.org/Paladin

Sword A+
Shield A+
Club A-
Staff A-
Greatsword B
Parrying C


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PostPosted: Mon Dec 18, 2006 12:29 pm 
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[Event-Related]
Multiplayer Battlefield: Salvage
With the introduction of this new type of battle system, four new areas in the Ruins of Alzadaal have been opened up to adventurers.
Related Information>>





Changes/Additions to Chocobo Raising
Related Information>>



Kamp Kweh -- A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals is now open for business.

The Chocobo Hot and Cold Game -- A new treasure-hunting activity for chocobos and their owners has been introduced.





A new quest to obtain the new chocobo ability “treasure finder” has been introduced. This ability will increase a chocobo’s ability to locate treasure when playing the Chocobo Hot and Cold Game.

Two new beneficial statuses “bursting with vitality” and “sparkling with intelligence” have been added. When a chocobo is affected by these, not only will training programs yield better results, but the chocobo will also be more receptive to physical and mental stimulation.

Previously, a chocobo being in love would only negatively affect the success rate of its training. However, now this status will sometimes benefit the chocobo.

When taking your chocobo for a walk, it may now find items for you.


Changes to Besieged

Players can now earn limit points by participating in Besieged.

When players are transported out of Al Zahbi due to player number restrictions, all HP-draining status effects will be removed.

An issue where, under rare circumstances, players who were KO’d during a siege of Al Zahbi lost experience points has been addressed.


Mog Locker capacity has been increased to 70 items.


Several new quests originating in the Treasures of Ah Urhgan area are now available.


Players can now confirm the Ashu Talif quest offer status by speaking with the NPC who originally accepted the offer.


The timing at which several Aht Urhgan mission events become available for viewing via the event replay feature has been adjusted.


Transportation to Tu’Lia

After meeting certain requirements, players will now be able to teleport to Tu’Lia from the Hall of Transference located within the spires of Holla, Dem, and Mea.


[Battle-Related]
Monster placement has been adjusted in the following areas: Bhaflau Thickets, Alzadaal Undersea Ruins, Caedarva Mire


The following paladin abilities/traits have been adjusted:

Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy’s attention.

Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a “Magic Shield” that will absorb a certain amount of magic damage in the same manner as the spell “Stoneskin.”

Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy’s attack is blocked with a shield.


The casting time for all Absorb spells has been reduced from four seconds to two.


Blue Magic

Several new spells have been added, as well as the corresponding terms for the auto translate dictionary.

The following spells have been adjusted:
*The recast time for Filamented Hold and Chaotic Eye have been reduced
*The recast/casting time for Infrasonics has been reduced
*The recast time and MP required for casting Frightful Roar has been reduced.


Corsair Adjustments

A new job trait "Rapid Shot" has been added.

Quick Draw Accuracy
A corsair’s AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

Light Shot: Sleep
Dark Shot: Dispel

*The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.


Puppetmaster Adjustments

New high-level automaton weapon skills have been added.

New automaton attachments have been introduced.

New automaton emote motions have been added. An automaton will use these automatically when its master does.
blush/bow/cheer/clap/dance/goodbye/hurray/joy/panic/point/salute/surprised/wave



[Item-Related]
Several new pieces of equipment have been added.



The following items can now be stored with special NPCs:
bomb lantern, pumpkin lantern, mandra lantern, witch hat, coven hat


New synthesis/desynthesis recipes have been added.


The names of the following items have been changed:

sagacious cotton obi -> sagacious brocade obi
enthralling cotton obi -> enthralling brocade obi
deductive cotton obi -> deductive brocade obi


[System-Related]
Fellows will no longer disappear when changing areas or logging back in. However, a fellow cannot follow a player into an area where he/she cannot be called.


A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
The text command can be used in the following way:

/ignorepet: Displays current status when no subcommand is specified
/ignorepet on: Ignore pet targets
/ignorepet off: Allow pet targets

*While using [/ignorepet on], you will be unable to target others’ pets.
*You will always be able to target monsters’ pets, player character’s pets in PvP, and Fellows regardless of the ignorepet command.


The text command [/blockaid] will no longer turn off in the event a player has fallen in battle. Also, players will now be able to adjust the [/blockaid] settings while they are KO’d.


The following language buttons have been added to the Language feature under Party in the main menu:
French/German/Other
In addition to J and E, F/G/? will now appear in the search window when a player is seeking a party.

*As you now can select multiple buttons, the [Bilingual] button has been removed.



The following button under the main menu option “Friend List” has been changed:
Accept & Add -> Accept


In areas where use of a support job is limited, players will no longer be able to take advantage of certain support jobs’ wide scan abilities.


An issue concerning the font color of the auction house listing of woozyshrooms has been fixed.


Several new terms have been added to the auto translation feature.


Category Term
Game Terms Salvage
Game Terms Mog Locker
Text Commands /ignorepet


Due to the extreme popularity of the kraken club and trouble arising as a result of a large number of players attempting to acquire the item, the monster that previously dropped the club (Lord of Onzozo) will do so no longer. A new method of obtaining the item is currently under consideration and will be implemented shortly. There are no plans on changing the drop rate of the item in question. However, the development team would like to grant players more opportunities to obtain it.

Please check back here for further updates on this issue.


SALVAGE
[Objective]
The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows.
To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants’ bowels will remain lost for eternity.


[Participation]
1. Though adventurers must have completed some of the Treasures of Aht Urhgan missions, there are no mercenary rank requirements.

2. Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players.

3. In addition to meeting the aforementioned criteria, adventurers also must possess a “remnants permit.” This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants (free of charge). Please note that a permit can only be used once, and adventurers must wait at least 24 hours (Earth time) before they will be allowed to purchase another.



[Area Reservation]
Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.
*After entering one of the four areas, you will not be able to leave or move to another area on foot until your alliance’s reservation period has expired. However, you can transport out of the area using magic or temporary items, or by returning to your home point after being KO’d.


[The Pathos of Alzadaal]
When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.



*The encumbrance icon will not disappear until all equip slots have been reopened.


(1) Obliviscence
(2) Debilitation
(3) Encumbrance



[Imbued Items]
The Pathos of Alzadaal can only be neutralized with special potions and medicines known as “imbued items.” Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters roaming throughout the remains.
One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.

*Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.




[Steps for Salvage Success]
Exploration
There are several routes through the various remnants. However, once one route has been chosen, all others become locked. The moment any alliance member uses one of the teleportation devices, all members will be instantly warped to the next area. It is vital that an alliance talks over their plan of attack before delving into the uncharted depths.



Imbued Items
Upon entry to the remnants, all alliance members will be greatly affected by the Pathos of Alzadaal. It is highly recommended that players do their best to find imbued items and remove as many restrictions as possible before moving on to the deeper parts of the dungeon. One way to approach this is by talking over which alliance members should receive which items and when, and decide on a simple lot system to reduce confusion.


Temporary Items
Treasure coffers filled with temporary items are located all about the remnants. These items will play an important role at the beginning of an alliance’s journey when many of its members are hampered by the Pathos of Alzadaal.
*Temporary items cannot be traded, so players must decide beforehand who is to receive them.
*Treasure coffers will not disappear until all the items in it have been taken out.

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PostPosted: Mon Dec 18, 2006 2:05 pm 
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Looks like a very good update all around. I'm glad to see the game is getting better. I'm also glad I have 0 desire to ever play it again lol.

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PostPosted: Mon Dec 18, 2006 2:38 pm 
Vanadiel Animal Rights Activist
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Wow they finally added french and german to the language selection! How long has it been since the European release, yet alone the NA release where there's French Canadians.

I wonder why they don't add Spanish tho.

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PostPosted: Mon Dec 18, 2006 2:43 pm 
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Pazrayna wrote:
Wow they finally added french and german to the language selection! How long has it been since the European release, yet alone the NA release where there's French Canadians.

I wonder why they don't add Spanish tho.


That's a hard one... haha


I remember when I first started, I didn't realize that the bilingual meant english and japanese. Glad noone asked me about the J.

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PostPosted: Mon Dec 18, 2006 2:46 pm 
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Several new quests originating in the Treasures of Ah Urhgan area are now available.

Does this mean a continuation of the Aht Urhgan mission storyline? Or is this just a few stupid quests added for people with nothing better to do?


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PostPosted: Mon Dec 18, 2006 3:17 pm 
DL Hughley
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Kluya wrote:
Looks like a very good update all around. I'm glad to see the game is getting better. I'm also glad I have 0 desire to ever play it again lol.


I'm echoing this sentiment while finally getting a chance to play Metal Gear Solid 3. lol

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PostPosted: Mon Dec 18, 2006 4:10 pm 
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DeadLegend wrote:
Kluya wrote:
Looks like a very good update all around. I'm glad to see the game is getting better. I'm also glad I have 0 desire to ever play it again lol.


I'm echoing this sentiment while finally getting a chance to play Metal Gear Solid 3. lol


What's the play-time on this like? After raping FFXII with LVL82 Characters, I been wondering how to kill some time (besides whoring the forums)... but don't wanna pick it up and be done in 5 hrs.


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PostPosted: Mon Dec 18, 2006 4:18 pm 
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Usukane Sune-Ate
DEF:22 Accuracy+7 Attack+7 "Store TP"+7 Haste+2% Enmity+5

looks like some new decent SAM boots finally.


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PostPosted: Mon Dec 18, 2006 10:24 pm 
DL Hughley
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Keston wrote:
DeadLegend wrote:
Metal Gear Solid 3.


What's the play-time on this like? After raping FFXII with LVL82 Characters, I been wondering how to kill some time (besides whoring the forums)... but don't wanna pick it up and be done in 5 hrs.


Took me around 20 hours with 1 idle hour thrown in. Much much better story than MGS2, and possibly better than MGS1 (!!!). Some of the best boss fights ever, and absolutely one of the best endings ever, my jaw was agape.

As usual, Ocelot is THE COOLEST.
Scene after credits.

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PostPosted: Mon Dec 18, 2006 10:32 pm 
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DeadLegend wrote:
Keston wrote:
DeadLegend wrote:
Metal Gear Solid 3.


What's the play-time on this like? After raping FFXII with LVL82 Characters, I been wondering how to kill some time (besides whoring the forums)... but don't wanna pick it up and be done in 5 hrs.


Took me around 20 hours with 1 idle hour thrown in. Much much better story than MGS2, and possibly better than MGS1 (!!!). Some of the best boss fights ever, and absolutely one of the best endings ever, my jaw was agape.

As usual, Ocelot is THE COOLEST.
Scene after credits.


i cried in the ending of snake eater lol. It was jus that damn good

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PostPosted: Mon Dec 18, 2006 10:59 pm 
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I could have but I would have had to beat myself up afterwards. lol
However, I was misty eyed.

The whole twist/explanation about (Spoiler size)[size=0]The Boss[/size] and the fucking [size=0]inscription on the anonymous gravestone:
In Memory
of a Patriot

Who Saved the World[/size]

is making me want to weep just thinking about it. My heart broke when [size=0]Snake cried[/size] :( :(

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PostPosted: Tue Dec 19, 2006 10:16 am 
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Best FFXI gear update ever. SE managed to make Sky and 3 Kings gear obsolete.


http://ffxi.killvoid.com/forums.php?m=p ... 143058&d=0

read the stats on this shit especially with the set bonus.

I think this is Salvage gear, which is a 18 man true instance that has a minimum level of 65.

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PostPosted: Tue Dec 19, 2006 10:19 am 
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Hell yeah, this new gear is sexy. For example:

Image

Koenig what???

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PostPosted: Tue Dec 19, 2006 10:28 am 
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Cledis wrote:
Hell yeah, this new gear is sexy. For example:

Image

Koenig what???

I think thats the first ever DRG wearable gear that has a "Refresh" effect... haha, damn. /mage just got sweeter. I just looked over the rest of the stuff... seriously insane. And the stats of each piece actually make it worth wearing as a set. Little to no reason to go to SKY anymore. Gear from an instanced arena option... just insane.

RMT usually has so little information about the new stuff too usually. They can eventually try to do it and have people tag along for stuff... but not a very viable option since its not as simple as zoning in, being part of the ally, and lotting anymore.


Last edited by Keston is a Douche on Tue Dec 19, 2006 10:37 am, edited 2 times in total.

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PostPosted: Tue Dec 19, 2006 10:33 am 
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DRK/WAR/PLD/DRG:

Image

MNK/SAM/NIN/PUP: (lolOsode)

Image

THF/BST/RNG/COR: (lolDragonHarness+1)

Image

BLM/RDM/BLU:

Image

WHM/BRD/SMN:

Image

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PostPosted: Tue Dec 19, 2006 4:21 pm 
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The end of HNMLS as we know it (/sarcasm), since now casual carl can get this stuff. Just need 18 friends and your done. Hehe or just wait for the shouts and jump in.


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PostPosted: Tue Dec 19, 2006 4:47 pm 
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Cledis wrote:
Image

Koenig what???


Wow haha I didn't look at that close enough. Damn that is a good PLD body piece.

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