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 Post subject: Battle System Adjustments
PostPosted: Mon Mar 05, 2007 9:49 am 
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Battle System Adjustments (03/05/2007)

In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups.

Signet Bonuses

The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.

In order to address this issue, the following bonuses will be added to the Signet effect in the upcoming version update:
- Increased Healing HP
- No TP loss while resting
- Bonus experience earned in smaller parties
- Increased defense and evasion against attacks from your auto-attack target

- Increased Healing HP
The initial value for Healing HP (based on the character's level), as well as the incremental jumps in Healing HP (based on the character's maximum HP), will be increased.
This change will improve Healing HP in a similar fashion to the bonus granted to Healing MP by the Clear Mind job trait.

- No TP loss while resting
While this bonus is in effect, TP will not be lost while resting.
This will allow players to rest fully for their next battle while still maintaining the store of TP they had built from their previous opponent.

- Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied on the following scale:

Image

*The experience earned for defeating special monsters will remain unaffected.

- Increased defense and evasion against attacks from your auto-attack target
Players will gain a bonus to their defense and evasion against their auto-attack target.
This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. There is no effect against attacks from other sources, including monsters that unexpectedly join the fray.
*This bonus will only apply to monsters that check as "even match" or weaker to the player.

The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
These bonuses do not apply during Ballista, or other PvP events.


New Dark Knight Spells

The following dark knight spells will be introduced in the upcoming version update.

- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.

HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.

- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.

*The effect of Dread Spikes will be adjusted during PvP.

The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.


Looks like solo/duo xp on EMs just got better in old areas and DRK got yet another boost lol.

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 Post subject:
PostPosted: Mon Mar 05, 2007 11:19 am 
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DRK boost Yes Please!

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PostPosted: Mon Mar 05, 2007 1:46 pm 
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The bonus for smaller parties looks pretty good. Thats going to help beastmasters and their two man parties.

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PostPosted: Mon Mar 05, 2007 2:07 pm 
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PostPosted: Mon Mar 05, 2007 6:05 pm 
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time to go back to bibiki and solo t2t dhalmels again!
& wow, the signet thing is pretty hot

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 Post subject:
PostPosted: Mon Mar 05, 2007 6:44 pm 
DL Hughley
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Quote:
The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.


When did the bolded part happen? I totally don't remember that. Kinda sucks that the signet defense bonus will only occur on Even match and lower mobs.

I don't see how this will draw people back to conquest region exp but it is cool. The drk spells sound friggin badass as well, they just need to give pld a light spikes+enmity equivalent. lol

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 Post subject:
PostPosted: Tue Mar 06, 2007 12:10 am 
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DeadLegend wrote:
Quote:
The adjustments made to improve player accuracy and attack versus monsters of a higher level, as well as the measures implemented to benefit full parties and prevent unfair pulling practices, have made it difficult for smaller groups to cooperate efficiently against weaker opponents.


When did the bolded part happen? I totally don't remember that. Kinda sucks that the signet defense bonus will only occur on Even match and lower mobs.

I don't see how this will draw people back to conquest region exp but it is cool. The drk spells sound friggin badass as well, they just need to give pld a light spikes+enmity equivalent. lol


What they need to do is buff drg and pup before they even touch drk. I swear plds and drks have been getting new spells/abilities left and right as of late.

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 Post subject:
PostPosted: Tue Mar 06, 2007 4:10 am 
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Yeah I was screwing around. Pld is truly nerf-worthy now and drk got a lot of touchups they didn't really need. Meanwhile Pup can equip seer's and errant gear but can't equip good DD gear til assault/salvage gear, and the salvage stuff would surely be given to a mnk/sam/nin first if the raiding group had a priority order. Pup is a really friggin fun and interesting job (and you can name your robot Clank!!) but it needs some love from the company.

I don't know how to fix drg but then again I love it just as it is :love:

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PostPosted: Tue Mar 06, 2007 8:13 am 
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It's too bad that taru named Ratchet quit before ToAU came out ; ;

Ratchet & Clank would have been sorta cool, lol.

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 Post subject:
PostPosted: Tue Mar 06, 2007 1:46 pm 
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Not as cool as Hobo and Lobo but pretty damn awesome nonetheless.

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 Post subject:
PostPosted: Tue Mar 06, 2007 1:54 pm 
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Anyone wanna place bets on next "Return to Vana'diel"?


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 Post subject:
PostPosted: Tue Mar 06, 2007 2:09 pm 
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They updated the storyline on playonline. The update is going to be pretty damn big size wise.

This has storyline spoilers up to the latest mission: http://www.playonline.com/pcd/topics/ff ... etail.html

This is update size and the date is tomorrow (3/7/07): http://www.playonline.com/ff11us/polnews/news9856.shtml

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 Post subject:
PostPosted: Tue Mar 06, 2007 2:13 pm 
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I was just reading the 2/14 thread again where I asked what the deal is with the 4 Mamool Overlords and then I remembered a couple of the besieged bosses (pre and post level 6 patch) are named StrifeLord (the huge dragoon) and SageLord. So maybe it's those guys and some others.

I'm on the Khimaira fight mission right now and I'd like to try and finish these last missions before tomorrow :O

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 Post subject:
PostPosted: Tue Mar 06, 2007 2:24 pm 
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Yeah I have to lend Aalan disc 3 of the original FFXI w/ Zilart I have. He has CoP and ToAU but has to re-install everything on his new PC. When he gets back in game I am going to help run him through missions probably. Well I am done with the current missions myself, the Khimaira fight was easy. I hope the story continues to improve and I get my crown back or some compensation from that bitch Naja. I am sure there will be kind of reward for completing the missions, even though nothing really thus far.

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 Post subject:
PostPosted: Tue Mar 06, 2007 2:52 pm 
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The exp bonus for small parties and the DRK spells look cool.

I agree they should do more for PUP! I really wanted to be a 75PUP when ToAu came out, but the job was weak and I couldn't figure out how to make it useful (neither could others on forums and stuff) so I stopped playing it early. I should have just taken it all the way anyways. The AF looks sexier than other AFs IMO :love:

DeadLegend wrote:
I was just reading the 2/14 thread again where I asked what the deal is with the 4 Mamool Overlords and then I remembered a couple of the besieged bosses (pre and post level 6 patch) are named StrifeLord (the huge dragoon) and SageLord. So maybe it's those guys and some others.

I'm on the Khimaira fight mission right now and I'd like to try and finish these last missions before tomorrow :O


Oh snap you are playing again?

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 Post subject:
PostPosted: Tue Mar 06, 2007 3:19 pm 
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PUP is useful in conjunction with COR in a pet burn for enhancing PUP roll.

And they have flash!!!!

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 Post subject:
PostPosted: Tue Mar 06, 2007 3:22 pm 
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Kluya wrote:
DeadLegend wrote:
I was just reading the 2/14 thread again where I asked what the deal is with the 4 Mamool Overlords and then I remembered a couple of the besieged bosses (pre and post level 6 patch) are named StrifeLord (the huge dragoon) and SageLord. So maybe it's those guys and some others.

I'm on the Khimaira fight mission right now and I'd like to try and finish these last missions before tomorrow :O


Oh snap you are playing again?

Yeah Klu my "It's not me it's my cousin Scott" routine wasn't a very good cover. lol

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 Post subject:
PostPosted: Tue Mar 06, 2007 4:59 pm 
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lol that chart is funny.
someone should make a chart for the currently ongoing drama thread.

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 Post subject:
PostPosted: Tue Mar 06, 2007 10:15 pm 
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pup owns...nuff said >_>

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 Post subject:
PostPosted: Tue Mar 06, 2007 10:54 pm 
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[ Riiari ] wrote:
lol that chart is funny.
someone should make a chart for the currently ongoing drama thread.


That's an awesome idea, someone do it

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 Post subject:
PostPosted: Wed Mar 07, 2007 9:07 am 
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lol, but whoever makes it has to use FFXI Model Viewer for all the people.

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 Post subject:
PostPosted: Wed Mar 07, 2007 9:29 am 
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[ Riiari ] wrote:
lol, but whoever makes it has to use FFXI Model Viewer for all the people.

I wouldnt do that even if you gave me 100,000,000.00 bucks.

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