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 Post subject: March 8 Update Details
PostPosted: Wed Mar 07, 2007 12:43 pm 
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http://www.playonline.com/pcd/update/ff ... etail.html

New Aht Urhgan missions have been added.


The following changes have been made to Besieged:

- Level 7 Besieged has now been released. Accordingly, the maximum value for enemy forces has increased to 170.

- New Notorious Monsters and Level 7 units comprised of new creatures will now appear during Besieged.



- The variety of temporary items distributed at the beginning of every Besieged has been expanded. The availability of these items will depend on which NPCs have been taken captive and the overall condition of the Imperial defense.

- The Serpent Generals have each received unique new combat abilities to use during Besieged.

The following changes have been made to the Chocobo Hot and Cold Game:

- There are now new chocograph areas available in which to play the Chocobo Hot and Cold Game.
*To obtain the new chocographs, players must first succeed a number of times in discovering treasure in the existing areas.
*Players will find the number of times they can dig in the new chocograph areas will be less than existing areas.

- When digging with a tired chocobo in a location where treasure is buried, there is a chance that you will “hit the jackpot.” If this happens, it will be possible to discover the treasure chest in your next digging attempt.
*After “hitting the jackpot,” the subsequent digging attempt does not count towards the maximum number allowed.

- Items obtainable in the prairie chocograph and bush chocograph areas have been adjusted.

- Your chocobo’s general digging ability will now be improved when successfully discovering treasure.
*The amount the ability improves varies with the chocograph area.
*The exact value of the ability increase will not be displayed.

The new mercenary rank “Chief Sergeant” is now attainable.
Players with the rank of Chief Sergeant will have access to new items in exchange for Imperial Standing credits.

The following changes have been made to Assault:

- Five new Assault missions have been added for players with the rank of Chief Sergeant.



- The new Assault area “Nyzul Isle” has been released.
A reception counter for Nyzul Isle Assault missions has been opened within the Commissions Agency in Aht Urhgan Whitegate.

Mission Flow

1. Sign up at the Commissions Agency as you would for a normal Assault mission, then enter the Assault area from the Nyzul Isle staging point.
*Players cannot impose a level restriction on Nyzul Isle Assault missions.
*Players do not earn Assault Points for missions completed within the Nyzul Isle Assault area.



2. The Nyzul Isle Assault area will be randomly generated as a series of "floors" every time you begin a mission. After entering the area, you will be required to use the Rune of Transfer to select a floor.

3. After being transported to the destination floor, your mission objective will be relayed to you through the Rune of Transfer.

4. After completing the mission objective for a particular floor, the Rune of Transfer will be activated. You will then have the choice to proceed to the next floor, or end the mission and exit the Assault area.
Your mission will be considered a success when you exit the Assault area in this manner. At this point, you will be able to record the number of “tokens” (the equivalent of Assault Points for Nyzul Isle) you are entitled to, as well as the highest floor you have reached.
*Only the person who operates the Rune of Transfer on the starting floor will receive the recorded floor data.
*All participants will obtain tokens from a successful mission.

Recording Progress

When using the Rune of Transfer to exit the Nyzul Isle Assault area, it is possible to record the data of the highest floor you have reached (in blocks of 5 floors). Once this data has been recorded, you will be able to start again from this point.
The player with command of the mission must decide whether it is possible to record a new highest floor within the time remaining, or choose to exit the area and collect the spoils for a successful mission. Players that are forced to leave the Assault area due to an expired time limit, or leave the area using other transportation magic will not be eligible to record floor data or receive tokens.
*Starting from a recorded floor will require the use of "tokens" obtained within the Nyzul Isle Assault area. The further you progress, the more tokens you will need to begin the next block of floors.



A new mini game called “Venture Roll” is now playable on “Game Tables” found in the areas listed below. Two to four people can play Venture Roll, with the winner walking away with the combined participation fee.

Nashmau/Southern San d’Oria/Northern San d’Oria/Port Bastok/Windurst Waters/Windurst Woods/Upper Jeuno/Lower Jeuno/Port Jeuno
*The participation fee varies from 300 gil to 10,000 gil, depending on the area.

The NPC that extends Mog Locker leases will now accept more than one Imperial bronze piece at a time.

New quests have been added to the Treasures of Aht Urhgan areas.

The following quest changes have been made:

- A job level requirement has been added to the quests listed below. The required level varies from quest to quest.

The Rumor/Intermediate Teamwork/Healing the Land/Altana's Sorrow/Making the Grade/Curses, Foiled A-Golem!?/Know One's Onions/Acting in Good Faith/ Stop Your Whining/Secret of the Damp Scroll/The Sahagin's Stash/It's Not Your Vault

-A new level requirement has been added to the quest “An Explorer's Footsteps,” and the once-a-day offer restriction has been removed.

-Supply quests can now be undertaken only once a day (Earth time).
*Players must wait until 0:00 JST before attempting to retake the quest.

It is now possible to check which item was first traded to the NPC in the quest “In the Name of Science.”



A Chocobo Racing Association NPC has been placed in each of the three main nations.

An NPC who will mark important locations on your map can be found in the areas listed below.

Aht Urhgan Whitegate/Southern San d’Oria/Port Bastok/Windurst Waters/Ru’Lude Gardens

An NPC with airship and ferry arrival/departure times has been placed in the areas listed below.

Art Urhgan Whitegate/Nashmau/Port San d’Oria/Port Bastok/Port Windurst/Kazham

Players will no longer lose experience points when KO’d in Chain of Promathia mission battlefields.

There is now a smaller chance for the “Large Apparatus” to malfunction when traveling to Tu'Lia via the Hall of Transference.

It is now possible to seal memories and reset Promyvion missions using the “Shattered Telepoint” found at the crags.

It is now possible to speak to your Fellow and find out how many enemies you have defeated since your Fellow was summoned.
[Battle-Related]



New monsters have been placed in the Treasures of Aht Urhgan areas.

The location of certain monsters in the Bhaflau Thickets has been changed.

An issue where the “Aht Urhgan Attercop” in the Wajaom Woodlands would not link with other monsters of the same type in combat has been addressed.

The strength of certain monsters in the Grand Palace of Hu'Xzoi and the Garden of Ru'Hmet has been adjusted.

The following bonuses have been added to the Signet effect.

- Increased Healing HP while resting
The initial value for Healing HP (based on the character’s level), as well as the incremental jumps in Healing HP (based on the character’s maximum HP), will be increased.

- No TP loss while resting
While this bonus is in effect, TP will not be lost while resting.

- Bonus experience in small groups
The amount of experience earned while in smaller parties will be increased.
This bonus will be applied in the following manner:




*This bonus does not apply to select monsters, such as the Flesh Eaters in Attohwa Chasm or the Hippogryphs in Riverne - Site #A01.

- Increased defense and evasion against attacks from your auto-attack target
If an auto-attack target is an “even match” or weaker, players will gain a bonus to their defense and evasion against the monster.
This bonus only applies to attacks from an opponent who you are auto-attacking with a drawn weapon. No bonus will be obtained when attacking in a manner other than auto-attack, or when being attacked by monsters that unexpectedly join the fray.

*The bonuses described above will only take effect when a player has received Signet, and is within the usual Signet-specific areas.
*These bonuses do not apply during Ballista, or other PvP events.

The following adjustments have been made to the merit point system.

- A graphic effect visible to other players will now be displayed when a character obtains a merit point.

- It is now possible to switch from experience point mode to limit point mode outside of your Mog House.
*Players cannot switch modes while under a level restriction, or when participating in Besieged.
*It is still only possible to allocate merit points while in your Mog House or Rent-a-Room.

The following changes have been made to paladin job abilities.

- The message displayed when using “Sentinel” has been revised.

- “Rampart” will no longer overwrite other effects such as “Stoneskin.”

The following new spells have been added.
Dark Magic
Drain II Lv.62
DRK Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
Dread Spikes Lv.71
DRK Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.

*The effect of Dread Spikes will be adjusted during PvP.
*The dark knight will still be KO’d if a single attack inflicts an amount of damage that exceeds his remaining HP.

The enmity gained when using “Chocobo Mazurka” or “Raptor Mazurka” has been reduced.

A dragoon’s wyvern will now perform the following emotes along with its master:

blush/bow/cheer/clap/dance/goodbye/hurray/joy/panic/point/salute/surprised/wave

The incorrect range for the blue magic spells “Wild Carrot” and “Magic Fruit” has been adjusted.

Several new automaton attachments have been added.

The following changes have been made to Conflict (Ballista, Brenner):

- The diminishing probability for the samurai job ability “Seigan” to maintain the effect of “Third Eye” has been adjusted.

- Player resistance built up towards the continued use of spells and abilities with the “Bind” effect has been enhanced.
[Item-Related]



New equipment has been added.

New synthesis recipes have been introduced.

The synthesis recipes listed below were temporarily removed in the February 2007 version update. These recipes will now create different items.

rusty cap/rusty greatsword/rusty pick

The equipment storage NPC will now accept sets of relic armor.

Players will now be able to obtain “Card Cases” for carrying up to 99 corsair cards as one item.

Players can now obtain a “virtue stone pouch” containing 99 virtue stones from the relevant NPC.

The conditions for certain Notorious Monsters to appear, as well as certain treasure drops, have been adjusted in the following manner:

- The method for obtaining the items listed below has been adjusted.
The monsters that dropped these items now have a chance of dropping an EX/Rare item with the exact same attributes.

Fuma Kyahan/Speed Belt/Ochiudo's Kote/Strider Boots/Healing Staff/Eurytos' Bow/Cross-Counters

- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi

- The items listed below can now be obtained through different methods.

Cassie Earring/Serket Ring/Juggernaut
*The Juggernaut will still also drop from the usual monster, but at a lower probability.

- The “Lock of Siren's Hair” will be removed from the treasure dropped by the following Notorious Monsters.

Voll the Sharkfinned/Zuug the Shoreleaper/Pahh the Gullcaller/Worr the Clawfisted
*In accordance with this change, the drop rate of this item from monsters other than the four mentioned above will be increased.

- An item to replace the “Kraken Club” has been added to the treasure dropped by the “Lord of Onzozo.”

- Certain items obtained from the Notorious Monsters holding the “Virtues” in Lumoria will now drop with 100% probability.

The message displayed with the Physical damage: "Curse" effect of the Igqira set has been revised.

The following item change has been made to mining in Halvung:

Mithril Ore → Aht Urhgan Brass
[System-Related]

image The system that required a “World Pass” to choose the world on which to create a character has been removed from the game. It is now possible to freely choose the world on which you wish to begin your adventures.
*You will also be able to choose the World in which you wish to create subsequent characters.
*World Pass NPCs in the three main nations will now only deal with Gold World Passes.
*The Gold World Passes used in the New Adventurer system will still be issued.
Related Information>>

image The following scenes have been added to the title screen:

- FINAL FANTASY XI:
Pashhow Marshlands/Beaucedine Glacier

- Rise of the Zilart:
Ru'Aun Gardens

- Treasures of Aht Urhgan:
Aydeewa Subterrane

To avoid congestion, players will now appear in a slightly different location when exiting their Mog House into Aht Urhgan Whitegate.

The probability for fishing up items other than fish has been adjusted.

The location of the “Downloading data” message in the help window has been adjusted.

Several new terms have been added to the auto-translate feature.
Category Term
Game Terms Support Job
Game Terms Sanction
Game Terms Chocobo Racing
Game Terms Chocobucks
Game Terms Healing Breath
Titles Private First Class
Titles Sergeant
Titles Corporal
Titles Superior Private
Titles Sergeant Major
Titles Chief Sergeant
Titles Private Second Class
Titles Mercenary
Titles Lance Corporal
Languages German
Languages Can you speak German?
Languages French
Languages Can you speak French?
Languages I don't speak any German.
Languages I don't speak any French.
Spells Dread Spikes
[Current Known Issue]

At the character creation screen, choosing Mithra face 6 may cause the
game to freeze. This issue is only present in the PlayStation(r)2 version.

image Currently, the top Auto-Translate Dictionary entry under Text Commands
is blank. If this entry is selected, only the red and green brackets
will be displayed. This issue is only present in the French and German versions.

The Chocobo Racing system announced on the FINAL FANTASY XI official homepage is scheduled for release towards the end of March.

Here are some pics for the lazy.

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


Thats a lot of shit and holy crap at the changes of drops. About fucking time they changed Ulli.

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 Post subject: Re: March 8 Update Details
PostPosted: Wed Mar 07, 2007 1:14 pm 
Gladiator
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Eternus wrote:
The conditions for certain Notorious Monsters to appear, as well as certain treasure drops, have been adjusted in the following manner:

- The method for obtaining the items listed below has been adjusted.
The monsters that dropped these items now have a chance of dropping an EX/Rare item with the exact same attributes.

Fuma Kyahan/Speed Belt/Ochiudo's Kote/Strider Boots/Healing Staff/Eurytos' Bow/Cross-Counters

- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi

- The items listed below can now be obtained through different methods.

Cassie Earring/Serket Ring/Juggernaut
*The Juggernaut will still also drop from the usual monster, but at a lower probability.

- The “Lock of Siren's Hair” will be removed from the treasure dropped by the following Notorious Monsters.

Voll the Sharkfinned/Zuug the Shoreleaper/Pahh the Gullcaller/Worr the Clawfisted
*In accordance with this change, the drop rate of this item from monsters other than the four mentioned above will be increased.

- An item to replace the “Kraken Club” has been added to the treasure dropped by the “Lord of Onzozo.”

- Certain items obtained from the Notorious Monsters holding the “Virtues” in Lumoria will now drop with 100% probability.


Wow, these are huge changes. Will be interesting to see how they work out.

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 Post subject:
PostPosted: Wed Mar 07, 2007 1:14 pm 
Star-Spangled Subligar
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wtf I just get back and the servers are going down for a patch? I just spent 3 hours updating yesterday!

lol

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 Post subject:
PostPosted: Wed Mar 07, 2007 1:18 pm 
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WHOOOOOOOOOOOOOOOAAAAAAAAAAA MG ULLI IS A FORCE POP NOW~

IM LIEK SO COMMING BACK

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 Post subject:
PostPosted: Wed Mar 07, 2007 1:19 pm 
DL Hughley
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Quote:
Players will no longer lose experience points when KO’d in Chain of Promathia mission battlefields.


Quote:
- The method for obtaining the items listed below has been adjusted.
The monsters that dropped these items now have a chance of dropping an EX/Rare item with the exact same attributes.

Fuma Kyahan/Speed Belt/Ochiudo's Kote/Strider Boots/Healing Staff/Eurytos' Bow/Cross-Counters

- The Notorious Monsters listed below now require a certain item to be traded in a certain location in order to appear.

Big Bomb/Alkyoneus/Pallas/Sozu Rogberry/Ullikummi


WOW

Quote:
- Certain items obtained from the Notorious Monsters holding the “Virtues” in Lumoria will now drop with 100% probability.

Torques 100% now?

Quote:
A dragoon’s wyvern will now perform the following emotes along with its master:

blush/bow/cheer/clap/dance/goodbye/hurray/joy/panic/point/salute/surprised/wave

lol

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 Post subject:
PostPosted: Wed Mar 07, 2007 1:22 pm 
Star-Spangled Subligar
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Those item changes look awesome. Cant wait to see what they do next patch with the 3 king drops.

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 Post subject:
PostPosted: Wed Mar 07, 2007 1:24 pm 
Tough!
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Looks like they ungimped PUP, added new emotes to DRG, fixed sky, nerfed gilsellers, and added new armor along with missions and assaults.

Oh glorious day.

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 Post subject:
PostPosted: Wed Mar 07, 2007 1:33 pm 
Gladiator
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DeadLegend wrote:
Quote:
- Certain items obtained from the Notorious Monsters holding the “Virtues” in Lumoria will now drop with 100% probability.

Torques 100% now?

Weapon drops were never 100%, but close to it. My guess is SE made the virtue or the weapon 100% and not the torque, even though the wording implies otherwise.

Man, if SE made torques 100% drop I think sea will get packed LOL

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 Post subject:
PostPosted: Wed Mar 07, 2007 2:03 pm 
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Anniversary Ring
1
Rings
All Jobs
CanTradeNPC, CanEquip, NoSale, Ex, Rare

Experience point bonus: +100%
Maximum duration: 720 min.
Maximum bonus: 3000

Askar Korazin
75
Body
WAR, PLD, DRK, BST, SAM, DRG
CanEquip, NoSale, Ex, Rare

DEF:49 STR+5 Attack+12 Evasion+12
“Double Attack”+2%
“Store TP”+5
Set: Max HP Boost

Askar Manopolas
75
Hands
WAR, PLD, DRK, BST, SAM, DRG
CanEquip, NoSale, Ex, Rare

DEF:23 DEX+5 Evasion+8
Enmity+4 Haste+2%
Set: Max HP Boost

Askar Dirs
75
Legs
WAR, PLD, DRK, BST, SAM, DRG
CanEquip, NoSale, Ex, Rare

DEF:32 HP+15 MP+15 DEX+4 INT+4
Accuracy+5 Attack+5
Pet: DEF+10
Set: Max HP Boost

Askar Gambieras
75
Feet
WAR, PLD, DRK, BST, SAM, DRG
CanEquip, NoSale, Ex, Rare

DEF:17 MP+30 STR+3 AGI+3
Damage taken -2%
Enmity+2
Set: Max HP Boost

Denali Jacket
75
Body
MNK, THF, RNG, NIN, BLU, COR
CanEquip, NoSale, Ex, Rare

DEF:43 HP+25 AGI+1
Attack+9 Ranged Attack+9
“Subtle Blow”+3
Set: Increases Accuracy

Denali Wristbands
75
Hands
MNK, THF, RNG, NIN, BLU, COR
CanEquip, NoSale, Ex, Rare

DEF:17 STR+4 MND+4
Attack+6 Evasion+6
Damage taken -2%
Set: Increases Accuracy

Denali Kecks
75
Legs
MNK, THF, RNG, NIN, BLU, COR
CanEquip, NoSale, Ex, Rare

DEF:35 DEX+3 AGI+3 Accuracy+3
Ranged Accuracy+3 Evasion+3
“Magic Atk. Bonus”+3
Magic Accuracy+3
Set: Increases Accuracy

Denali Gamashes
75
Feet
MNK, THF, RNG, NIN, BLU, COR
CanEquip, NoSale, Ex, Rare

DEF:15 STR+3 INT+3 MND+3
Accuracy+5 Magic Accuracy+3
Set: Increases Accuracy

Goliard Saio
75
Body
WHM, BLM, RDM, BRD, SMN, PUP
CanEquip, NoSale, Ex, Rare

DEF:42 HP+42 MP+42
“Conserve MP”+5
Enmity-5 Haste+4%
Set: “Magic Def. Bonus”

Goliard Cuffs
75
Hands
WHM, BLM, RDM, BRD, SMN, PUP
CanEquip, NoSale, Ex, Rare

DEF:18 Accuracy+4 Attack+4
“Magic Atk. Bonus”+4%
Magic Accuracy+4
Set: “Magic Def. Bonus”

Goliard Trews
75
Legs
WHM, BLM, RDM, BRD, SMN, PUP
CanEquip, NoSale, Ex, Rare

DEF:35 MP+28
Physical damage taken -3%
Enmity-4
Pet: DEF+10
Set: “Magic Def. Bonus”

Goliard Clogs
75
Feet
WHM, BLM, RDM, BRD, SMN, PUP
CanEquip, NoSale, Ex, Rare

DEF:19 DEX+4 INT+4 MND+4
CHR+4 Evasion+5
MP recovered while healing +3
Magic Accuracy+2
Set: “Magic Def. Bonus”

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 Post subject:
PostPosted: Wed Mar 07, 2007 2:12 pm 
Mike&Ike Irl
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 Post subject:
PostPosted: Wed Mar 07, 2007 2:32 pm 
Easy Prey
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kickass shit this patch, probly come back for a few weeks next month, too busy rep farming in WoW right now =P.


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 Post subject:
PostPosted: Wed Mar 07, 2007 2:32 pm 
DL Hughley
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Quote:
Askar Manopolas
75
Hands
WAR, PLD, DRK, BST, SAM, DRG
CanEquip, NoSale, Ex, Rare

DEF:23 DEX+5 Evasion+8
Enmity+4 Haste+2%
Set: Max HP Boost

Wow. Wow wow. The only other gloves with enmity+4 are af2+1, just sucks this has no hp on its own.



Quote:
Askar Gambieras
75
Feet
WAR, PLD, DRK, BST, SAM, DRG
CanEquip, NoSale, Ex, Rare

DEF:17 MP+30 STR+3 AGI+3
Damage taken -2%
Enmity+2
Set: Max HP Boost

Only adaman+1/af2+1 have 2 enmity. MP+30 is insane. Dmg-2% is minor on its own.

Mage gear looks like a bunch of crap besides hands/feet and poor pup got the shaft again. lol

Where are the head pieces? lol

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Last edited by DeadLegend on Wed Mar 07, 2007 2:42 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Mar 07, 2007 2:40 pm 
Emo Immolator
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Quote:
- The “Lock of Siren's Hair” will be removed from the treasure dropped by the following Notorious Monsters.

Voll the Sharkfinned/Zuug the Shoreleaper/Pahh the Gullcaller/Worr the Clawfisted
*In accordance with this change, the drop rate of this item from monsters other than the four mentioned above will be increased.


My prayers were answered, but a year too late, haha

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 Post subject: hmmm
PostPosted: Wed Mar 07, 2007 2:42 pm 
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SE readies Update Thrust:
Se uses Update Thrust:
The R.M.T takes 2454636346346 points of irl financial dmg and is gimped:
SE defeats the R.M.T

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 Post subject:
PostPosted: Wed Mar 07, 2007 2:43 pm 
Gladiator
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Yeah, I'm guessing these drop from the new Assault area. If so, they don't seem that impressive to me stat wise. That picture of black armor resembling Homam looks cool though.

I don't see the head pieces in that datamined list. I'm assuming these aren't 4-piece sets?

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 Post subject:
PostPosted: Wed Mar 07, 2007 2:46 pm 
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yeah this seems likea huge boost to the game its needed for while making all of that gear rare/ex. Other than selling god items what does rmt camp now? lol I'm hopeing the new assualt mite do something for kings are but not counting on it.


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 Post subject:
PostPosted: Wed Mar 07, 2007 2:50 pm 
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Yeah Aalan was checking his mules and shit last night to make sure he has all his gear and he finished installing FFXI lol. That stuff is a datamine, so its not finished yet.

http://euphidime.com/dev/random/

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 Post subject:
PostPosted: Wed Mar 07, 2007 3:29 pm 
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Just gonna keep putting datamined shit in here


Nyzul Isle mob list:

Dahak
Bat Eye
Shadow Eye
Bomb King
Juggler Hecatomb
Smothered Schmidt
Hellion
Leaping Lizzy
Tom Tit Tat
Jaggedy-Eared Jack
Cactuar Cantautor
Gargantua
Gyre-Carlin
Asphyxiated Amsel
Frostmane
Peallaidh
Carnero
Falcatus Aranei
Emergent Elm
Old Two-Wings
Aiatar
Intulo
Orctrap
Valkurm Emperor
Crushed Krause
Stinging Sophie
Serpopard Ishtar
Western Shadow
Bloodtear Baldurf
Zizzy Zillah
Ellyllon
Mischievous Micholas
Leech King
Eastern Shadow
Nunyenunc
Helldiver
Taisaijin
Fungus Beetle
Friar Rush
Pulverized Pfeffer
Argus
Bloodpool Vorax
Nightmare Vase
Daggerclaw Dracos
Northern Shadow
Fraelissa
Roc
Sabotender Bailarin
Aquarius
Energetic Eruca
Spiny Spipi
Trickster Kinetix
Drooling Daisy
Bonnacon
Taisaijin
Golden Bat
Steelfleece Baldarich
Sabotender Mariachi
Ungur
Swamfisk
Buburimboo
Keeper of Halidom
Serket
Dune Widow
Odqan
Burned Bergmann
Tom Tit Tat
Tyrannic Tunnok
Bloodsucker
Tottering Toby
Southern Shadow
Sharp-Eared Ropipi
Taisaijin
Panzer Percival
Vouivre
Jolly Green
Tumbling Truffle
Capricious Cassie
Amikiri
Stray Mary
Sewer Syrup
Unut
Simurgh
Pelican
Cargo Crab Colin
Wounded Wurfel
Peg Powler
Tom Tit Tat
Jaded Jody
Maighdean Uaine
Taisaijin
Archaic Gears
Archaic Gear
Mokke
Mokka
Mokku
Vile Wahdaha
Vile Ineef
Vile Yabeewa
Uriri Samariri
Eriri Samariri
Oriri Samariri
Ginger Custard
Anise Custard
Cumin Custard
Nutmeg Custard
Mint Custard
Cinnamon Custard
Caraway Custard
Vanilla Custard
Gem Heister Roorooroon
Qiqirn Mine
Stealth Bomber Gagaroon
Quick Draw Sasaroon
Shielded Chariot
Battledressed Chariot
Long-Gunned Chariot
Long-Horned Chariot
Heraldic Imp
Psycheflayer
Poroggo Gent
Ebony Pudding
Qiqirn Treasure Hunter
Qiqirn Archaeologist
Racing Chariot
Adamantoise
Behemoth
Fafnir
Khimaira
Hydra
Cerberus


Triggers:

Smoky Flask - A cerulean gas swirls within this stopped flask. A label on it reads "Danger! Extremely Flammable."
Moldy Buckler - A shield once worn by Gigas champion Alkyoneus, originally taken from one of his past victims. It has seen much wear and cannot be equipped.
Hoary Battle Horn - The horn of a colossal wyrm carved into a battle horn by Gigas champion Pallas. It is too large to sound.
Flickering Lantern - A gilt lantern treasured by the fiend Sozu Rogberry. The eerie flame burning inside emits a surreal radiance.
Diorite - Supposedly a piece broken from the legendary beast Ullikummi. Flecks of mica embedded in the stone sparkle
when held to the light.

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PostPosted: Wed Mar 07, 2007 3:33 pm 
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Thread in polish with almost everything datamined. Pretty extensive with pictures.

http://mmorpg.pl/viewtopic.php?t=23823&start=0

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PostPosted: Wed Mar 07, 2007 3:42 pm 
Easy Prey
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Location: New Jersey, near the black people.
According to that site, they released yet another useless scythe for DRK instead of making something to replace the over a year old Occy scythe. As much as SE is trying to make DRK a more viable job for endgame, you would think they would at least give them a new weapon. DRG has gotten like 10 polearms since occy scythe was released, and DRG will never be useful in endgame.

LOL at the Cross Counters+1 (Retaliators).

*edit* also, how the hell are 3-6 people supposed to kill Cerb or Hydra? Unless they are weakened versions (like Kirin Summons versions of sky gods) thats kinda impossible to win I would think.

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Last edited by Ramsos on Wed Mar 07, 2007 3:48 pm, edited 1 time in total.

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PostPosted: Wed Mar 07, 2007 3:45 pm 
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Quote:
Mobs in Nyzul isle(...)
Adamantoise
Behemoth
Fafnir
Khimaira
Hydra
Cerberus

Oh my god.

Looking at the Polish stuff now. I want Lionheart just because I've wanted a weapon called LionHeart since the moment I started playing. I wonder if Brave Blade has some secret effect, it is Lv75 and pld only but has no stats but dmg/delay. I think it's wicked cool they named the r/e Eurytos' Bow "Vali's Bow" more Norse myth references please. It says the re-use timer on the double exp ring is only 1 hour lol.

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Last edited by DeadLegend on Wed Mar 07, 2007 3:55 pm, edited 1 time in total.

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PostPosted: Wed Mar 07, 2007 3:46 pm 
Too Weak
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Caduceus wrote:
Quote:
- The “Lock of Siren's Hair” will be removed from the treasure dropped by the following Notorious Monsters.

Voll the Sharkfinned/Zuug the Shoreleaper/Pahh the Gullcaller/Worr the Clawfisted
*In accordance with this change, the drop rate of this item from monsters other than the four mentioned above will be increased.


My prayers were answered, but a year too late, haha


We got one from tiamat last night as our only drop. Should have removed that from it too


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PostPosted: Wed Mar 07, 2007 3:51 pm 
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yea tiamat can suck my balls for dropping sirens hair only

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Shadow Ring 5/13/06

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PostPosted: Wed Mar 07, 2007 3:51 pm 
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and btw, basically every NM is in NYzul Isle lol

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PostPosted: Wed Mar 07, 2007 3:55 pm 
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As with any set bonus gear, depends on how good the set bonus is.

Yeah sirens tear will be upped droprate wise on a bunch of NMs other than the sahagins in SSG.

I wonder if the NMs in Nyzul Isle drop the same shit as their regular counterparts, if so that will be insane.

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