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 Post subject: Return of the Last Dragoon- update details
PostPosted: Tue Aug 14, 2007 11:12 am 
DL Hughley
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2007 - (08/14/2007) Battle System Adjustments
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The August version update will bring revisions to the use of two-handed weapons, as well as a number of modifications to several jobs.

In this edition of Topics, we would like to elaborate on the changes that will be made to the two-handed weapon system. Job changes will be described in length in a future Topics article.

Two-handed weapons
Up until now, there have been instances in which the attack frequency and speed generated by dual wielding would greatly surpass those of two-handed weapons. We have since examined this issue from every conceivable angle, and as a result have decided to reconsider the frequency and delay calculation methods for two-handed weapons.

This month's version update will see the introduction of a new type of gear called "grips," which players can equip in their offhand weapon slot when using a two-handed weapon. We are also planning to apply changes to associated weapon skills as well.

Attacking with two-handed weapons
The new modifications will be set up so that a character's attribute scores will enhance attack benefits to a greater extent when wielding a two-handed weapon than when using a single-handed weapon. Further, when attacking high-level opponents or enemies with high defense, two-handed weapons will deal more damage than they have in the past.

A word on grips
While not designed to bring about radical improvements, grips are a new lineup of items which can be used in tandem with two-handed weapons as a means of wielding them more effectively. They accomplish this by enhancing a weapon's benefits while compensating for shortcomings. Grips will not be limited to offensive weapons, as some will be tailored to mages and their indispensable staves.

Different grips will allow players to adapt to specific situations depending on the type of two-handed weapon they are using, as well as the type of enemy they are fighting. Players should be advised, however, that changing grips mid-combat will result in a loss of TP. Therefore, no grip's benefits will be restricted to the execution of weapon skills.








Rethinking weapon skills
The majority of two-handed weapon skills already stand to see a vast improvement based on the changes described above. However, we will also be retooling the characteristics of several particular weapon skills in order to enhance their usability.


Sucks my drg is 65 already. I missed out!

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Last edited by DeadLegend on Tue Aug 14, 2007 11:46 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Aug 14, 2007 11:21 am 
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gripz son

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 Post subject:
PostPosted: Tue Aug 14, 2007 11:29 am 
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Good to hear. 2 handed weapons have sucked for far too long compared to /NIN sub dual wielding everything.

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 Post subject:
PostPosted: Tue Aug 14, 2007 12:08 pm 
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Is SE finally making DRK a more usefull endgame job outside of the Kclub/Mkris/Ridill suicides every time Souleater is up?

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75 WAR 75 DRK 75 SAM 75 PLD 75 BLU. 75 DRG. 75 PUP 0 BRD. I DO NOT HAVE A 75 BRD. NOPE NO 75 BRDS HERE. 406 merits obtained atm.


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PostPosted: Tue Aug 14, 2007 12:18 pm 
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Why did it take them so long to fix this? They are making the game so much more playable after it's already ruined. More power to the DRGs and DRKs who got to 75 before this lol.

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PostPosted: Tue Aug 14, 2007 1:42 pm 
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Ramsos wrote:
Is SE finally making DRK a more usefull endgame job outside of the Kclub/Mkris/Ridill suicides every time Souleater is up?


Nothing pissed me off more as a WHM

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 Post subject:
PostPosted: Tue Aug 14, 2007 1:50 pm 
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kclub drk/nin souleater is full of fucking win

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 Post subject:
PostPosted: Tue Aug 14, 2007 2:12 pm 
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It is how everyone kills everything in under 3 minutes these days.

Want to destroy Kirin, Vrtra, Bahamut, King V., DL, and every other "difficult" fight? Grab a few Krakens and DRKs.

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 Post subject:
PostPosted: Tue Aug 14, 2007 2:21 pm 
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yep. pretty much

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 Post subject:
PostPosted: Tue Aug 14, 2007 6:38 pm 
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Computer wrote:
Ramsos wrote:
Is SE finally making DRK a more usefull endgame job outside of the Kclub/Mkris/Ridill suicides every time Souleater is up?


Nothing pissed me off more as a WHM


Nothing made me happier as a WHM than some melee or even mage going balls to the wall. Such times I actually almost felt needed to make the party work.

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 Post subject:
PostPosted: Tue Aug 14, 2007 8:05 pm 
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haha, gonna get me some GRIPZ

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 Post subject:
PostPosted: Wed Aug 15, 2007 3:34 am 
Vanadiel Animal Rights Activist
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Anyone notice how almost every update has some sort of DRK upgrade?

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 Post subject:
PostPosted: Wed Aug 15, 2007 4:56 am 
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too bad I cant GRIPZ my shield as PLD to make defence stronger. lol

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