It is currently Sat Apr 27, 2024 12:07 pm View unanswered posts | View active topics |


Board index » General Gaming » Final Fantasy XI


Post new topic Reply to topic  [ 23 posts ] 
Author Message
 Post subject: New Level Sync Feature to Change the Way You Party
PostPosted: Mon Aug 25, 2008 1:12 pm 
Father of Evil Twin Tarus & 1 Mastermind
Father of Evil Twin Tarus & 1 Mastermind
User avatar

Joined: Mon Aug 02, 2004 5:35 am
Posts: 3708
Location: Look out below and above!
The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

The Concept
The development team has been listening intently to feedback from players, and working hard to address concerns such as the following:
"I can't party effectively with my friends or linkshell members because our levels are too far apart!"
"I invited one of my friends to play FFXI with me, but we can't party together because we don't have any jobs at similar levels!"
"I can't find anyone close enough to my level to party with!"

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.


At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works
When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.

Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.
1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.

Gaining Experience
When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.
In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.




Equipment
As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

Ex. 1) Centurion's Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost

Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3 Magic Accuracy +2

* The attributes in red will be scaled down relative to the player's level.

Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!

There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!

http://www.playonline.com/pcd/topics/ff11us/detail/3599/detail.html

_________________
ImageImage PS3 Friend list name: Pantherxx Wii code 1629-0463-4657-0263 (revised 9/28/07) Steam ID - Pantherxx010 62BLU 75PLD Reactived 7/5/10 I dare you Click this!


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 25, 2008 1:24 pm 
Invented Emo
Invented Emo
User avatar

Joined: Fri Jan 21, 2005 11:24 am
Posts: 3438
Location: Dragon Army Battle School
:-O

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 25, 2008 2:40 pm 
". . ."
". . ."
User avatar

Joined: Wed Jun 02, 2004 11:10 am
Posts: 1854
Location: Austin, Tejas.
Thats really really cool.

God I wanna play again.

_________________
Yarr wrote:
Keep your balls away from me.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 25, 2008 3:24 pm 
Easy Prey
Easy Prey

Joined: Sun Jan 16, 2005 1:41 pm
Posts: 225
Location: Sweden
This is freaking awesome.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 25, 2008 4:14 pm 
Posts way too much
Posts way too much

Joined: Thu Jun 03, 2004 5:38 pm
Posts: 2991
Very attractive.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Aug 25, 2008 9:45 pm 
Tough!
Tough!
User avatar

Joined: Fri Aug 27, 2004 4:05 am
Posts: 929
Location: Texas A&M
they shuold make the game free, maybe i'd play then

_________________
Image


Top
 Profile  
 
 Post subject: Re: New Level Sync Feature to Change the Way You Party
PostPosted: Mon Aug 25, 2008 10:17 pm 
Eater of cow souls

Joined: Wed Jul 14, 2004 1:21 am
Posts: 1601
Pantherxx wrote:
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!


goddamn seriously? it's 2008 lmfao


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 26, 2008 3:12 am 
Father of Evil Twin Tarus & 1 Mastermind
Father of Evil Twin Tarus & 1 Mastermind
User avatar

Joined: Mon Aug 02, 2004 5:35 am
Posts: 3708
Location: Look out below and above!
I wish they had done this at very start of this game then we would have more players or something.

_________________
ImageImage PS3 Friend list name: Pantherxx Wii code 1629-0463-4657-0263 (revised 9/28/07) Steam ID - Pantherxx010 62BLU 75PLD Reactived 7/5/10 I dare you Click this!


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 26, 2008 7:57 am 
Invented Emo
Invented Emo
User avatar

Joined: Fri Jan 21, 2005 11:24 am
Posts: 3438
Location: Dragon Army Battle School
we didn't need mroe players at the start lol

_________________
Image


Top
 Profile  
 
 Post subject: Re: New Level Sync Feature to Change the Way You Party
PostPosted: Tue Aug 26, 2008 3:38 pm 
Posts way too much
Posts way too much

Joined: Thu Jun 24, 2004 4:09 pm
Posts: 2744
Location: Jacksonville, FL
Ultimaj wrote:
Pantherxx wrote:
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!


goddamn seriously? it's 2008 lmfao
Should have been implemented a long time ago. The equipment and item hassles in the game are terrible, especially with all the level capped bullshit that CoP added.

_________________
Eternus Ifrit Server Atariii LS member
75 BRD with a bunch of subjobs


Top
 Profile  
 
 Post subject: Re: New Level Sync Feature to Change the Way You Party
PostPosted: Tue Aug 26, 2008 4:13 pm 
Eater of cow souls

Joined: Wed Jul 14, 2004 1:21 am
Posts: 1601
Eternus wrote:
Ultimaj wrote:
Pantherxx wrote:
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!


goddamn seriously? it's 2008 lmfao
Should have been implemented a long time ago. The equipment and item hassles in the game are terrible, especially with all the level capped bullshit that CoP added.


yeah, it's really idiotic that it's just now happening, but that is a really fucking awesome feature lol. it almost makes me want to play again. but not really


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 27, 2008 10:10 am 
Invented Emo
Invented Emo
User avatar

Joined: Fri Jan 21, 2005 11:24 am
Posts: 3438
Location: Dragon Army Battle School
now maybe permas can actually stay together.. even if it means a few members being lvl 75 for weeks until other folks are

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 27, 2008 3:05 pm 
Yarr's bane
Yarr's bane
User avatar

Joined: Fri May 14, 2004 10:38 am
Posts: 6097
yea... #-o #-o #-o

great timing?

I'm just whatever i'm not even going to say it lol.

What the fuck was the mentor system for lol. THe mentor system was just a silly waste of time lol

_________________
Job 10: 20
The mikey's have a plan. Djay isn't all powerful.
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 27, 2008 3:40 pm 
Invented Emo
Invented Emo
User avatar

Joined: Fri Jan 21, 2005 11:24 am
Posts: 3438
Location: Dragon Army Battle School
Mikey wrote:
yea... #-o #-o #-o

great timing?

I'm just whatever i'm not even going to say it lol.

What the fuck was the mentor system for lol. THe mentor system was just a silly waste of time lol


i guess it was a test for this. nvm i'm thinking of the mandy hats. mentor systemw as just so you could geta cool m above your name.. no mentors ever helped me.. bastards lolafk

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 27, 2008 11:56 pm 
Posts way too much
Posts way too much
User avatar

Joined: Thu Jun 09, 2005 1:41 pm
Posts: 3187
Location: Pennsylvania, USA
I like how this sounds. At least not having to get random equipment for level cap stuff anyway.

I rocked the mentor sign for like a week, after realizing it isn't as cool as I thought. :(

_________________
[In Yarr we trust.]
Yarr wrote:
Ulgokiem sounds like the name of an anal STD. Why anyone even listens to that douche bag is beyond me.

Ponuh wrote:
i love how half of this thread is about racism in america and the other half is pictures of kittens


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 28, 2008 5:58 pm 
Posts way too much
Posts way too much
User avatar

Joined: Thu Dec 30, 2004 10:30 pm
Posts: 4174
Location: Arizona
I agree with others, this is a really cool update and they should have implemented it earlier. Like when I was playing! This would have come in handy for so many f'ing things.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 29, 2008 12:37 pm 
"Kaiser or Bust!"
User avatar

Joined: Fri Jul 07, 2006 7:56 am
Posts: 170
Location: Dallas, TX
Good things come to those who wait~!

_________________
San d'Oria: Rank 10 ~ Bastok: Rank 10 ~ Windurst: Rank 10
RoZ: Completed / CoP: Completed / ToAU: Completed / Wings of the Goddess: M6


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 29, 2008 12:43 pm 
Yarr's bane
Yarr's bane
User avatar

Joined: Fri May 14, 2004 10:38 am
Posts: 6097
Sir Valisk wrote:
Good things come to those who wait~!



slap yourself for saying that.

_________________
Job 10: 20
The mikey's have a plan. Djay isn't all powerful.
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 29, 2008 2:53 pm 
Mike&Ike Irl
Mike&Ike Irl

Joined: Mon Sep 20, 2004 5:59 pm
Posts: 5256
Location: The Internet
some one come play eve with me.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Aug 29, 2008 3:04 pm 
Posts way too much
Posts way too much

Joined: Thu Jun 03, 2004 5:38 pm
Posts: 2991
I didn't know you played eve... I'm in IAC.

_________________
Image


Top
 Profile  
 
 Post subject: Re: New Level Sync Feature to Change the Way You Party
PostPosted: Fri Aug 29, 2008 11:43 pm 
Emo Immolator
Emo Immolator
User avatar

Joined: Wed May 26, 2004 10:13 pm
Posts: 2282
Location: Seattle
Ultimaj wrote:
Eternus wrote:
Ultimaj wrote:
Pantherxx wrote:
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!


goddamn seriously? it's 2008 lmfao
Should have been implemented a long time ago. The equipment and item hassles in the game are terrible, especially with all the level capped bullshit that CoP added.


yeah, it's really idiotic that it's just now happening, but that is a really fucking awesome feature lol. it almost makes me want to play again. but not really


It really should've been standard with all the level cap shit in CoP, it made it such a chore.

_________________
Retired 8/21/06
Don't click this link.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Aug 31, 2008 9:38 am 
Star-Spangled Subligar
Star-Spangled Subligar
User avatar

Joined: Wed Dec 31, 1969 7:00 pm
Posts: 15671
Location: THE DOJO
Sir Valisk wrote:
Good things come to those who wait~!


yeah like death.

_________________
COBRA KAI DOJO NEVER DIES
RIP Shiloh


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 2:55 am 
Spammer, to the max!
User avatar

Joined: Sat Dec 11, 2004 4:24 am
Posts: 1593
Location: Reflecting...
Well if another FF online game comes into play, I hope they add that feature, as far as going back to that game...

Nope, don't miss it one bit. lol

I do however, miss the people sometimes...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ] 

Board index » General Gaming » Final Fantasy XI


Who is online

Users browsing this forum: No registered users and 59 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group