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 Post subject: The Road to the Void
PostPosted: Fri Apr 08, 2011 6:26 pm 
DL Hughley
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http://forum.square-enix.com/ffxi/threads/4937
http://forum.square-enix.com/ffxi/threads/4925

Quote:
The FINAL FANTASY XI roadmap for the twelve-month period commencing April 2011

April – September 2011
--------------------------------------------------------------------
Three version updates are slated for this period.

Generally, major patches will see the release of new content, whereas minor patches will focus on the refinement of existing features. Job adjustments will form part of all version updates, though the scope of changes may vary.

May Major Version Update
“Voidwatch,” a new battle system designed with high-level adventurers in mind, will be introduced alongside new battlefields in order to reinvigorate existing areas. Rounding off the host of battle-related improvements planned for this patch is a major overhaul of Dynamis, which will include monster redistribution.

Playability-enhancing tweaks are also in the pipes, such as an auction house merger and delivery system improvements.


June Minor Version Update
This version update will revolve around fine-tuning content introduced in May.


August Major Version Update
The level cap will be raised to 95 and accompanied by a broad range of changes; new content and job abilities will be added, and existing ones adjusted. This penultimate stage in the level cap increase will usher in large-scale changes while preserving balance in anticipation of the impending final rise to level 99.

The test server will be launched as the testing and fine-tuning grounds for new content being planned, and can be considered a realm wherein adventurers can experience new features under development. More details regarding the server will be made available in the near future.

July – September 2011: Test Server to Go Live
In conjunction with the test server, subforums dedicated to hosting player feedback will be established in the official forums, the two combining to mark the birth of a new development cycle as outlined below.

1) Content under development
2) Content announced via the test server and official forums
3) Testing
A) Player testing and feedback
B) Testing by Development and QA teams
4) Fine-tuning
Balancing and debugging based on the findings of step 3; test server updated
(*Repeat from step 2)
5) Version update released
--------------------------------------------------------------------


October 2011 – March 2012
--------------------------------------------------------------------
With the introduction of the test server, we intend to shift from alternating between major and minor patches to more frequent version updates, each of which will host the latest fruit of the new development and testing cycle.

Version Update Highlights
Level cap increase to 99
New adventurer growth elements
Job adjustments
In-game systems:
Voidwatch parts 3 and 4
The Last Stand (name TBA)
Dungeon crawling (name TBA)
New battlefields
New Grounds of Valor areas
New treasure casket areas
Monster redistribution
Fellows adjustments and additions
Level cap increase (95 and 99)
New summonable areas
Crafting adjustments and additions
Synergy: recipes to augment existing gear
Synthesis: skill cap increase
Playability enhancements
---------------------------------------



Sounds good. There are screens of the voidwatch battles and some concept art for brand new stuff in the actual threads.

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 Post subject: Re: The Road to the Void
PostPosted: Fri Apr 08, 2011 9:48 pm 
Star-Spangled Subligar
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damn that looks cool. I hope FFXIV starts to see content like this.

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 Post subject: Re: The Road to the Void
PostPosted: Sun Apr 10, 2011 8:07 pm 
Even Match
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Joined: Wed Jun 22, 2005 12:08 am
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Why does FFXI get more crap than FFXIV

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