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 Post subject: Re: Come Back
PostPosted: Wed May 09, 2012 11:29 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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Joined: Sun Jun 13, 2004 9:30 pm
Posts: 1393
Kluya wrote:
Ketrebu wrote:
What I want SE to do is something about this "must have exactly 8 people, no more, no less" stuff.


+100000000000000000


Quote:

Before → After

Aurum Vale 8 members → 4–8 members
Cutter’s Cry 8 members → 4–8 members


But our LS only cares if the fight drops weapons, so I guess this change doesn't help.


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 Post subject: Re: Come Back
PostPosted: Thu May 10, 2012 8:34 am 
Posts way too much
Posts way too much
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Joined: Thu Dec 30, 2004 10:30 pm
Posts: 4174
Location: Arizona
lol Corwin. Good call.

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 Post subject: Re: Come Back
PostPosted: Thu May 10, 2012 11:22 am 
Crumpet
Crumpet
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Joined: Thu Jul 01, 2004 5:57 am
Posts: 5363
Location: England
Yeah, you can enter with 6 guys if you want, but your (or at least OUR) chances of actually beating it are pretty slim considering it's already pretty difficult with 8. I think the reduced entry requirements (to 4) are really moreso for the AF farming groups.

I'd rather they made a few dungeons designed to be beaten with a challenge with 6 guys and 8 guys simply makes it easier/faster/speedrun etc. Like, I'm pretty sure you can now beat Darkhold with 6 guys or so if they know what they're doing, 8 guys simply makes it safer and faster.

It'd be nice to be able to do something if you have more people than required to. It kinda sucks to be the poor sap that has to sit out if you have 9 people. In FFXI you could bring a few outside party members and swap them in and stuff so people could join in, and also make it a little easier on yourself if you wanted.


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