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 Post subject: FFXII vs. FFXI etc.
PostPosted: Fri Dec 01, 2006 10:46 pm 
Onionhead
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Joined: Thu May 20, 2004 6:38 pm
Posts: 7560
Location: Houston
Things I miss about FFXI:
~Friends
~Job system
~Uniqueness of character abilities
~Bosses that don't take 45 seconds to defeat
~Provoke
~Enmity
~Dual-wield
~Black magic being useful
~6-character parties
~Tank, damage dealer, healer, mage roles
~Rare monsters being rarer
~Going to homepoint when you die
~Seeing your armor on your character
~I prefered FFXI music
~Some spells and abilities to look forward to at higher levels
~Magic bursts
~Skill chains
~Positioning versus monster
~Crafting (selling shit to ff12 bazaar doesn't count)
~Updates to game material
~Skillup
~Gil was hard to get
~Bard omg
~Too weak, easy prey, dc, em, t, vt, it
~Treasure chests/coffers hard to find
~Summons have some use

Things FFXII improves on:
~Graphics
~Less frustrating usually
~I don't have a Japanese player continuously impeding my progress
~"Time magic" separate
~The gambit system, while not perfect, is really a great tool
~Option to use battle target lines (but I never use them)

I haven't beaten the final boss yet, but I could if I wanted to (I'm around lvl 65 now). My conclusion is FFXII is a nice simple single player FFXI that has much less features but doesn't require 86 hours a week of your attention.
FF11 > FF4 > FF6 > FF5 > FFT > FF12 > ...

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 Post subject:
PostPosted: Fri Dec 01, 2006 11:01 pm 
DL Hughley
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Joined: Sat Mar 26, 2005 11:47 am
Posts: 3129
Location: Far From Home
4>8>6>WILD ARMS>7>11/10>12/9>etc

but everything listed after 7 is pretty close.

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 Post subject: Re: FFXII vs. FFXI etc.
PostPosted: Sat Dec 02, 2006 12:27 pm 
Too Weak
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Joined: Wed Jul 06, 2005 10:07 am
Posts: 162
Whisp wrote:
Things I miss about FFXI:
~Friends

Yea, I quit ffxi end of october, and have recently tried FFXII. It kinda boring as hell... the upside is there is a pause button so you're not locked into large blocks of time, so you can get up and walk away anytime you want. But having noone to chat to while playiing sux ass.

Whisp wrote:
~Black magic being useful

All I use is black magic. Usually reflect on my characters and target myself... so each -ga spell hits the mob 3x as it bounces off everyone in the party. 90K dmg per round (9999x3x3). That said, yea the game is too damn easy.

Whisp wrote:
~Some spells and abilities to look forward to at higher levels

I hear that... At lvl.71 now and still using Blizzaga mainly.

Whisp wrote:
~Summons have some use

Yea, they are pretty lame/useless in FFXII

Whisp wrote:
Things FFXII improves on:
~I don't have a Japanese player continuously impeding my progress

LOL :mrgreen:


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 Post subject:
PostPosted: Sat Dec 02, 2006 6:05 pm 
Even Match
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Joined: Sat Apr 30, 2005 5:19 pm
Posts: 640
Things i liked about ffxi

friends
longer chocobo riding time
linkshells
cheap prices (when i started atleast)
gil was easy to make (as thf)
job specific abilities

things i like better about ffxii

not having to deal with online retards
not having one specific group of people claiming the same rare monster every time.
gambit system
graphics

...

did i mention not having to deal with online retards?

both are good games though.

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 Post subject:
PostPosted: Mon Dec 04, 2006 10:38 am 
Tough!
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Joined: Wed Sep 29, 2004 7:58 am
Posts: 912
Location: {Hand} {Down} {Trousers} {Jerkin} {I'm Playing Solo Right Now}
I love how some of the mobs in XI show up in XII

XII
Gambits are great when you have a bunch of slots
The combat system is wonderful
Main character is a homo
Linear but allows for exploring

XI
Tarutarus
Friends
Something to do for years

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 Post subject:
PostPosted: Mon Dec 04, 2006 10:46 am 
Easy Prey
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Joined: Wed Dec 22, 2004 12:04 am
Posts: 311
I really like the JP player comment, lol. It's such a true statement.

I just got FFXII yesterday and it's weird but fun.

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 Post subject:
PostPosted: Mon Dec 04, 2006 11:03 am 
Tough!
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Location: {Hand} {Down} {Trousers} {Jerkin} {I'm Playing Solo Right Now}
Hard to think its been 2 years since i last played

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