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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sat Jul 09, 2011 3:07 pm 
Crumpet
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Actually, the freaking 4-pack is only $7.50, $7.50 for FOUR copies. I'm extremely tempted to just buy a 4 pack and just give copies out to people. (Though I'm not entirely sure I know 4 people who don't have it already.)

EDIT: Scratch that, you're not allowed to buy a 4 pack if you already own the game yourself. Boo.

Still, thats a damn steal, somebody should do it.

EDIT2: You fail if you didn't jump on this deal. Because they realised how much of a damn giveaway that was, and the game is now back to only -50% off ($4.99) instead.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sat Jul 09, 2011 6:32 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Come on guys its fun to play this game when we all jump in ket's server or mine. That price is a STEAL!

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 12, 2011 11:01 am 
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The artist tweeted this pic, stating:

1) This is NOT in the upcoming patch.
2) This is just to let the builders know they haven't been forgotten about.

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Nifty.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 12, 2011 11:17 am 
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Haha. very nice. I like the suit of armor.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 12, 2011 2:05 pm 
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I bought this game on sale on steam. I wish it had controller support, though I bet binding WASD keys to the controller should be rather easy. I've only played for 5 minutes so I have no real opinion of the game yet. I love the old school sidescroller look.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 12, 2011 4:12 pm 
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This game really isn't something you could play with a controller easily. Sure, you could move the character around probably, and you could maybe fight things pretty well by just aiming with the right stick or something, but how are you going to do any kind of precision mining or building? You need to be able to point at a particular tile on screen (which can get quite small at high resolution). Not to mention things like inventory management would suddenly become even more time consuming than it already is without the ability to drag things around quickly.

If you play games on PC though you should love using WASD+Mouse over a controller. It's just infinitely more precise.

That said, the game is made in C# XNA, which is relatively easily ported to xbox, and the developers have at least expressed an interest in doing so further down the line. So who knows, I guess they could come up with something eventually. It's really the mining and building (which are big parts of the game) that would make things difficult.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 12, 2011 7:54 pm 
Father of Evil Twin Tarus & 1 Mastermind
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AWESOME more stuff to stuff in the house!

Kluya when I first starting using PC computer it was back in 1986, I belive it was a XT board (not sure the speed was, but it was maybe less than 10Hz) with huge box case (heavy as hell) with 5 1/4" floppy disc, also huge 5 1/4" 20MB HDD (not very much in these days now lol), Ram memory was only 512k, Video was mono black or white, or Green or Amber.

When we played blocky games it controls were WASD + space bar with fire Control key (using keyboard) it was fun and I am still used to playing game like this one as this setup.

Controllers would not work on this game due to mouse is needed.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 12, 2011 9:46 pm 
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yay finally some furnishings

and i really wish they'd somehow make controller support. I'd play it a lot more if so.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Jul 25, 2011 7:04 pm 
Father of Evil Twin Tarus & 1 Mastermind
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ket is your internet screwed up?

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Jul 25, 2011 11:35 pm 
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Hmmm sounds tempting to try this game...

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 26, 2011 1:22 pm 
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Pantherxx wrote:
ket is your internet screwed up?

Yeah it's been messed up since last Friday. It's making my games unplayable and using the internet ratther frustrating. Still no estimate on when it'll be fixed but hopefully this week.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Jul 26, 2011 1:24 pm 
Father of Evil Twin Tarus & 1 Mastermind
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That sucks man. well let me know when your ISP gets back on to normal so I can jump on your server for Terraira.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Wed Jul 27, 2011 6:46 pm 
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That sucks ket.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Aug 01, 2011 2:13 pm 
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Internet seems to be fixed today, I've restarted the server back up, same old IP and pass.

Address: 77.103.90.37
Port: (default)
Password: (three letter linkshell initials)

EDIT:

As an aside, when the big patch hits (which we've not heard anything about for a while, so maybe it's soon) I might consider regenerating the home world. Especially if there's some new big stuff in the patch that the world might need regenerating for.

When that time comes, if anyone wants to keep their house or whatever they'll have to let me know and I'll try and port it across via the server. As fun as it was to build, that castle of mine is made up of several thousand gold bricks and I don't really want to have to mine it all out again, lol.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Mon Aug 01, 2011 4:18 pm 
Father of Evil Twin Tarus & 1 Mastermind
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ket, you know there are my gears are still over there and plans to make my place bigger so I rather keep that world and you can just make another world with same IP but different port number should make it work but you already know how networks works lol

I also set aside my server for Terriaria

This place in middle of desert right between corruption land. There is wooden building built already with hole in ground for hell and at sea level tunnel will take you to dungeon to left. and last all of NPC are there as well but blocked in building atm due to them always leaving place getting killed.

Another CKD's world
Address: 66.215.182.62
Port: 7777
Password: (three letter linkshell initials)

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Thu Aug 04, 2011 10:28 am 
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Patch 1.0.6 is now coming out "early next week".

Apparently due to it's longer than intended development cycle, the new Patch 1.0.6 will now also contain some stuff that it originally wasn't going to. So far, the only thing we know is that the patch will contain the furniture that was teased a month or so ago.

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And beer, apparently.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Thu Aug 04, 2011 11:07 am 
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I wish minecraft got the kind of furniture upgrades that terraria does. haha. I enjoy making things in minecraft so much more.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Thu Aug 04, 2011 10:53 pm 
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minecraft may be fun but its sooo (looks around) [whisper] It's soo Blocky [/whisper]

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Fri Aug 05, 2011 12:28 pm 
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Yah, it is. haha. It could stand to get some graphical upgrades.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Aug 09, 2011 8:49 am 
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1.0.6 Patch should be later today. This is an unconfirmed patch notes list I found posted somewhere, perhaps leaked by a tester. I dont know how true this all is. Some of it is definately true because it's stuff we've found out from the devs weeks ago.

If this list turns out fake I'll just delete it.

Quote:
Version 1.0.6 Changes

NPCs

New Enemy : Spike Ball (An Immortal Enemy.)
New Enemy : Blazing Wheel (An Immortal Enemy.)
New Enemy : Dungeon Slime (Contains Golden Keys)
New Enemy : Goblin Scout
Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
EoW is no longer “defeated” when he flees.
Cursed Skulls now now have a chance to apply the Cursed debuff.
Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
Bats, Harpy and Demon AI has been improved to prevent wall hugging.
Slimes when in water will now turn around when they have no where to go.
Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind.
Lava Slimes no longer spawn lava when killed.
Meteor Heads now move much slower but do a lot more damage.
Bone Serpents now have a new death sound, and their hit-box has been fixed.
Hornets are correctly now unable to enter water.
Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them.
NPC’s furniture requirements have changed to work with new items.NPCs now requires one “comfort object” (Chair, Throne, Bench, Bed, Toilet) and one “flat surface furniture” (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.


Items

New Item : Shadow Key
New Item : Golden Key
New Item : Shadow Chest (These require the Shadow Key)
New Item : Obsidian Background Walls
New item : Mud Background Walls
New Item : Jungle Spore (Replaces Jungle roses former crafting uses.)
New Item : Tattered Cloth
New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
New Item : Piano
New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
New Item : Bench
New item : Dresser
New Item : Bathtub
New Item : Red Banner
New Item : Green Banner
New Item : Blue Banner
New Item : Yellow Banner
New Item : Lamp Post
New Item : Tiki Torch
New Item : Barrel
New Item : Chinese Lantern
New Item : Cooking Pot
New Item : Safe (A separate private storage from the Piggy Bank.)
New Item : Skull Lantern
New Item : Trash Can
New Item : Candelabra
New Item : Pink Jar
New Item : Mug
New Item : Beer Keg
New Item : Beer
New Item : Bookcase
New Item : Throne
New Item : Bowl
New Item : Bowl of Soup
New Item : Toilet
New Item : Grandfather Clock
New Item : Statue
Wooden Tables, Doors and Workbenches now have improved looking graphics.
Jungle Rose is now a rarer drop and no longer used to craft.
Bottled water can no longer be crafted by standing near lava.
Suspicious Looking Eyes will now sometimes be found in chests.
Several Magic items have been rebalanced.
Fire of Flower now does more damage, and costs more mana.
Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld.
Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration.
Magic missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing.
Flamelash is ‘launched’ when you release the mouse button, rather than disappearing.
Meteor Armor and Molten Armors no longer glow.
Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.
Glow sticks price reduced. And are now a bit brighter.
Coins now leave a sparkle trail while moving.
Night Owl Potion now works correctly.
Two of the same type of accessories may no longer be equipped at once.
Armors are now more ‘Class Type’ specific and their stats have been set accordingly.
Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
Molten Armor - Set Bonus : Melee Damage
Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage
Potions now offer less HP on use, and their cool-down is now a minute.
Placing background walls is more simple, as 1 block holes are automatically filled in.
ALL placed background walls are now considered ‘house walls’. (Yes even Dirt and Dungeon walls.)
The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
Flintlock Pistols and Muskets are now a bit stronger.
Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
Fish Bowl’s recipe has been changed to require Bottled Water, rather than just an empty Bottle.
Ash and Mud no longer fall due to gravity.


Server and Clients

The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers.
Improved Server Syncing


Game Interface

There is now an option to disable pickup text.
When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
New Hot-key for grappling hooks. (Defaults to E)
Hot-bar Slots now show their Hot-key number.
The Mana Bar is now Blue, and text for gaining health is now green.
Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.
Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
Some tool-tips now have more specific details about item uses.
Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
It is no longer possible to drop items through the spaces between boxes in the inventory
Some Tools now give you an idea in their tool-tip of what they can mine. Example - “Can mine Meteorite”.
There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
Hotkeys can now be used to change selected item when the inventory is open.
Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
You can now quickly clear and cancel your chat message by hitting escape.
‘Misc’ in Character Creation color selection, has been renamed “Shoes”.


Misc

New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
New Music : Corruption.
Added 19 new hairstyles.

There are now 3 difficulty modes that are set when creating a character.
Softcore - Drop coins on death, keep max hp and mana values.
Mediumcore - Drop all items on death, keep max hp and mana values.
Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.

Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.
Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.

Hellstone no longer produces light and is more rare.
Hellstone now spawns lava when it is mined, but only in the underworld.
Cacti no longer cause knock-back making running through a desert less of a hassle.
Cacti no longer destroy blocks as they grow.
Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.
Optimized “Finding Tile Frames”, so worlds should load faster
There are new sounds for the following actions/events
Talking to an NPC
Mana Becoming Full (also shows a purple sparkle on player)
Using Water Bolt, Flamelash, and Flower of Fire
Starting to Drown.

Melee speed increase items are now calculated correctly.
Thorns are now destroyed after you touch them and receive damage.
Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
Added a bunch of new randomized game subtitle captions.


World Gen

More Gems spawn in the jungle.
Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.
Underground Jungles now have a Mud Background
Dungeons should no longer spawn in the ocean.
Deserts now spawn slightly further away from spawn.
Dungeons now spawn with more spikes and less lighting.
Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Aug 09, 2011 10:01 am 
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Lots of interesting changes. I still think the hell world is too difficult. At least it was a month, or so ago. I'm glad I stock piled a bunch of hellstone and ash, but never sure when I'll need more.

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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Aug 09, 2011 12:14 pm 
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Patch is out, change list turned out to be real, so I'm not going to re-post it. Read up.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Nov 22, 2011 11:51 am 
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Quote:
We are right on schedule for the 1.1 release on December 1st. The new content is just about finished, and there isn't much left to do now but final bug testing and balancing. We've started our first testing playthrough to make sure everything is fitting together, and it's going great!

So what's new?

The teasers we've posted so far are just the tip of the iceberg. There is a lot more coming your way. There are 39 new monsters, including 4 brand new bosses. We've got three new NPCs, all waiting to be rescued. And for the loot obsessed, there are 222 new items, including 4 sets of armor, and 21 accessories.

Hardmode.

Starting hard mode is pretty straight forward. Go to hell, take revenge on the guide for all the times he let the slimes in your house, and destroy a giant creature made out of left over body parts that pukes up worms and shoot lasers out of it's eyes.

When that simple task is completed, your world will change. There will be new challenges and tougher enemies to face. You will probably die. A lot. And you will have a blast doing it.

Start a new world, or use my old one?

You will be fine either way. Obviously, if you want to get the full experience, you'll want to play a new world from scratch. We made a lot of improvements to world gen, and there are quite a few new surprised waiting to be found. Just make sure to watch your step when you go underground, as there is no telling what all those random pressure plates are connected to.

Random thoughts.

It took a bit longer than I had hoped, but this update will completely change the game. The new lighting system is a lot easier on the eyes, and it adds a lot of atmosphere to the various biomes in the world. Being able to place items straight out of your inventory makes building so much easier. The new mechanic system allows you to create some interesting devices and traps. We are all very exicted about 1.1, there is something for everyone!

Teasers.

This will probably be it for teasers until we release the 1.1 trailer, and I think we've saved the best for last.

Image

There is now a NPC housing interface. It's pretty simple, but allows full control over where your NPCs live, and it will even tell you if their living area is missing some of the requirements.

Image

One of the most requested features has found it's way into the game: Pumps! After we put this in, the first thing we did on the beta server was pump lava from hell into the overworld. Good times! (Those archers in the screenshot are jerks..)

Image

Weapons and accessories now have random conditions that improve their attributes.

Image

This can work both ways, however. Don't worry too much, as one of the new NPCs will allow you to reforge an item to change it's condition. (for a price)

Image

Unreal Megashark. 'Nuff said.

So what's in store AFTER 1.1?

Expect to see some a Christmas update around the 15th. We've got some festive content coming your way that will definite put you in the spirit.

We are also very excited to announce that we have partnered with Head Up Games to release a boxed collectors edition copy of Terraria. There will be some fun goodies found inside, and even a special in-game item! We'll have more details on this later.


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Tue Nov 22, 2011 11:55 am 
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FYI, once this new patch hits I may possibly re-generate the world in order to make the best of the new patch. This means that anything you have on the current CKD world will likely be lost.

I'll be keeping the world file just in case, but I'd highly recommend that if you had anything in your chests on the server that you'd like to keep that you jump onto the server at some time and try to get it all off of there, and put it into chests on another local world.

I think my IP address changed recently, it's currently: 94.173.251.231


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 Post subject: Re: Terraria - 2D Minecraft/RPG/Platformer/Castlevania Thing
PostPosted: Sat Nov 26, 2011 5:51 am 
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Joined: Thu Jul 01, 2004 5:57 am
Posts: 5363
Location: England
The Version 1.1 Trailer is here! Releasing for free on December 1st. Take a look at all the craziness.

Why more people don't play this game I have no idea.



That Wall of Flesh boss looks hard as hell, having to fight it by running/jumping backwards over all the lava in the underworld? Yikes. Defeating the Wall of Flesh is what converts your world into Hard Mode though I hear.


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