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 Post subject: Re: Starbound
PostPosted: Mon Apr 15, 2013 8:12 am 
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Joined: Fri May 21, 2004 1:07 am
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Location: Oregon
I'll have to remember to pre-order this, too. Pretty excited about the idea of being able to travel back and forth between worlds. Really reduces the feeling of the world being too small, like in Terraria. Would be even better if we could make portals to go back and forth between the worlds, so you could almost make it seemless.

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 Post subject: Re: Starbound
PostPosted: Thu Apr 18, 2013 9:13 am 
Even Match
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Joined: Sat Jan 22, 2005 8:06 pm
Posts: 695
Holy shit... up to $719,815 this morning.... blew by the stretch goal for a new race and close to a stretch goal for fossils at $750k... I wonder if they'll add another stretch goal cause it seems really likely hit this one too.


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 Post subject: Re: Starbound
PostPosted: Mon May 20, 2013 11:05 am 
Crumpet
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Joined: Thu Jul 01, 2004 5:57 am
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Location: England
Starbound is up to $1.2m as of this post.

Here's a video of travelling from one planet to another.

Note: You can close the window and move around the ship if you want, but the video was meant for showing off the terminal, so they left it open.

Note2: There's an IM message sound at the start of the video. Don't get confused like me.



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 Post subject: Re: Starbound
PostPosted: Tue May 21, 2013 9:28 am 
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I wonder if we'll have acesss to unlimited numbers of other worlds. Would be pretty awesome to just have resource-gathering worlds that we can ugly up with mining and digging and such, taking the materials back to our main world for building cool things.

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 Post subject: Re: Starbound
PostPosted: Tue May 21, 2013 10:33 am 
Crumpet
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Location: England
Pretty sure that's the idea. Each "server" is a "universe" of players (e.g. a CKD server), and the planetary coordinates are used as the seed to randomly generate the planets. The server only saves changes that are made to each set of coordinates, so the saved data is comparatively very small.

There are potentially millions (billions?) of planets in there, so you can, theoretically, never have any of your players meet and all play solo on the same server by simply playing on different planets in any old random part of the galaxy. Feel free to have your own home planets somewhere out there in the universe that other people don't even know about and have a near zero chance of ever finding unless you mark it for them.

There are of course ways of getting together easily too, as well as chat modes and tabs like Universe/System/Planet/Team/Friends, etc. You could think of each server as being like a private MMO server, but I don't know how many players you could actually run off of one box.

The full details of it all aren't out but that's the gist of it from what I've seen.

If the CPU requirements aren't too high I'd happily run a server for everyone. I've got quite a decent sized upload bandwidth (5 MB) and a small silent box that I used to run Terraria server on 24/7. I'm hoping with this game to actually get everyone playing it together from day 1 this time.


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 Post subject: Re: Starbound
PostPosted: Wed May 22, 2013 9:27 am 
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I'd play it day one, I think. Would be a lot of fun to have us all bumbling about, trying to figure out crap. haha. Most likely on a world that wouldn't end up being our main one.

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