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 Post subject: Terraria 1.2
PostPosted: Wed Jul 24, 2013 3:31 pm 
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Redigit (Terraria creator and lead programmer) posted some spoilers on their IRC last week regarding the upcoming 1.2 patch and what you can expect in the future. [Source]







• Player and World limit increased to 1000.
• Chests are double-sized.
• Hallowed armor is around 4th best.
Inventory now has one more line.
Character screen has HSL interface (Hue/Saturation/Light) Shown here.
• 999 item stacks.
• Terra blade is the most powerful sword, but not most powerful item, others are better.
• Orichalcum armor with good set stats, numbers and effects.
• He's considering another slot but there are more tinkers now.
• Ton of new backgrounds set during world gen, drawn by Crowno along with a new Phoenix Blaster sprite.
• Crowno was hired after his "best t-shirt design" in the contest, Red appreciates his work tons! Credits to Crowno!
• "Ice biome is kind of an alternate version of the regular underground, slightly harder w/ better drops to break up monotiny."
Large map with all revealed.
• Jungle dungeons are hard to get to, entrance has to be earned but no dungeon guardians of sorts.
• Jungle Shrines are still there.
• There are yet more biomes than have been shown, tons of items and NPCs unrevealed.
• If you inflate the item count a tad, 600-700 new items ingame now (Again, exaggeration).
• Dyes and paint are about 100 of those items.
• There are 12 base colors for dyes, and then different versions of those and gradients, etc.
• You can make Gold look like Titan.
• Still gonna do some more item/armor tiers, boss drops, rare drops, super rare drops.
• Redigit has been reading TerrariaOnline to see all the suggestions and what people want, some that have inspired him.
• He's making lot of effort to make playthroughs unique, aka things that are in one world aren't in the other.
• "Ebony is more or less Ebonwood" (This does not spread corruption).
• There is a very valuable set of things that happen in hardmode to help you fight the spread (More than people know of) and you will gain a lot more control of how your world is.
• Possibly a new time changer, and less likely chance of biome converting procedure. He's playing around with the idea of controlling time/events, but no promises.
• He also considers implementing gear/accessories that help with building.
• He's considering taking stuff from the console version, like the autodig (Hold down a hotkey, like CTRL, to remove all blocks/walls in that direction, Hold down CTRL to remove all the tiles in the direction of the mouse to make a tunnel the size of your character).
• He thinks Mounts could be super fun.
• Terraria 2 will be 2.5D.
• Terraria 3 will be 3D.

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 Post subject: Re: Terraria 1.2
PostPosted: Wed Jul 24, 2013 5:26 pm 
Star-Spangled Subligar
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I cant wait for our next CKD Terraria night.

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 Post subject: Re: Terraria 1.2
PostPosted: Tue Jul 30, 2013 5:05 am 
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For those expecting an end of July release here is a follow-up:

Redigit wrote:
First off I want to thank everyone who has remained supportive and patient while waiting for this update! The team and I are working very hard and want to get it out as soon as possible but we do not want to release something that is not finished and polished properly. As far as things to finish go we still need to revamp the dungeon, give hell a facelift, finish up 5 bosses, and if time permits add the npc quest system. Most of the hard stuff has been finished but it is still very difficult to give an actual release date that isn't just, " I hope it is done by X" or " It's done when it's done." Just trust that I know what I am doing with this update, I really don't want to release something that lacks content and you blow through in 2 days.

I recall a lot of people requesting a rainbow gun so here is the wip version ( it was difficult to get a picture of the gun itself while screen shotting but it looks awesome!)




Shouldn't be long now!

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 Post subject: Re: Terraria 1.2
PostPosted: Tue Aug 13, 2013 10:10 am 
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One of the new music tracks for 1.2


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 Post subject: Re: Terraria 1.2
PostPosted: Tue Aug 13, 2013 3:14 pm 
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Wow, I always thought the music was awesome in Terraria and this is no exception, pretty badass!


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 Post subject: Re: Terraria 1.2
PostPosted: Wed Sep 11, 2013 7:25 pm 
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FYI this patch has now been dated for October 1st.


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 Post subject: Re: Terraria 1.2
PostPosted: Thu Sep 12, 2013 7:02 am 
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Can't wait for this again lol, serious hauls will be put in!


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 Post subject: Re: Terraria 1.2
PostPosted: Thu Sep 12, 2013 11:54 am 
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Oh man, I haven't picked up Terraria in a while. Maybe I should dust it off every once in a while.

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 Post subject: Re: Terraria 1.2
PostPosted: Mon Sep 16, 2013 10:50 am 
Crumpet
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Trailer time:



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 Post subject: Re: Terraria 1.2
PostPosted: Thu Sep 19, 2013 5:18 am 
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Wow that looks so sick haha


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 Post subject: Re: Terraria 1.2
PostPosted: Fri Sep 20, 2013 4:58 pm 
Star-Spangled Subligar
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CKD GAME NIGHT OCT 1ST!

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 Post subject: Re: Terraria 1.2
PostPosted: Fri Sep 20, 2013 5:49 pm 
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Anyone tried the iPhone/iPad version?

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 Post subject: Re: Terraria 1.2
PostPosted: Tue Oct 01, 2013 6:32 am 
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1.2 is here!

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 Post subject: Re: Terraria 1.2
PostPosted: Tue Oct 01, 2013 6:38 pm 
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Omg gotta download

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 Post subject: Re: Terraria 1.2
PostPosted: Tue Oct 01, 2013 11:14 pm 
Star-Spangled Subligar
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So when are we doing a CKD group night?

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 Post subject: Re: Terraria 1.2
PostPosted: Wed Oct 02, 2013 5:46 am 
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My server is actually updated to 1.2 and running a newly generated world (it's a nice one too, Crimson to the left, Snow to the right), but I was having trouble forwarding the port. Needed to reboot my router but didn't want to right then. I'll do it when I get home.

I'll be logged into FFXIV at the same time (not like Terraria is CPU intensive) if people wanna organise a terraria-mining raid.


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 Post subject: Re: Terraria 1.2
PostPosted: Tue Dec 24, 2013 4:56 pm 
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I got terraria for iphone. Its fun for a day or two. Already deleted it. A waste of five bucks.

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 Post subject: Re: Terraria 1.2
PostPosted: Wed Dec 25, 2013 12:17 am 
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Whisp wrote:
I got terraria for iphone. Its fun for a day or two. Already deleted it. A waste of five bucks.


Can we kick Whisp? BLASHPHEMER

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