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 Post subject: Mage talent review.
PostPosted: Fri May 05, 2006 1:44 pm 
The Mexican Reject
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Some cool shit. Some things taken down a bit. But overall this is HOT HOT HOT! Some things now take fewer points to max out so in other words you can now do Fire/frost and still get all the sexy Arcane junk. (Except, of course, AP which was nerfed by 5% damage. boo)

Arcane Explosion is now instant cast by default and Evocation is bought from trainer. Check it out here.

Worth mentioning:

- Master of Elements (In fire tree)
Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
Note: This is a new ability and, interestingly, affects more than one talent tree.

- Combustion (Super buff! Garunteed 3 crits. omg)
When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Note: Significant functionality change. This used to grant a 100% chance to crit with your next fire spell. The cooldown is not listed.

- Frostbite is now Tier 2 rather than tier 6.

- Winter's Chill (Got a NICE buff. Curious to see if this will still proc off of Ice armor.)
Gived your Frost damage spells a 20/40/60/80/100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 seconds Stacks up to 5 times.
Note: Previously added three increments of 4% speed reduction to Chill effects. Was a Rank 2 item.


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 Post subject:
PostPosted: Fri May 05, 2006 1:52 pm 
Invented Emo
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you came here to post about this and ignored my i'm bored thread ><; you used to be a lot more entertaining Matti the married life must've slowed down the more cynical and clever Matti who used to have funny shit to say about everything and never let threads go on unaswered.. well at least not ones that seemed to have something more to them than useless video game banter.

btw <333 don't get pissed at this i'm just bored and joking around

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 Post subject:
PostPosted: Fri May 05, 2006 2:05 pm 
The Mexican Reject
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hahaha I didn't even read anything here yet today. I saw the review list and came here to post it then walked away from my desk.

I'll reply to your shit later. :P


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 Post subject:
PostPosted: Fri May 05, 2006 2:07 pm 
Invented Emo
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yay!! there's more coming lol

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 Post subject:
PostPosted: Fri May 05, 2006 4:26 pm 
The Original Dark Knight™
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Mage sucks on your server. I hear it's a good class on Dunemaul though.


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 Post subject:
PostPosted: Fri May 05, 2006 4:40 pm 
Star-Spangled Subligar
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On Dunemaul players with the name Matti who play mages get +100 resist to all.

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 Post subject:
PostPosted: Fri May 05, 2006 4:54 pm 
Yarr's bane
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Yarr wrote:
On Dunemaul players with the name Matti who play mages get +100 resist to all.


yea that'll get him for sure -_-;

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 Post subject:
PostPosted: Sat May 06, 2006 7:15 am 
Star-Spangled Subligar
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id leave you in the dust for 100% resist all

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 Post subject:
PostPosted: Sat May 06, 2006 10:10 am 
The Original Dark Knight™
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That doesn't even make sense. Haha.


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 Post subject:
PostPosted: Mon May 08, 2006 9:59 am 
Star-Spangled Subligar
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 Post subject:
PostPosted: Mon May 08, 2006 3:16 pm 
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Heh this is with 1.11 right?

That could be a few weeks away.. or just one week. Anyone know when the patch hits for sure? Could take advantage of a free respec lol. I just made another mage too lmao. These changes make me think about rolling something else lol.

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 Post subject:
PostPosted: Mon May 08, 2006 4:03 pm 
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Yarr wrote:
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hahahhahaha, penny arcade cracks me up lol


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 Post subject:
PostPosted: Mon May 08, 2006 4:27 pm 
Star-Spangled Subligar
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This patch wont be out for a long while I thought. Blizzard isnt like S-E. They can put huge voids between patches.

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