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FFXIV findings
http://yarrthepirate.com/phpbb3/viewtopic.php?f=52&t=12320
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Author:  Whisp [ Sun Aug 22, 2010 2:50 pm ]
Post subject:  FFXIV findings

Goldsmithing
NPC is at West Hawker Alley

buy the primary tool and a bunch of copper nuggets

2x copper nuggets (5 wind shards, 3 fire shards) = copper nails for skillup and vendor for small net loss

at level 4 goldsmith you can make copper earrings with +evasion
2x copper nuggets (3 wind shards, 3 fire shards)

higher level, 7 or 8, you can make copper rings with +acc (fixed)
2x copper nuggets (4 wind shards, 2 fire shards)

Author:  Yarr [ Sun Aug 22, 2010 3:09 pm ]
Post subject: 

as far as I know this information is now public. The only thing thats still under NDA is Videos.

Author:  Corwin [ Mon Aug 23, 2010 12:31 am ]
Post subject: 

Actually the copper rings have +acc/m.acc. Its the choker that has +1 attack +2 magic potency. I think the choker might be slightly lower than the rings. Even at rank 7 I could blow through a choker but had problems with the rings.

Author:  Corwin [ Mon Aug 23, 2010 12:36 am ]
Post subject: 

Simple things I've learned:

You can't change weapons or equip skills if you're in active mode, but it won't tell you that. It'll just sit there and not do anything.

Taking yourself out of active move (sheathing your weapon) allows you to regen your hp (didn't figure that one out until about rank 8 THM)

Make sure you keep your weapon repaired. If you use the basic attack at all the lower the durability is the lower damage you do.

Author:  Ketrebu [ Mon Aug 23, 2010 4:37 am ]
Post subject: 

Corwin wrote:
Taking yourself out of active move (sheathing your weapon) allows you to regen your hp (didn't figure that one out until about rank 8 THM)


Just in case anybody else hasn't realised. You regen HP much much faster if you're standing still as opposed to running around.

Author:  Whisp [ Mon Aug 23, 2010 9:16 am ]
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hmm i hadn't noticed that. i thought i tested it and found that the first 3 or 4 ticks are about 5HP and the remaining ticks are between 20-40HP, at low levels, and it didn't make a difference if running or standing. i'll have to recheck.

Author:  Ketrebu [ Mon Aug 23, 2010 9:47 am ]
Post subject: 

I've tried it myself numerous times. You seem to regen a fixed % of your Max HP per "tick". So as your Max HP goes up, the speed it recovers goes up as well to match. So hopefully even once you have 2000 HP, it should still only take a few seconds to regenerate all your HP.

If you stand still, that fixed % seems to multiply by about 4-5 times. So instead of getting 10 HP per tick, you're getting 40 HP. The moment you start moving again, it goes back to the base speed.

I've not bothered trying to calculate the exact percentage yet, if someone wants to figure it out.

Author:  Pantherxx [ Mon Aug 23, 2010 10:54 am ]
Post subject: 

better to wait until final verson comes out then we can fig that out lol

Author:  Colossos [ Mon Aug 23, 2010 11:18 am ]
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Ket is right you don't really notice it if you're hp is low, but for me, since I'm close to 800HP standing still does replenish a lot faster than running around.

Author:  Whisp [ Mon Aug 23, 2010 11:26 am ]
Post subject: 

The only working carpentry recipe for level 1 that I've found:

Go chop trees til you get a willow log
1 willow log (1 wind shard) = 12 willow chips

Author:  Whisp [ Mon Aug 23, 2010 11:54 pm ]
Post subject: 

omg I'm starting as alchemist because you get Spectacles

Author:  Whisp [ Tue Aug 24, 2010 12:21 am ]
Post subject: 

macros
/equip main "weapon"
/equipaction 1 "ability" main

Author:  Corwin [ Tue Aug 24, 2010 1:03 am ]
Post subject: 

Whisp wrote:
macros
/equip main "weapon"
/equipaction 1 "ability" main


You don't need to have a line for the first ability. It automatically equips when you equip the weapon.

Also, this was posted on bluegartr and is what I've used to create my class change macros:

http://www.mediafire.com/?g8lsqjm6feehdpk

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