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 Post subject: Version Update 10/8 - SE actually fixed stuff?!
PostPosted: Fri Oct 08, 2010 5:31 am 
Honey Muffin
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A version update of FINAL FANTASY XIV was performed at the following time.

* The software client will begin updating automatically the next time you run FINAL FANTASY XIV.

[Date & Time]
Oct. 8, 2010 at 2:30 (PDT)

[Affected Service]
-FINAL FANTASY XIV

[Important Update Details]
- Made an adjustment to how experience points are distributed amongst party members. Instead of dividing a total number of experience points by the number of players who participated in the battle, it now distributes the total amount of experience points equally amongst all players in the party.

- The chat log will no longer close while entering text during the following processes:
- When viewing a bazaar
- When setting up a bazaar
- During gathering
- During synthesis


- An issue wherein a player would be unable to progress with the quest "Futures Perfect," if they join a party during the cutscene has been addressed.

- An issue wherein a player would be unable to start a levequest if they initiate a teleport at the same time has been addressed.

- Implemented a countermeasure for an issue which prevented players from gaining skill points during battle.

- An issue wherein the FINAL FANTASY XIV client would shut down when a player adds or removes a new party member has been addressed.

- An issue wherein players would take damage when executing a macro command for an area of effect action that is centered on themselves has been addressed.

- An issue wherein messages in tell, party, or linkshell chat would not go through properly has been addressed.

- Implemented a countermeasure for an issue where an item would not display properly under a certain condition.

- A rare issue wherein an item data would get corrupted during a server outage has been addressed.
* We have confirmed that if a player attempts to put this corrupted item into their bazaar, it would cause the server to go down. We are currently in the process of addressing this issue, but until then, we have placed a temporarily restriction on these corrupted items which were being sold by certain players. We will be providing an update on this situation once we have a better idea on when the the actual fix will take place. We deeply apologize for any inconvenience this may have caused.

- An issue wherein the login queue would not work as intended during server congestion has been addressed.

- Implemented a countermeasure to prevent server outages under a certain condition.

- Other miscellaneous issues have been addressed.
* The previously announced improvements to the market system are currently in the final preparation stages and will be ready by the version update next week. Please keep an eye out for future announcements regarding this matter.




So who wants to go party tonight? :D


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 Post subject:
PostPosted: Fri Oct 08, 2010 5:48 am 
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That's funny that people were crashing their servers while putting an item in the bazaar.

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 Post subject:
PostPosted: Fri Oct 08, 2010 7:47 am 
Emo Immolator
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Quote:
- The chat log will no longer close while entering text during the following processes:
- When viewing a bazaar
- When setting up a bazaar
- During gathering
- During synthesis


This actually makes me really happy.

But no sort yet? Really? I wonder what it is about the inventory system that makes it a difficult system to sort.

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 Post subject:
PostPosted: Fri Oct 08, 2010 8:12 am 
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holy shit, great patch

I'm up for partying tonight.

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 Post subject:
PostPosted: Fri Oct 08, 2010 8:34 am 
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fuck yes


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 Post subject:
PostPosted: Fri Oct 08, 2010 9:01 am 
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Wow...

This is most good, Kioko. Most good.

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 Post subject:
PostPosted: Fri Oct 08, 2010 9:20 am 
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I'm glad they are fixing the chat problem with crafting and checking bazaars. I haven't partied yet, but it sounded very broken from hearing people complain about un-even skillpoint distribution.

Fix marketwards and add airships and chocobos next, please.

Ridere wrote:
This is most good, Kioko. Most good.


ha! Nice.

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 Post subject:
PostPosted: Fri Oct 08, 2010 9:52 am 
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Marketward 'fix' will be next week. Will be better than it is now, but probably still leave a lot to be desired. Chocobos and airships, please. :)

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 Post subject:
PostPosted: Fri Oct 08, 2010 10:04 am 
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wow. yarr may actually not quit after all.

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 Post subject:
PostPosted: Fri Oct 08, 2010 1:33 pm 
DL Hughley
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Quote:
A rare issue wherein an item data would get corrupted during a server outage has been addressed.
* We have confirmed that if a player attempts to put this corrupted item into their bazaar, it would cause the server to go down


I actually laughed out loud.

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 Post subject:
PostPosted: Fri Oct 08, 2010 1:35 pm 
Onionhead
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yea i noticed that too. wtf.
KFC claims Morbol King, lets put our corrupted item in bazaar gogogo

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 Post subject:
PostPosted: Fri Oct 08, 2010 4:21 pm 
Star-Spangled Subligar
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This patch should have hit before the fucking OB ended.

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 Post subject:
PostPosted: Sat Oct 09, 2010 10:52 am 
DL Hughley
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Is it possible nothing important got fixed in beta because SE was too busy trying to get their idiot translators to explain fatigue to the weeping playerbase?

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 Post subject:
PostPosted: Sat Oct 09, 2010 2:14 pm 
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Skillpoint distribution still seems pretty broken. The game is still in beta, sadly. They should give us another free month.

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 Post subject:
PostPosted: Sat Oct 09, 2010 6:04 pm 
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Has anyone redistributed points yet?

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 Post subject:
PostPosted: Wed Oct 13, 2010 11:31 pm 
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/wave Zuldane
/wave Ifrit people

Lol man i shoulda checked here before I got into this game. Ah well im on bodhum.

I usually redistribute points completely after I level, every time i level. I read somewhere on ffxivcore that doing this gives more points to redistribute per click, but I haven't tried it any other way so i don't know. Supposedly you can redistribute over and over again to do them all, but theres a time delay.

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 Post subject:
PostPosted: Thu Oct 14, 2010 12:56 am 
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You reallocate the points, and it gives you back a set number of points. 20%, or so. You then have to use those points. once you do, you'll receive the option to reallocate again in another 30 minutes. I made the mistake of reallocating, but not using the points (Planned on doing the reallocate 5 times and then assign the points all at once). But if you have a certain amount of points "free", the option to reallocate will be disabled.

A bit confusing, but it works. I finally redid all of my elemental points today.

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 Post subject:
PostPosted: Thu Oct 14, 2010 9:12 am 
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Ridere wrote:
You reallocate the points, and it gives you back a set number of points. 20%, or so. You then have to use those points. once you do, you'll receive the option to reallocate again in another 30 minutes. I made the mistake of reallocating, but not using the points (Planned on doing the reallocate 5 times and then assign the points all at once). But if you have a certain amount of points "free", the option to reallocate will be disabled.

A bit confusing, but it works. I finally redid all of my elemental points today.


ahhh I was wondering why it only have me 30ish points to redistribute.

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