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 Post subject: Version update 10/22
PostPosted: Fri Oct 22, 2010 6:01 am 
Honey Muffin
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A FINAL FANTASY XIV version update was performed at the below time.

*The software client will begin updating automatically the next time FINAL FANTASY XIV is launched.

[Date & Time]
Oct. 22, 2010 at 2:00 (PDT)

[Affected Service]
FINAL FANTASY XIV

[Update Details]

- Actions resulting in the acquisition of an item will be cancelled should the player already be in possession of the maximum number of that item.

- Repair NPCs will be displayed first for ease of targeting.

- Drop rates for certain items obtained from enemies have been adjusted.

- The effect of the Conjurer's trait "Fastcast" has been adjusted to increase casting speed by 20% rather than 10%.

- An issue wherein the FINAL FANTASY XIV client shut down while trading with a retainer has been addressed.

- An issue wherein enemy names were not properly displayed has been addressed.

- An issue wherein use of the Lancer trait "Fleet of Foot" yielded no effect has been addressed.

- An issue wherein players could not progress in the quest "A Piece of History" has been addressed.


_______


I'm kinda curious what the drop rate adjustment was on in particular.

I'm not quite certain I fully undertand the aquisistion fix.


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 Post subject:
PostPosted: Fri Oct 22, 2010 6:17 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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Some people on BG are guessing the adjusted drop was some eyepatch. Not sure exactly what eyepatch they're referring to.

I'm curious about that item acquisition bit as well.


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 Post subject:
PostPosted: Fri Oct 22, 2010 7:17 am 
Too Weak
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Can't wait to test out fastcast now.


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 Post subject:
PostPosted: Fri Oct 22, 2010 8:04 am 
Posts way too much
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Emergency maintenance til 10:45 est now. Hopefully they fix whatever was causing the horrendous lag.

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 Post subject:
PostPosted: Fri Oct 22, 2010 10:12 am 
Crumpet
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Corwin wrote:
Some people on BG are guessing the adjusted drop was some eyepatch. Not sure exactly what eyepatch they're referring to.

I'm curious about that item acquisition bit as well.


Apparently some skelletons somewhere had a really high drop rate on Skull Eyepatches (rank 33 head armor) if you used the Archery skill "Shrieker" to knock their heads off. Some people were making quite a killing on it.

The item aquisition thing sounds like it's talking about cutscenes cancelling if your inventory is full. If you do something like complete a local levequest with a full inventory, the cutscene cancels just before you get your reward, and talking again repeats the cutscene again in full (so you don't lose the reward). I'm guessing this is implementing the same thing for items such as Shards (which you can't carry more than a single stack of) and maybe Unique items (which you can only carry one of).


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 Post subject:
PostPosted: Fri Oct 22, 2010 10:55 am 
Star-Spangled Subligar
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None of the stuff fixed here was on my list of "stuff I want to see square fix"

Come on square, Lets fix the real fucking issues.

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 Post subject:
PostPosted: Fri Oct 22, 2010 12:17 pm 
Father of Evil Twin Tarus & 1 Mastermind
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Yarr wrote:
None of the stuff fixed here was on my list of "stuff I want to see square fix"

Come on square, Lets fix the real fucking issues.


I think it has to do something with their being too bright on math, shortness, and small Epenis. :roll:

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