Kioko wrote:
my question is can you comprise a party of jobs and classes together? Because the versatility of classes seems hard to overcome if so.
I can't imagine the benefit of having an 11 style role designation party over a party of people whom basically can do everything themselves.
I wish they had just done away with the armoury system while they had a chance. It would have been a much bigger overhaul (including changing most the npc's in the game). I'll wait and see and hope its better than i expect. Right now the class/job thing still feels incredibly awkward to me in concept.
The more I think about it, plus Ket's description, the more I love the concept and hope they implement it correctly because it has the potential to be extremely unique from other MMOs I have played and fun.
I don't think the versatility of classes will overcome job usefulness in PT environments. Let's use as an example mine and Kio's duo pt on the big 3 leves: Me and Kio played R34 PUG and LNC, duoing Dunesfolk. My Lancer is DD/healer and her Pug is tank/DD. I have 500 MP on my LNC and cured Kio with subjob-penaltied rank 3 cures to combat the Dog's life sucking WS; also slept the second dog with Conj's sleep and also buff. To accomplish this my LNC uses more mage spells than melee, has 80+ mnd, 40 pie and int, and sacrifices vit/str/dex to be supportive of Kio.
Lets put my LNC in a pt of fully optimized Jobs. I can't DPS for shit compared to the DPSers, I can't heal for shit compared to WHM, and i'm certainly not tanking nor buffing. I have no role here. My function for this class setup (abilities and stats) of lancer is to solo or duo/trio (small content).
Quick note, I am assuming here that in the future with removal of physical lvl, both classes and jobs will get to spec how they want. (IE, such as how my THM and LNC can spec differently, so can my LNC and DRG. If they make Jobs specced identically stuck to it's class, I can't see this working out in the future of multiple jobs per 1 class.)
Let's now put my DRG in place of my LNC with Kio's pug. She wouldn't be able to hold hate from me because my DPS would be too high for her, I couldn't cure myself nor her, and we'd both end up dead.
Now of course will there be situations in which classes might be better optimized for PT content than a job? Maybe, classes will most certainly > jobs for future PVP if added, but in general I think its ok to have a few situations where classes might get to PT as well; raid and whatnot. And i'm sure some jobs will be suitable for solo content too, take XI's BST, DRG, RDM, etc. for examples.
This all amounts to more options, more customization, more content, etc. I just hope they do it right.
On a different note, also speculating on Jobs, the lore isn't as fucked as we think. I think many of us aren't truly realizing that a job isn't a class, its sort of a separate path. What I mean is, Conjurer lore wise could easily unlock BLM, and the quest lore to do so explains why and so forth. Conjurer's lore would still stand because a conjurer isn't being replaced by a BLM, you're taking a path off of CNJ to become a BLM. In the future with multiple Jobs per class, you'd maybe take a different path into learning how to summon the primals (primals are elementally aligned like the BLM spells, so SMN's base class is CNJ IMO, not something stupid like Arcanist which has nothing to do with primals). It makes perfect sense to me. So in another example a THM is pretty much a life/death cultist miracle worker whatever, so the two future job paths could be WHM (a path into the more light/life aspect) and perhaps something like Necromancer (the dark/death obsessed path).
Here's hoping they don't fuck this up :/