Good: Graphics
Bad: PUG, MRD, LNC are the same job. CNJ, THM are the same job. Emphasis on AOE dumbs down battles Battles are too easy and monsters die too fast Skillchains are messy, aren't fun to execute, and don't provide enough effect Most weapon skills are too similar, and being able to use them on all jobs ruins their identities Very few new unique abilities after rank 20, 2nd tier abilities and spells too similar Magic animations are too subtle Ancient magic is pathetic Not enough NMs roaming the land Not enough unique landscapes Exploring is always disappointing Small villages are horribly unfinished No sneak/invis Damage is based on rank, thus a level 95 mob hits you for 2500 while you're trying to explore The entire playerbase and economy consolidated to Uldah/Broken Water, the rest of the world is barren Crafting is boring Too many crafters makes leveling a craft pointless Having to vendor 100 different items at the slow vendor window is slow The quests are a travesty The storyline is kinda boring and doesn't draw you in The storyline suffers from wall-of-text syndrome, thus many people probably just skip over it Not enough beastmen and no beastmen storyline Monsters reused too much Traditional exp parties don't exist Gear is ugly Gear stats basically do nothing for your character's battles There is a central MMO concept of tough battles, good gear, prized NM loot, and demand for crafters, and they thoroughly botched all 4. No dungeons exist for exp after rank 35 Dev team has been too slow at responding to fixes Linkshells have no control over roster Party and player search features are non-existent The game is too reliant on levequests The auction house, I mean market wards, are way too slow and a pain in the ass The game still crashes a lot No mounts Barely any Final Fantasy feel to it whatsoever
_________________ RIP Shiloh - I'll never forget ya
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