Iolanthe wrote:
The jab was intended to smack you in the face because you went off on a rant about how I'm crying, flipping my shit and trying to show off some sort of elusive epeen. I am not doing any of these things. I'm stating an opinion about a portion of the game that I believe is broken. I don't care overly much in actuality, I just think the entire process of grinding a dumb fate, getting your two hits in and running to the next to get higher tier gear is ridiculous, cheap and a cop out.
I think it should have been made just a wee bit trickier for people to catch up.
That is all.
Yah, my comments weren't really directed at you specifically. There's a been a ton of vitriol on the ffxiv subreddit, and then the conversation that took place in /fc yesterday. My comments were more just upon the general argument that everyone gives of,
"It's not about e-peen, but I also feel you don't deserve this equipment."I just think those two statements are mutually exclusive. If it wasn't about it, then in theory, it wouldn't really matter what other people were wearing. That's just where I get confused with the statement.
But again, it wasn't a personal attack on you as a person. Because if we had to rank those in the FC willing to help others with mundane shit, you'd very likely be #1, or I could at least confidently say top 3-5, in case I'm just not paying super close attention. And I wouldn't put myself on that list, for what that's worth.
As for hunts, to play Devil's Advocate, while they definitely have altered the balance of things, shaken up the foundations and all that, they're not quite as bad of a lootspring, given that competition is involved, and buttloads of people are doing them.
To put things in perspective.
- A: 1-2 hits on a B, A, or S-Ranked monster will net you 1 seal, at best. You need tons of Enmity to get max contribution, much like Odin. B and A rank monsters stay alive for about 5-10 seconds once they are pulled. Pulling party will, of course, get full credit, because the monster is red to them.
- B: Because of A, there's very good incentive for pulling fast and sharing a location of a Hunt with your party first. "Premature Attackulation", is how it's affectionately referred, and it's the primary reason why you'll show up to a hunt after a monster is dead, even if its location is quickly reported to a "Hunt LS", because the LS will only be told after all of the scoutin party's members are in the zone and looking at the monster.
- C: Because of B, it's imperitive that you get to a hunt fast. This means keeping track of the pop windows for around 15 different A-Ranked and S-Ranked hunt targets. That means you're not just sitting in your room, crafting your little heart away, see a message in the Hunt LS and meander you way over to North Shroud to pick up your 50 Allied Seals. No, instead you're spending your afternoon constantly running around a particular zone, looking for a monster in various nooks and crannies. You know it's been 3 hours since it spawned, but it spawns in a random location, and the only way to ensure you may get full credit is to try and be in the party that finds, and gathers, for it first.
So yah. Hunts don't require a lot of skill, but they do require a fair amount of time. If you want to be successful with them, you simply can't just be doing something else, hear a shout out, Teleport out to the zone solo, cast Stone II, and collect max seals. If you do get there in time, which is a big "If", since pretty much the entire server is currently trying to do them, and there's a huge incentive for being the person to Premature Attackulate the moster, then you'd only get one seal anyway, since you're not in a full party, and your Enmity contribution to the fight is basically nil.
Again, I'm not really trying to justify them, or anything. But just trying to shed some light on how they work.
It's obviously an easy way to obtain a Sand/Oil, or else you wouldn't see the amount of turnout that we are seeing at these Hunts. But if you're not using a Radar 3rd party app, the actual act of looking for them is a rather time-intensive endeavor. It also helps that you can, in theory, do as much of it as you want in a week, whereas you can only do Coil once a week, and even then, for a full run, you're only seeing two sands drop for 8 people to divide up somehow.