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 Post subject: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 6:20 am 
Square Enix
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Several of the scheduled improvements mentioned in last week's letter from the producer are nearing completion. The following is a list of some of the most significant changes:

*An official patch release date will be announced shortly.

Content
Improvements to Log Usability
Changes to behavior of windows when moused over
The implementation of an automated log text show/hide feature
Revisions to text color
Improvements to Dialog Windows
Changes to increase the amount of on-screen data, reducing the need for multiple pages
Improvements to Combat Damage Display
The assignment of different font colors to player and enemy damage
Adjustments to prevent overlapping of combat text
Improvements to Map Usability
Increased data refresh rates allowing for more responsive maps
Improvements to Minimap Usability
The addition of a PC's field-of-view (camera direction)
Improvements to Guildleve-Related Information
The implementation of an in-game command which displays time remaining until the next leve renewal
Adjustments to Item Stack Sizes
A significant increase in stack sizes (from 12 to 99) for several existing items
Improvements to Gathering
Changes to the frame rates of action animations to speed up gathering activities
Improvements to the Item Search Feature
The addition of prices displayed together with search results
Addition of a Head Gear Display Feature
The addition of a feature allowing players to graphically toggle on/off their headgear (without physically removing the item)
Adjustments to Skill Points
Improvements to skill point acquisition for parties

Further details will be revealed in forthcoming Topics posts, as well as the post planned for release in conjunction with the patch.


FUN FACT:
As of today, game versions will be assigned alphanumeric values (eg. 1.15a). In addition, what for the past decade have been known to players of online FINAL FANTASY titles as "version updates" shall henceforth be referred to as "patches."


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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 9:01 am 
Crumpet
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Minor stuff to begin with (minus the "SP for Parties" fix), but if we're going to be getting these patches every week or two from now on then it's a nice start I suppose.

I wonder if the alphanumeric version numbers are so they can eventually call the game v2.00


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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 9:22 am 
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I wish instead of showing the price next to the item (in item search) it would search in all wards for the item.

The party SP improvement is nice!

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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 9:36 am 
Onionhead
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Combat damage display changes = thumbs up

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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 9:42 am 
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I'm excited for the head armor thing, next thing you know we get to have sex with alien women.

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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 10:48 am 
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Fatty was talking about how he wears a tiara as a gladiator, because he didn't like the look of the helmets, so this will be a good update for him. I must admit, I enjoyed the Zenith Crown in FFXI for similar reasons, though so far in FF14, I've enjoyed wearing my wizard caps as Ridere.

Pretty excited about the party SP change. Let's hope it's worthwhile.

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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 12:36 pm 
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Ridere wrote:
Fatty was talking about how he wears a tiara as a gladiator, because he didn't like the look of the helmets, so this will be a good update for him. I must admit, I enjoyed the Zenith Crown in FFXI for similar reasons, though so far in FF14, I've enjoyed wearing my wizard caps as Ridere.

Pretty excited about the party SP change. Let's hope it's worthwhile.


I'm the same way. In both FFXI and FFXIV I don't like the way most helmets look. This is a cool feature.

Also the only hats I liked wearing on FFXI was the BLM and RDM AF hats, so I would probably be the same in FFXIV.

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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 2:40 pm 
Meat Miq'abob
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I like most of the helms i've worn. some nice updates thou.

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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 2:59 pm 
Star-Spangled Subligar
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This is frustrating. This is the first solid update information we have had in weeks and its still just as wishy washy as everything else coming out of SE.

Enough is enough. Lets get this game fixed or shut it down.

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 Post subject: Re: Patch 1.15a Outline (01/27/2011)
PostPosted: Thu Jan 27, 2011 3:18 pm 
Meat Miq'abob
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Yarr wrote:
This is frustrating. This is the first solid update information we have had in weeks and its still just as wishy washy as everything else coming out of SE.

Enough is enough. Lets get this game fixed or shut it down.


I hope they dont shut it down. Im finally enjoying it, my cooking is high enough that I'm able to make some meat dishes.

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