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 Post subject: Patch 1.16 Outline (02/24/2011)
PostPosted: Thu Feb 24, 2011 7:00 am 
Square Enix
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Patch 1.16 is scheduled to go live in early March, bringing with it new quests, various improvements to the user interface, and more!

The list below briefly outlines the content slated for release in the forthcoming patch.


◆Outline of Patch 1.16 Content
Storylines and world quests
Quest-related system changes
Addition of icons to make quest NPCs easily recognizable
Addition of quest NPC locations to maps
Journal improvements
Reexamintion of data transfer mechanics to display all current quests and levequests on one screen
Increased speed for text scrolling in general, and further speed increase for continuous scrolling
Addition of page-scrolling control for gamepads
Rank/Level up fanfare
Examination of dramatic effects when a new rank or level is attained
Camera improvements
Ability to adjust camera distance when locked onto a target
Ability to freely adjust camera distance when playing with a gamepad
Targeting system improvements
Ability to target by type ("PC only" or "NPC only") when using a gamepad
Ability to target by clicking on character name displays
Auto-translate dictionary update
Update of auto-translate dictionary contents
Guildleve usability improvements
Reexamination of and balancing of local levequest issuing conditions
Adjustments to item condition values
Adjustments to lower the rate at which item condition deteriorates
Synthesis interface improvements
Adjustments to the item synthesis process
Increased pace of gathering actions
Changes to the frame rates of action animations to speed up gathering
Retainer system improvements
Ability to summon retainers currently operating a bazaar
Reexamination of enemy size
Optimization of enemy size for ease of play
Reexamination of stats
Addition of an auto-MP regeneration feature

For more details, be sure to keep an eye on further Topics posts in the coming days. In addition, comprehensive patch notes will be available on the day of the patch's release. Relevant dates and times will be announced in Informations posts as they become available.



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 Post subject: Re: Patch 1.16 Outline (02/24/2011)
PostPosted: Thu Feb 24, 2011 11:15 pm 
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Woot, auto-mp!

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 Post subject: Re: Patch 1.16 Outline (02/24/2011)
PostPosted: Fri Feb 25, 2011 12:02 am 
Incredibly Tough!
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Boooooring; comon Yoshi work faster >< Wheres the exciting changes? We got SP buff in the first patch, basically nothing in the second, and now the first of march only seems to have 1 good thing as well, the MP thing.

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 Post subject: Re: Patch 1.16 Outline (02/24/2011)
PostPosted: Fri Feb 25, 2011 12:50 am 
Onionhead
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"Storylines and world quests"

why no bullet points under it? i want to know more. this *could* be really huge.

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 Post subject: Re: Patch 1.16 Outline (02/24/2011)
PostPosted: Fri Feb 25, 2011 2:01 am 
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 Post subject: Re: Patch 1.16 Outline (02/24/2011)
PostPosted: Fri Feb 25, 2011 11:06 am 
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With the exception of the MP change and sidequests, the rest seem like relatively minor upgrades/fixes to things. All of it should be nice, but I'm excited most about the first two.

MP regen is obvious. Even if they make it exactly like how it was in FFXI with a 1 mp/tick refresh when not in battle mode, that would be hot. I'd love to see MP Refresh gear get reinstated. I loved mp/tick.

I also wonder what they're going to do with the side-quests. Yarr wants SP as a reward. That could be cool, though I doubt anything will keep up with leve-linking for SP. I wonder if it'll be little things like, "Get me 4 bat wings, and I'll give you 4k", or maybe we'll have more involved quests that exist primarily to serve and side-stories.

Looks like the NPC's are going to have marks over their head, like WoW. Will be nice to see NPCs that offer quests, I guess. Maybe they'll offer quests like, "Go kill 8 Wharf Rats", and you'll get slightly better SP/Kill than if you were to grind on them normally.

Who knows, but it's all exciting!

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 Post subject: Re: Patch 1.16 Outline (02/24/2011)
PostPosted: Fri Feb 25, 2011 6:36 pm 
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I don't like the idea of quest NPCs being marked specifically. I feel like it sort of takes away a bit of the immersion.

On the other hand though, talking to all the NPCs right now is really boring so it might help.

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 Post subject: Re: Patch 1.16 Outline (02/24/2011)
PostPosted: Fri Feb 25, 2011 6:38 pm 
Honey Muffin
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i hope it works like wow, dmitry, that they're only highlighted if they actually have a relavant quest available for you at that moment


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