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 Post subject: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 6:00 am 
Square Enix
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As promised in the seventh Letter from the Producer, we are happy to announce that patch 1.17 is on schedule for release in a matter of days.

◆ Patch 1.17 Release Date
Thursday, April 14, 2011 (following server maintenance)

◆ Patch 1.17 Maintenance Time
21:00 p.m. to 23:00 p.m. (GMT)

The following is a brief outline of the planned changes:

◆ Patch Outline
[dev1002] [dev1003] The implementation of new sidequests
[dev1011] The balancing of guildleve rewards
[dev1020] Adjustments and additions to the party system
Maximum party size has been reduced to 8 members.
Parties with 4 to 7 members are now called "light parties."
Parties with 8 members are called "full parties."
Special status enhancements will be granted to light and full parties. (Changes to party member display UI still under consideration.)
[dev1021] Adjustments to battle content in conjunction with the new party system
Adjustments to behest difficulty and bonuses to accommodate new full party size of 8 members.
Adjustments to the behest schedule.
[dev1029] Adjustments to environment collision detection
[dev1030] Adjustments to enemy distribution
[dev1031] The addition of new notorious monsters
[dev1038] The implementation of new equipment and items
[dev1039] The reduction of randomness affecting the approach phase in gathering
[dev1040] Adjustments and additions to active icons

A more detailed report can be found in the 1.17 patch notes, scheduled for release on April 14.


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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 7:34 am 
Incredibly Tough!
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Now this is more like it! Abit more content :) NMs just got harder with max of 8 ppl but I think thats cool, more challenging; and new NMs is always :D

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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 9:01 am 
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Here's hoping they don't nerf BW SP. haha

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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 9:14 am 
Easy Prey
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This looks promising!

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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 9:28 am 
Crumpet
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Square Enix wrote:
[dev1002] [dev1003] The implementation of new sidequests

This was spotted on another forum. Dev tag 1003 is actually the dev tag for Public Companies. Stealth addition?


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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 9:54 am 
Incredibly Tough!
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I really hope they make it so non leve pt is better, it'd be nice to pop on and check the seek pt for a pickup again rather than having 0 pts outside of leve.

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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 2:21 pm 
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Eh.

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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Tue Apr 12, 2011 5:52 pm 
Star-Spangled Subligar
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Sounds like a BW nerf.

None of this gets me excited.

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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Wed Apr 13, 2011 8:00 am 
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They need to fix the jobs so they aren't bland

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[In Yarr we trust.]
Yarr wrote:
Ulgokiem sounds like the name of an anal STD. Why anyone even listens to that douche bag is beyond me.

Ponuh wrote:
i love how half of this thread is about racism in america and the other half is pictures of kittens


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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Wed Apr 13, 2011 10:56 am 
Meat Miq'abob
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sounds like we wont be able to have more then 8 party members without there being more penalties.

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 Post subject: Re: Patch 1.17 Outline (04/12/2011)
PostPosted: Wed Apr 13, 2011 11:14 am 
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Well, the penalties already exist. They implemented them a patch or two ago. It's what killed behest for a lot of people, since more than 8 would queue up for it. You'll also notice how much more SP we got from dunesfolk then 3rd run we did, once we dropped down to exactly 8 members.

The change in this patch, as far as I'm aware, is simply making it so you can't invite 15 people anymore. 9-15 person parties have been dead for awhile now, but you still had the option to invite 15 to do NMs, or a few extra people for a leve-link party, or whatever. Now we will be locked down at 8.

Should make future NM fights more interesting. Especially with no outside healing to force the healers to do in order to free up party slots.

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