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 Post subject: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 5:00 am 
Square Enix
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As has been previously announced, 1.18 will usher in new battle content in the form of instanced raid areas—forsaken domains wherein parties attempt to cut a path through hoards of fell foes.
The Thousand Maws of Toto-Rak
Named for the thousand-mawed beast of Padjali legend—and in turn lending its dreaded moniker to a bygone warden of exceptional infamy—the endless cells of this notorious dungeon once held such heinous criminals as poachers and arsonists. Deemed barbaric and unworthy of Gridanians, Toto-Rak was abandoned and sealed three decades ago, its labyrinthine network of tunnels and shafts now given over to feral beasts.


The Dzemael Darkhold
Formerly an expansive system of natural caverns, the Darkhold was established when Count Dzemael of Ishgard recognized its potential as a subterranean fortress in the war against dragonkind. Work has since been ongoing to prime its vaulted chambers and rocky passageways for military purposes. Recently, however, word has arrived by way of leaked intel that troops of foreign origin have seized occupation of the Darkhold for an as-yet unknown end.


  The Thousand Maws of Toto-Rak The Dzemael Darkhold
Class/rank requirements Disciples of War or Magic
rank 25 or higher
Disciples of War or Magic
rank 45 or higher
Party requirements 4 members 8 members
Time limit (earth time) 60 minutes 60 minutes
Entrance location Silent Arbor, Tinolqa Dragonhead, Coerthas
Central Highlands
Requisite quests Imperial Devices (Gridania)
Imperial Devices (Limsa Lominsa)
Imperial Devices (Ul’dah)
Into the Dark (Gridania)
Into the Dark (Limsa Lominsa)
Into the Dark (Ul’dah)


Rewards
An array of rich rewards awaits dauntless adventurers who would brave these forsaken domains, and can be obtained by vanquishing formidable foes, fulfilling certain conditions within the area, and, of course, plundering treasure chests.




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 Post subject: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 5:00 am 
Square Enix
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As has been previously announced, 1.18 will usher in new battle content in the form of instanced raid areas—forsaken domains wherein parties attempt to cut a path through hoards of fell foes.

Read on to learn about the two areas set to host exhilarating battles come 1.18.



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 Post subject: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 8:55 am 
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http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=40fe53c999f909e43c961660ae9520e72300f0d2
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As has been previously announced, 1.18 will usher in new battle content in the form of instanced raid areas—forsaken domains wherein parties attempt to cut a path through hoards of fell foes.
The Thousand Maws of Toto-Rak
Named for the thousand-mawed beast of Padjali legend—and in turn lending its dreaded moniker to a bygone warden of exceptional infamy—the endless cells of this notorious dungeon once held such heinous criminals as poachers and arsonists. Deemed barbaric and unworthy of Gridanians, Toto-Rak was abandoned and sealed three decades ago, its labyrinthine network of tunnels and shafts now given over to feral beasts.

Class/rank requirements Disciples of War or Magic rank 25 or higher
Party requirements 4 members
Time limit (earth time) 60 minutes
Entrance location Silent Arbor, Tinolqa
Requisite quests Imperial Devices (Gridania)
Imperial Devices (Limsa Lominsa)
Imperial Devices (Ul’dah)


The Dzemael Darkhold
Formerly an expansive system of natural caverns, the Darkhold was established when Count Dzemael of Ishgard recognized its potential as a subterranean fortress in the war against dragonkind. Work has since been ongoing to prime its vaulted chambers and rocky passageways for military purposes. Recently, however, word has arrived by way of leaked intel that troops of foreign origin have seized occupation of the Darkhold for an as-yet unknown end.

Disciples of War or Magic rank 45 or higher
8 members
60 minutes
Dragonhead, Coerthas
Into the Dark (Gridania)
Into the Dark (Limsa Lominsa)
Into the Dark (Ul’dah)

Rewards
An array of rich rewards awaits dauntless adventurers who would brave these forsaken domains, and can be obtained by vanquishing formidable foes, fulfilling certain conditions within the area, and, of course, plundering treasure chests.


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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 9:40 am 
Onionhead
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why am I completely uninterested?

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 10:02 am 
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looks fun, i dunno why everyone's such a hater

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 10:07 am 
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Looks like I can finally start playing again with 1.18.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 10:13 am 
Father of Evil Twin Tarus & 1 Mastermind
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bah now I gotta level some more.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 11:39 am 
Star-Spangled Subligar
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Rubyxiii wrote:
looks fun, i dunno why everyone's such a hater



I agree ruby. I cant wait to see how this plays out. I'll be logging back in to do these raids.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 12:20 pm 
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Looks like we will have to start doing those side quests, if they're gonna be pre-reqs for things.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 12:22 pm 
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This should be fun! I'll definately check them out.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 12:28 pm 
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It would be nice if they made those adjustments to the party recruitment feature along with this patch.

/shrug

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 12:31 pm 
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Ruby's not hatin', 'cause he hasn't been playing since release. haha. It'll be interesting to see what happens.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 2:45 pm 
Onionhead
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it's partly because gear/loot means nothing, and partly because its just 1 dungeon, i was expecting at least 20 dungeons

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 4:16 pm 
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What they didn't tell you is that the dungeon will be locked out while another group is in there. lol

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 5:55 pm 
Honey Muffin
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eh

I wish we had more real info. Tired of RP stories. Why not explain better how it works, or more screen shots?

I'm hoping its fun though. Might have the potential for lots of sp/good way of leveling while doing something else.
I'm really hoping it's just not an hour long, really out of the way behest.

Did I read correctly that you have to have a light and full party respectively? That sucks.


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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Mon Jun 20, 2011 8:14 pm 
Star-Spangled Subligar
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I agree Kio. I know a lot of people dont like WoW, but I like Blizzard. Thats a company that knows how to comunicate with their playerbase.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Tue Jun 21, 2011 3:39 pm 
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Either way it looks like an decent alternative to leves. So it does look kinda fun. Can't wait for honey badger to pull the whole dungeon. I've been busy and out of game but I do look foward in participating and joining everyone again for this.


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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Tue Jun 21, 2011 5:18 pm 
Honey Muffin
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Quote:
Spoke with the dev. Team to get some answers on a few of the questions that have been popping up in the thread.

Are there level restrictions for instanced raids?
There is a minimum level required to enter, but not a maximum level. Therefore, if it's a level 25 raid, as long as you are 25 or above you will be able to enter.

How often can you enter an instanced raid?
After entering once, you will need to wait a period of time before you can re-enter. (The time has yet to be finalized)

Can you gain SP while battling in raids?
Yes.

What happens if you disconnect while in the instanced raid?
You'll be able to reconnect and rejoin your party. If the party has exited by the time you return, you will be placed outside of the dungeon.

Are four players required to enter rank 25 + raids? And 8 for 45 +?
Currently, yes. Rank 25 + raids will require four players to enter, and rank 45 + raids will require a full party of 8. This is a result of the balancing that is done inside of the actual raid, along with ensuring proper load on the servers are maintained. With the release of patch 1.18 we will monitor the comments and feedback from the community and re-evaluate as necessary and implement variations as needed.

But ... are these raids gonna be tough? I want a challenge! I CRAVE A CHALLENGE!!! 1
Rest assured ... When speaking about the current raid dungeons, we can sum it up in one word: difficult.


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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Tue Jun 21, 2011 6:31 pm 
Father of Evil Twin Tarus & 1 Mastermind
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I like the last part where they sum up in one word.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Tue Jun 21, 2011 9:27 pm 
Star-Spangled Subligar
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7 day cool down. 20million gil cost per entry.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Wed Jun 22, 2011 5:37 am 
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Eh, that's not that much money.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Wed Jun 22, 2011 8:40 am 
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Supafly wrote:
Can't wait for honey badger to pull the whole dungeon.


man, i pulled some epic trains on whm. i cant wait to try on thm

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Wed Jun 22, 2011 9:21 am 
Father of Evil Twin Tarus & 1 Mastermind
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Yarr wrote:
1 Month cool down. 20Billion gil cost per entry.


There I had to make it harder and edit yarr's quote! :bow:

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Wed Jun 22, 2011 9:25 am 
Star-Spangled Subligar
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Rubyxiii wrote:
Supafly wrote:
Can't wait for honey badger to pull the whole dungeon.


man, i pulled some epic trains on whm. i cant wait to try on thm



If I was at home Id post some sky screen shots to back that up.

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 Post subject: Re: Instanced Raids Unveiled! (06/20/2011)
PostPosted: Tue Jul 12, 2011 2:31 am 
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