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 Post subject: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Fri Aug 26, 2011 5:00 am 
Square Enix
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An industrial revolution is at hand in Eorzea. It comes to us not as fantastical vessels that soar the skies; nor is it some new source of energy that powers our machinery and propels our ships to distant shores. Nay, dear readers—this revolution takes the unlikeliest of forms: synthetic stones called materia.

Read on if you would know more.

* The following thread located under “Updates” in the Official FINAL FANTASY XIV Forums has been updated:

[dev1017] Materia crafting system (name tentative)


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 Post subject: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Fri Aug 26, 2011 5:00 am 
Square Enix
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Living in a Materia World
Melded to gear, materia is said to imbue the bearer with enhanced powers, ranging from herculean strength to imperviousness to torrid flames. It takes not a scholar to see that the advent of materia will change our way of life—even how we wage war.

Yet whence came these stones of such power and versatility? The answer will at once shock and amaze: materia is born of trusty old equipment that has seen better days.

Without further ado, let us examine the origins and uses of materia, that the shroud of mystery surrounding it might be lifted.



The Origin of Materia
That the revolutionary technique for the creation and application of materia was brought to Eorzea by the goblin geomancer Mutamix Bubblypots is a well known fact. The truth behind the origin of the stones, however, remains the subject of heated debate. Some believe that materia is advanced military technology painstakingly appropriated from Garlemald, while others speculate that it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library.

Though the origin theories are many, all are agreed that, at some point in time, a fraternity of goblin scholars calling themselves the Illuminati acquired the secrets of materia. Governed by a code of secrecy, the coterie jealously guarded the knowledge. However, they were ultimately betrayed by one among their own—aye, Mutamix. Resolving that materia should be allowed to benefit all folk rather than remain the curio of a select few, Mutamix proceeded to propagate the secrets of the craft to adventurers. And so it was that the age of materia dawned over Eorzea.


The Makings of Materia
The production of materia requires an apparatus known as a materia assimilator, which adventurers can use to transform to materia equipment with which they have achieved full spiritbond—the measure of an object’s aetheric alignment with a person. The assimilator works by reducing gear to its aetheric state, which it then crystallizes into a substance not unlike a gemstone in appearance. Thus is materia created.

As might be expected, different items produce materia of varying properties. For instance, the gladius, a tool of war, houses the dual aetheric energies of a slashing weapon and its wielder's desire for victory; from it materia that grants enhanced vision can be created.


* The same gear does not necessary convert into the same materia. Although certain trends may be observed in the transformation, adventurers can expect materia of varying types and potency to be created from the same item.

Materia comes in four degrees of potency, indicated via numerals (I-IV).

Sample Materia
Intelligence: Increases intelligence
Ironman’s Will: Increases strength and vitality
Fire: Increases the power of fire-based attacks
Sagacious Aim: Increases magic critical hit rate


Enhancing Gear with Materia
Materia can be attached to equipment, thus strengthening it, by using an apparatus called a materia melder. For instance, attaching a heavens’ eye materia to an iron spatha will imbue the latter with a bonus accuracy attribute. The melding process requires the use of a compatible catalyst item.


* In order to attach materia to a certain piece of equipment, Disciples of the Hand must fulfill the class and level requirements for crafting it.
* Catalyst items are obtainable through gathering only.
* It is possible to have equipment purged of materia by paying a fee in gil to certain NPCs. Be warned, however, that any purged materia will permanently be lost.


The Dark Side...
Much remains unknown about materia and its full potential. There are dark whispers, however, that tell of a forbidden branch of the craft that leads to power beyond imagining…but only at great cost.



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 Post subject: Re: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Fri Aug 26, 2011 9:39 am 
Crumpet
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Quote:
Players who have met certain requirements can obtain the more advanced ”augmented materia melder,” which allows the attachment of up to five pieces of materia per item. Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item.


Ooooh shit. I really really hope that's worded badly. That sounds like if you try to attach more than a single materia to an item, theres a chance of losing the item. That could be absolutely freaking disasterous if you lost some kind of one-time rare/ex or NM dropped item. I'm really hoping that's wording badly and it means you lose the materia and cataylsts.

Needs to be more like Torchlight. Where each additiional enchantment increases the risk of wiping the enchantments. In this case, it would be if you try attaching a fourth materia, there's a chance of losing all of the materia on the weapon (so you'd need to reobtain/farm/buy the materia again) but not lose the actual base weapon.


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 Post subject: Re: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Fri Aug 26, 2011 10:12 am 
Crumpet
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Something not mentioned anywhere except by devs on the forum is that they're also going to make it much easier to HQ armor alongside the new easier recipes. Apparently they're looking into the idea of making it such that if you use all HQ materials, the result is guaranteed to be HQ (barring a failure).

Also reading it again, it says that certain items can't be enhanced with materia. But it's not "Untradeable" items, because it says you can get other people to attach your materia providing it can be traded. So what would be the certain items? Perhaps those "certain items" are going to be NM drops and rare/ex armors. This would mean there'd be NM items that are already powerful when they drop but can't be upgraded, and normal equipment which you can upgrade to be as good as these items by risking the loss of the item.

I'm going to need to see this system in action before I can make a descision on whether it's good or not, there are too many variables. From HQ chances to materia attach chances to whether you can use it on certain items to farming the materia itself to the fact you can actually trade/sell materia so it'll become an economy of its own.


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 Post subject: Re: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Fri Aug 26, 2011 10:22 am 
Onionhead
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the NM loot right now is so marginally superior to normal items it's barely worth collecting

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 Post subject: Re: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Fri Aug 26, 2011 2:15 pm 
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Much remains unknown about materia and its full potential. There are dark whispers, however, that tell of a forbidden branch of the craft that leads to power beyond imagining…but only at great cost.


i'm guessing this is how they're going to pull off the "master one craft" idea?

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 Post subject: Re: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Sat Aug 27, 2011 12:40 pm 
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This is the system used in that RF Online game to upgrade equipment with talics (materia in this case), it makes rare upgrades very satisfying, until you break something nice.

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 Post subject: Re: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Sat Aug 27, 2011 7:42 pm 
Honey Muffin
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They should rename the system, "bedazzle your weapons and armor".


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 Post subject: Re: Materia: A Matter of Mystery (08/26/2011)
PostPosted: Sun Aug 28, 2011 4:22 pm 
Too Weak
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This sounds really exciting actually. :chicken:

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