It is currently Sat Apr 27, 2024 5:28 am View unanswered posts | View active topics |


Board index » Official Lodestone News & Announcements


Post new topic Reply to topic  [ 11 posts ] 
Author Message
 Post subject: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 6:00 am 
Square Enix
Square Enix
User avatar

Joined: Mon Dec 20, 2010 8:24 am
Posts: 408

Patch 1.19 will see the implementation of two long-awaited series mainstays: chocobos and airships!

Feast your eyes on the details.

* The following threads located under "Updates" in the Official FINAL FANTASY XIV Forums have been updated:
[dev1082] Rental and Personal Chocobos
[dev1082] Airships


Top
 Profile  
 
 Post subject: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 6:00 am 
Square Enix
Square Enix
User avatar

Joined: Mon Dec 20, 2010 8:24 am
Posts: 408
Patch 1.19 will see the implementation of two long-awaited series mainstays: chocobos and airships!
Chocobos
We are pleased to announce that chocobos, those trusty flightless birds, will finally be coming to Eorzea! While upon chocoback, adventurers will be able to freely traverse the land with far greater celerity than is possible with their own two feet.


Personal Mounts
The chocobo whistle item will be introduced, allowing adventurers to call forth their personal mounts while out in the field. These chocobos will boast a speed advantage over their rental counterparts, and all adventurers are wholeheartedly encouraged to aspire to a bird that they can call their own.


Acquiring Your Steed
In order to acquire a personal chocobo, adventurers must:

1) Officially enlist in a Grand Company (achieve a rank higher than recruit).
2) Acquire a chocobo issuance for 3,000 company seals (price subject to change)


3) Speak with the stablemaster NPC representing your Grand Company at one of the locations below to be issued a chocobo and a summoning whistle.

- Isleen: Limsa Lominsa Lower Decks (7, 5)


- Fruhdhem: Gridania (6, 5)


- Rururaji: Ul'dah Merchant Strip (6, 3)


At the time you acquire your chocobo, you will be given the opportunity to name your new adventuring companion.
* All company chocobos are male.

Calling Your Steed
Your chocobo can be called by using the chocobo whistle via the micro menu.

However, you cannot call your chocobo when:
- Inside a city-state or dungeon.
- Incurring enmity from an enemy.
* No recast time is imposed upon the chocobo whistle.

Future patches will usher in customizable barding along with a system for developing your chocobo. A host of other content is also in the works, including those designed to nurture the bond between man and bird, and adventurers can look forward to a fulfilling and lasting companionship with their chocobos.


Rental Chocobos
Those who haven't quite gotten around to acquiring a personal mount, fear not! By paying a fee in gil, you can still avail yourself of rental chocobos for a predetermined duration. Upon confirming payment, you will be taken to an area immediately outside the bounds of the city-state to commence your journey. As mentioned earlier, rental chocobos will not be as swift as personal mounts; however, they will still be a considerable improvement over your own two feet.


Renting a Chocobo
To rent a chocobo, simply speak to one of the NPCs listed below and pay the fee in gil.

- Isleen: Limsa Lominsa Lower Decks (7, 5)
- Fruhdhem: Gridania (6, 5)
- Rururaji: Ul'dah Merchant Strip (6, 3)

Requirement: Attaining level 10 in any one class.
Fee: 800 gil (subject to change)
Rental duration: 10 minutes (Earth time) (subject to change)
* At the end of ten minutes, you will automatically dismount the chocobo, and the bird will then make its own way back to the stable.
* Both rental fee and duration may change as a result of fine-tuning.


Airships
Airships will be introduced as a new mode of transport between the three city-states. To ride an airship, simply make your way to the airship landing in each nation and pay for your passage in gil. Departure and arrival cutscenes will accompany each flight; the voyage itself, however, will be over in a matter of seconds. In the future, we will make it possible for adventurers to fully savor the experience of flying, taking in the sights and sounds while roaming the decks of their vessels.


Airship Landing Locations
- Limsa Lominsa
Via the Crow's Lift on both upper and lower deck (7, 5). Select airship landing when prompted.


- Gridania
Below the Adventurers' Guild (6, 6).


- Ul’dah
Via the Wellhead Lift on either the Merchant or Hustings Strip (6, 4). Select airship landing when prompted.


* The following threads located under "Updates" in the Official FINAL FANTASY XIV Forums have been updated:
[dev1082] Rental and Personal Chocobos
[dev1082] Airships



Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 12:04 pm 
Onionhead
Onionhead
User avatar

Joined: Thu May 20, 2004 6:38 pm
Posts: 7560
Location: Houston
thumbs up

_________________
RIP Shiloh - I'll never forget ya


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 12:21 pm 
Father of Evil Twin Tarus & 1 Mastermind
Father of Evil Twin Tarus & 1 Mastermind
User avatar

Joined: Mon Aug 02, 2004 5:35 am
Posts: 3708
Location: Look out below and above!
nice!

_________________
ImageImage PS3 Friend list name: Pantherxx Wii code 1629-0463-4657-0263 (revised 9/28/07) Steam ID - Pantherxx010 62BLU 75PLD Reactived 7/5/10 I dare you Click this!


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 12:40 pm 
Easy Prey
Easy Prey
User avatar

Joined: Mon Aug 08, 2005 6:03 pm
Posts: 252
This whole time I did not know ffxiv was a final fantasy game!


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 3:46 pm 
Posts way too much
Posts way too much
User avatar

Joined: Fri May 21, 2004 1:07 am
Posts: 4142
Location: Oregon
So the question becomes...

Which town are we going to choose to grind out 3k+ of marks and such. Since it looks like they will be used for currency for at least chocobos, it may be a good idea to start amassing this junk.

Ul'dah, is the obvious choice, since it's the main town, but I'm not necessarily convinced. We probably all want to join the same town, in case there happens to be storyline missions later, and with airship transportation mainly taking the duration of a cutscene, all the towns will be easily connected.

If the decorations on the chocos match the flags of the countries, then I'd opt for Limsa, since I like red better.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 3:59 pm 
Meat Miq'abob
Meat Miq'abob
User avatar

Joined: Fri Aug 13, 2010 8:29 pm
Posts: 1461
yay chocobos!

_________________
Take my hand, brave adventurer. We face this dungeon together - with FRIENDSHIP!
Image


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 4:48 pm 
Honey Muffin
Honey Muffin
User avatar

Joined: Fri Nov 05, 2004 8:05 pm
Posts: 1459
Quote:
* All company chocobos are male.


Image


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Thu Sep 22, 2011 6:14 pm 
Crumpet
Crumpet
User avatar

Joined: Thu Jul 01, 2004 5:57 am
Posts: 5363
Location: England
Ridere wrote:
So the question becomes...

Which town are we going to choose to grind out 3k+ of marks and such. Since it looks like they will be used for currency for at least chocobos, it may be a good idea to start amassing this junk.

Ul'dah, is the obvious choice, since it's the main town, but I'm not necessarily convinced. We probably all want to join the same town, in case there happens to be storyline missions later, and with airship transportation mainly taking the duration of a cutscene, all the towns will be easily connected.

If the decorations on the chocos match the flags of the countries, then I'd opt for Limsa, since I like red better.


I'd seriously prefer the red Limsa flag, but:

- Ul'dah's company sells all the Gladiator stuff
- I already have 5,750 Flame Seals (and an open quest for 1000 more seals)

SE have also already stated there are company quests that you can ONLY do with people from your own company, including those recently announced caravan escort quests. They've also said it's impossible to change your company once you have picked one. The whole thing seems rather annoying.

I don't particularly like that yellow flag, but as long as the different jobs are only provided for by a particular company I feel people are stuck with the choice that most benefits them.


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Fri Sep 23, 2011 10:42 am 
Onionhead
Onionhead
User avatar

Joined: Thu May 20, 2004 6:38 pm
Posts: 7560
Location: Houston
i vote limsa

_________________
RIP Shiloh - I'll never forget ya


Top
 Profile  
 
 Post subject: Re: Chocobos and Airships (09/22/2011)
PostPosted: Fri Sep 23, 2011 11:57 am 
Father of Evil Twin Tarus & 1 Mastermind
Father of Evil Twin Tarus & 1 Mastermind
User avatar

Joined: Mon Aug 02, 2004 5:35 am
Posts: 3708
Location: Look out below and above!
ket who sells lancers?

_________________
ImageImage PS3 Friend list name: Pantherxx Wii code 1629-0463-4657-0263 (revised 9/28/07) Steam ID - Pantherxx010 62BLU 75PLD Reactived 7/5/10 I dare you Click this!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

Board index » Official Lodestone News & Announcements


Who is online

Users browsing this forum: No registered users and 57 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group