I'm glad there is more company quests. It seems like I don't have to worry about completing the dungeon again to get my last 250 for Limsa.
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Players may only pledge their allegiance to a single Grand Company. Once they have done so, players may not do the following:
Leave their current company or join another.
Accept another company's quests.
Use seals earned while a recruit of another company.
Better spend those seals before picking your country!
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[dev1141] The following changes have been made to instanced raids:
Party size regulations have been adjusted.
Before After
The Thousand Maws of Toto-Rak 4 Members → 2-4 Members
Dzemael Darkhold 8 Members → 4-8 Members
* Instanced raid battle balance has not been adjusted.
When players within an instanced raid are forced to log out due to a lost connection, they will now respawn near their party members upon logging back in.
(Only if one or more party members remain in the instanced area.)
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Finally! Rid will be happy to see this lol.
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I'm glad there is a rank 25 Ifrit battle that's mandatory before the 45 battle. It will give us a chance to warm up. You get greater rewards when killing with people from the same company. I wonder if CKD should suck it up and join the same company?
Beastman settlements that require killing gatekeepers to enter, and have NMs lurking deep inside? Awesome! I miss having places like Davoi and Castle Oztroja.
Airships!!!
Chocobos!!! Also
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* The chocobo whistle has no recast timer.
<-- fucking win
Quote:
Attribute values will now be based on a player's current level and will increase automatically when a new level is attained. Player character growth will be affected in the following ways:
The growth curve has been revised, allowing for larger increases in attribute values upon attaining a new level.
Attributes will now have a more pronounced effect on a player's performance.
The impact of attributes will decrease as players rise in level; however, the benefits granted by gear will be increased.
Player accuracy will be increased slightly.
Race-based differences will be limited to the starting attributes.
Maximum HP will be relatively low during the early stages, but will increase at a higher rate than previously from around level 35.
The following changes have been made to in-game terminology:
Skill points → Experience points
Rank → Level
We all knew this was coming, and I am excited about it.
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Exp chains + bonuses!!!!
100 more inv slots for characters, 50 more for retainers!
Gear can be dyed certain colors!
Quote:
Toggle Macro Bar
If the macro bar is hidden while the function is toggled on, pressing Ctrl will bring up the Ctrl user macro bar. Pressing the same key again will hide the bar.
Awesome! That means the controller with macros will work like it did in FFXI (where you don't have to hold CTR or ALT to keep the menu open). I don't use macros in FFXIV because it drives me crazy.
Also the type B keyboard commands make more sense to me. I might actually try playing with keyboard again. Using IJKL for camera movement was always annoying to me.
There is so much more i'm too lazy to post about. I am very excited for this. I'm gonna stay up all weekend and get ARC to 50 so I can focus on new shit next week.