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 Post subject: All Saints’ Wake: Impish Impositions (10/13/2011)
PostPosted: Thu Oct 13, 2011 5:30 am 
Square Enix
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All Saints’ Wake will soon be upon Eorzea, and we all know what this spells: pumpkin-themed décor, oodles and oodles of sweet treats, and, of course, evil beings running rampant!

This year, however, beings a touch more corporeal than folk are familiar with have been sighted skulking about the city-states at night. What could possibly be the true identity of these suspicious characters, and for what purpose have they come? Mayhap The Raven can shed some light upon their unheralded appearance...

Read on if you would know the truth.



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 Post subject: All Saints’ Wake: Impish Impositions (10/13/2011)
PostPosted: Thu Oct 13, 2011 5:30 am 
Square Enix
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High above the Twelveswood, the raven circles, evermore seeking out truth hidden amongst the shadows of the trees.

In today’s edition, field correspondent Oliver Goodfellow lifts the veil of mystery surrounding the suspicious characters who have appeared with the coming of All Saints’ Wake.


Ware Winged Fiends!

Daniffen. Randolfe. Llafymae. These names may or may not ring a bell. If ever you have had occasion to visit the Adventurers’ Guild, however, I daresay you already know the personages to whom they belong. Aye, I speak of the saints of old who grace guildleves—the individuals revered as paragons of virtue and raised high by the Twelve themselves. Their legacy remains with us to this day, most visibly in the form of splendid stained crystals upon said guildleves. And then there is the ancient custom called All Saints’ Wake.

Legend tells that, at the same time each year, the Twelve honor the saints by inviting them to the celestial realm for a feast of deific proportions. While this show of favor from the gods is no less than the saints deserve, in ascending to the heavens, they leave the mortal realm bereft of their divine protection. During this time, it is said that creatures of darkness come out from hiding to wreak havoc upon mortalkind, and with such gusto as if to make up for the rest of the year when their devilry is kept in check. Fearing for their safety, folk took to returning home before sunset and barricading themselves indoors with kith and kin until dawn arrived to banish the night. Over time, this practice took root and flourished into the annual tradition we know today.

All Saints’ Wake draws nigh once again, and folk can already be seen scrambling for the supposed security of their abodes before the sun kisses the horizon. As common sense dictates, there are those of certain professions who have not the luxury to observe the custom. However, it appears this fact was not made known to a rather superstitious crew of prison wardens, who decided to retire for the day well ahead of the scheduled change of shift. And as ill fate would have it, these wardens had charge over the surveillance of none other than a malevolent band of imps. Left utterly unguarded, the winged fiends managed to win free of their cells, and are now at large in the city-state. The imps have since assumed the form of citizens, the better to afflict hapless townsfolk with such vile deeds as only their vile minds can conceive.

When the incident came to light, the Adventurers’ Guild was promptly tasked with returning every last one of the creatures to imprisonment. Runners have now been dispatched to each of the three city-states, garbed in the likeness of a demon said to plague the mortal realm during All Saints’ Wake. All attempts to seek an explanation for the peculiar choice of costume have yet to yield a satisfactory answer, but some suggest that it is intended to draw the attention of adventurers.

One cannot find fault with the Adventurers’ Guild for keeping in the spirit of tradition in the face of an imminent outbreak of chaos. However, only the gods and the saints above know how their bid to recapture the imps will unfold.


Oliver Goodfellow


All Saints’ Wake

Event Schedule
Tuesday, October 18, 2011 at 8:00 a.m. – Tuesday, November 1, 2011 at 2:59 p.m. (GMT).

How to Participate
Speak to any of the Adventurers’ Guild runners, who will appear in the following locations during the event:

Limsa Lominsa Upper Decks


Gridania


Ul’dah Merchant Strip





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 Post subject: Re: All Saints’ Wake: Impish Impositions (10/13/2011)
PostPosted: Thu Oct 13, 2011 6:05 pm 
Father of Evil Twin Tarus & 1 Mastermind
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huh?

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 Post subject: Re: All Saints’ Wake: Impish Impositions (10/13/2011)
PostPosted: Fri Oct 14, 2011 11:16 am 
Spammer, to the max!
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halloween event =P

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 Post subject: Re: All Saints’ Wake: Impish Impositions (10/13/2011)
PostPosted: Fri Oct 14, 2011 1:30 pm 
Posts way too much
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I hope they do away with the class based upon equipped weapon thing with v2.0, so we can get items like the Trick Staff back. Or the pitchfork. hehe

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