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 Post subject: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 3:00 am 
Square Enix
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A new thread has been started in the Updates section of the official forums. The title of the thread is as follows:

[dev1207] Changes to Gear Dyeing

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 Post subject: Re: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 7:50 am 
Crumpet
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Blue Cobalt!

Btw I hope they're doing dying properly in 2.0. It sounds like in 2.0 they intend to let you dye any gear any color by giving gear items a color value instead of needing a whole new item ID per color.


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 Post subject: Re: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 9:28 am 
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I didn't like the idea of attributes changing with color. This is a nice change. Now I can have green mage gear with stats from red gear! Sucks you can't convert your red gear to green. Add more colors please!

I really hope blue cobalt comes out. It would be nice to have 3-4 color choices for each piece of dyable gear. Then you wouldn't see so many people looking the same lol.

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 Post subject: Re: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 12:43 pm 
Crumpet
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See, the problem right now is that they (the original team) did item coloring in the stupidest way possible: making each color variation of an item a whole new inventory item with a different texture on it. That's stupid because it's limited, akward, and a whole extra load of work for the dev team every time they make new items.

What Yoshi has spoken of doing for 2.0's engine, is doing it the "proper" way that any sane programmer would envisage it be done:

You have a single item, with a single texture in a single base color, probably just White. Then you give that texture a "color mask" (that goes alongside it's material mask, bump mask, transparency mask, etc etc) that sets which parts of the item texture are "colored" (i.e.: the fabric would be colored, but the metal trims and belt buckles etc wouldn't be).

Then you give every item in the game a "color ID" field that sets what color it is, set up a bunch of pre-made color values (about 16 or 32 of them) and then have the game engine itself color the item on the fly using graphics card shaders.

One texture, one item, and can be ANY color. Able to re-dye existing items without destroying/trading/recrafting them by just changing it's color ID. You'd be able to decide you dont like red anymore and dye it all yellow. Or buy it in green and change it to blue.

Observe. I did this in Photoshop simply by setting which part of the texture I'd like to be the "color", and moving the Hue slider along, which a graphics card can do on the fly for almost zero performance impact (would use less memory, in fact):

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What color cobalt do you want?

Will it be like this in 2.0? Well that's what they've alluded to, and I sure hope so.


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 Post subject: Re: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 1:19 pm 
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That's always how I hoped it'd be. Like back when you could change your elemental stuff around, I was hoping, I could focus in fire and dye all my gear red. But if I needed to switch to a 'water' mage, I could recolor all my stuff blue.

That would be pretty neat, and I hope that they do it that way.

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 Post subject: Re: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 2:50 pm 
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Oh I didn't know that Ket. Once again, good explaination lol. There's something else to look forward to in 2.0.

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 Post subject: Re: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 4:19 pm 
Star-Spangled Subligar
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How many games actually let you do this? MMOs I mean. This is a pretty big feature in my opinion. The only MMO I played that had this was Dark Age of Camelot. They did it in a strange way though, but they still did it. You could take any item and just "dye" it with NPC provided colours. You didnt even have to be a crafter. I have never seen another MMO do it with such freedom.

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 Post subject: Re: Changes to Gear Dyeing (11/15/2011)
PostPosted: Tue Nov 15, 2011 4:45 pm 
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I think Aion did this too.

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