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 Post subject: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 8:00 am 
Square Enix
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A new thread has been started in the Updates section of the official forums. The title of the thread is as follows:

[dev1206] Class Reforms & Action Lists

Proceed to the thread.


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 11:17 am 
Crumpet
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They posted this late today. And then back-dated the RSS to make it look like they posted earlier than they did! The fiends. (It confused my lodestone post script)


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 11:31 am 
Crumpet
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This is nice information but the layout and readability of it is terrible, I think I'm going to try and format this a bit better in a few minutes.


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 11:42 am 
Crumpet
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* Class/Job Exclusive

Gladiator

Sentinel - Reduces damage, increases enmity of actions while active.
Aegis Boon (now 1 guaranteed block to HP) *
Rampart-ga? - Increases defense of party members in range, gives massive enmity.
Tempered Will - Removes Bind/Heavy *
Outmaneuver - Increases block rate. Grants TP on blocks.
New Ability - Increase Target Enmity (Provoke?) + AoE/Stun with trait?
WS 1 - More Damage From Front
WS 2 - Combo 1: Enmity
WS 3 - Combo 1: Damage
WS 4 - Combo 3: DOT From Behind *
WS 5 - Ranged. Riot Blade. *
WS 6 - Fivefold Attack. Rage of Halone. *
WS 7 - Shield Bash
WS 8 - War Drum (Now only works after block) *
WS 9 - Phalanx (After Block) *

Paladin

Cover *
New Ability - Gives Regen to nearby party members when healed. *
Invincible? - Effect wears if player moves. *
PLD Cure - Also heals self when cast on other people. *
WS 10 - Combo 9: Increased damage based on current HP. *


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 11:57 am 
Crumpet
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* Class/Job Exclusive

Conjurer

New Ability - Makes Next Enhancing Spell (Buff) AoE
New Ability - Halves Enmity, Grants MP Regen
New Ability - Magic Attack +20%, Magic Healing -20%. Is a stance like Defender, wears upon re-use. *
New Ability - Gradually stores MP while draining HP. Stored MP is granted upon re-use. I think Scholar had this in XI? *
Cure
Cura - More HP than Cure *
Curaga - AoE heal, automatically distributes more of the HP to party members with low HP. *
Raise - Raise is not exclusive, however traits (which are) can nullify Weakness/Brink of Death
Stoneskin - Not AoE anymore? Probably need to use that AoE ability.
Protect - Still AoE.
Sleep - Single target only. AoE ability won't work as it's not a buff.
Aero
Aeroga - can Dispel enemies *
Stone
Stonega - can Heavy enemies *

White Mage

Chainspell *
Benediction? - Instantly restores HP all of party members *
Esuna *
Regen *
New Ability - Consumes all MP to damage all nearby enemies. *


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 12:14 pm 
Crumpet
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* Class/Job Exclusive

Thaumaturge

Dark Seal - Increased accuracy of next spell.
New Ability - Increased range of next spell. ("Resonance" from CON?)
New Ability - Graducally increases chance of critical magic hit. Effect fades once critical spell lands.
New Ability - Restores HP when next spell is cast. *
New Ability - Halves MP cost of next spell. Restores MP after spell cast is complete.
Sleep - Single target only.
Stygian Spikes - Single only? Casts cannot be interrupted.
Blizzard - Single target. *
Blizzaga - AoE around self. *
Fire - AoE
Fira - AoE. Combo with Fire: Reduced Cast Time.
Firaga - AoE. Combo with Fira: Reduced Cast Time. *
Thunder - Single target.
Thundara - Single target. Chance of stun. Combo with Thunder: Increased damage. *
Thundaga - Single target. Combo with Thundara: Increased critical rate. *

Black Mage

Convert - Switches HP and MP. *
Burst - Single target. Combo with Thundara: Lower HP (mob/player?) = more damage. *
Sleepga *
Flare? - Massive AoE Fire damage. *
Freeze? - Single target. Reduces enmity. *


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 12:32 pm 
Crumpet
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* Class/Job Exclusive
(Only 1 MRD Stance can be used at a time. Effect wears on re-use like Defender.)

Marauder

Provoke
Foresight
Bloodbath
New Stance - Increases damage and lowers defense after each successful hit. Effect resets if takes damage. *
New Stance - Increases damage and speed for each hit taken. Restores HP on crits you land. Effect fades on move. *
New Ability - Immunity to Status Effects at cost of movement speed. Allows player to move during defensive stance without losing it. *
WS 1 - More accuracy from front
WS 2 - Combo 1: Enmity
WS 3 - Increased damage from left and right.
WS 4 - Combo 3: Increased accuracy.
WS 5 - Threefold attack. Consumes attack stance effect to increase accuracy. *
WS 6 - Inflicts Heavy from behind.
WS 7 - AoE. Combo 6: Consumes all TP, increases damage when HP <50%. *
WS 8 - Fracture. (After parry) Can pacify target (block enemy WS) *
WS 9 - Conal AoE (after parry only).

Warrior

New Ability - Redirects a portion of next damage taken (1 hit) back to source. *
New Ability - Grants an additional attack to next WS. *
New Ability - Redirects enmity from target party member's next attack to you. *
War Cry? - Increases max HP and attack power of all party members. Removes all sleep effects from party. Stuns all enemies. *
WAR WS - Combo MRD WS 2: AoE. Consumes defense stance effect to increase damage. *


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 12:49 pm 
Crumpet
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* Class/Job Exclusive

Lancer

New Ability - Grants TP. Prevents TP loss when out of combat.
New Ability - Consumes TP to increase attack power and damage taken. Stacks up to 3 times. Cannot stack with below. *
New Ability - Consumes TP to grant absorb HP to attacks. Stacks up to 3 times. Cannot stack with above. *
New Ability - Absorb HP from next damage taken. Consumes above effects to increase HP restored. *
Ferocity
Keen Flurry - Now costs HP like Ferocity.
WS 1 - More accuracy from front
WS 2 - Self AoE. Combo 1: Chance to stun
WS 3 - Hits enemies in a line. Combo 2: Increased accuracy.
WS 4 - Stuns enemy if attacking you. Combo 1: Increased stun duration.
WS 5 - Low accuracy attack. High critical rate when used from behind.
WS 6 - Low accuracy attack. High critical rate when used from left/right. Combo 5: Increased crit.
WS 7 - Sixfold attack with low accuracy. (Chaos Thrust?) Combo 6: Increased crit. *
WS 8 - Feint. (After miss)
WS 9 - Feint II? (After miss) More TP gained. *

Dragoon

Jump *
Jump Evade - Triggered when attacked, automatically avoid attack and counter.*
Fire (Breath?) - AoE Fire Damage. *
DRG WS 1 - Short-range attack. Combo LNC WS 2: Draws in enemies with enmity to you. *
DRG WS 2 - AoE attack. Combo LNC WS 6: Increased crit rate. *


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 1:01 pm 
Crumpet
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* Class/Job Exclusive

Pugilist

Second Wind.
Sneak Attack - Next attack critical hit if used behind target.
Taunt. *
Featherfoot - Increased evasion, restores MP. Fades on evade.
New Ability - Fire Fists. Attacks deal fire damage, grants bonus to attack power. Consumes MP while in use. *
New Ability - Earth Fists. Attacks deal earth damage, grants bonus to defense. Consumes MP while in use. *
WS 1 - Increased damage from front.
WS 2 - Change to inflict blind if used from left/right. Combo 1: Increased damage.
WS 3 - Ninefold melee attack. Combo 2: Increased damage. (Asuran fists!?) *
WS 4 - AoE attack. Combo 1: Can inflict slow. *
WS 5 - Chance to stun when used from behind.
WS 6 - Melee attack. Combo 5: Chance to Dispel.
WS 7 - Increased accuracy from left/right. Combo 6: Increased damage.
WS 8 - Can absorbs MP when used from left/right. Combo 5: Increased absorb chance. *
WS 9 - Jarring Strike (after evade). Can stun target. *

Monk

New Ability - Temprarily increases attack speed. (Hundred Fists?) *
New Ability - Kick Attacks. Auto attacks add kicks. Consumes MP while in use. *
New Ability - Prevent target from performing any action. Consumes MP while in use. Effect fades if you perform another action, or if you or the target take damage. *
New Ability - Wind Fists. Attacks deal wind damage, grants bonus to evasion. Consumes MP while in use. *
MNK WS 1 - Twofold attack. Combo: PGL WS 7: Chance to Pacify target (enemy cant use WS) *


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 1:18 pm 
Crumpet
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* Class/Job Exclusive
** Archer Auto-Attack is now a ranged attack.


Archer

Hawk's Eye - Increases accuracy of next attack.
Quelling Strike - Reduces enmity of next attack. Increases TP gained.
New Ability - Consumes MP to nullify/evade next ranged or magic attack.
New Ability - Reduces enmity.
Multishot? - Sacrifice accuracy to convert next attack into a multifold attack. *
New Ability - Increases attack power each time an attack lands (stacks 3 times). Effect lost if an attack misses. *
New Spell..? - Quickstride. Increases movement speed of all party members in range. Effect fades if attacked.
WS 1 - Ranged attack.
WS 2 - Ranged attack. Can inflict Heavy. Combo 1: Increased Heavy duration.
WS 3 - Wide Volley. AoE around target. Combo 2: Increased accuracy. *
WS 4 - Quick Nock. Conal AoE. Combo 1: Fivefold attack on target. *
WS 5 - Ranged attack.
WS 6 - Ranged attack. Combo 5: Can inflict Blind.
WS 7 - Ranged attack. Can inflict DoT. Combo 6: Additional damage once DoT wears. *
WS 8 - Ranged attack. Binds target. Combo 5: Increased Bind duration. *

Bard (lol)

New Ability - Increases maximum HP and certain magic effects of all party members within range. *
New Spell/Song - Mage's Ballad. Gradually restores MP of party members within range. *
New Spell/Song - Gradually restores TP of party members within range. *
New Spell/Song - Madrigal. Increases physical and magical accuracy of party members within range. *
BRD WS 1 - Wide Volley II? AoE around target. Combo ARC WS 4: Chance to stun. *


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Fri Nov 18, 2011 1:23 pm 
Crumpet
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There we have it.

So the answer to "I wonder what abilites we'll lose?" is "most of them". They've scrapped a lot of them in favor of inventing brand new ones.

Don't forget that this list does not include traits. Traits are class exclusive. Traits will be designed in such a way that they boost that class's non-exclusive abilities. IE: Although Second Wind is not PGL-only, PGL will likely get an exclusive trait that makes it much better when cast on PGL.


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Sat Nov 19, 2011 3:23 am 
Too Weak
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Archer > Bard...confused?

Whatever, i'll still play it. I'll sing shakira for everyone.


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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Sat Nov 19, 2011 5:08 am 
Father of Evil Twin Tarus & 1 Mastermind
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Archer and bard!? WTF!?

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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Sat Nov 19, 2011 8:02 am 
Easy Prey
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A serious wtf... lol maybe its temporary because the current system can't hold any more classes yet? so they're merging two? Barcher!

Ketrebu wrote:
New Spell..? - Quickstride. Increases movement speed of all party members in range. Effect fades if attacked.


Sounds like mazurka, I can't wait either way BRING ON THE BARD! :dbanana:

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 Post subject: Re: Class Reforms & Action Lists (11/18/2011)
PostPosted: Mon Nov 21, 2011 10:30 am 
Incredibly Tough!
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i love how they completely pretend that thaumaturges were conjurers lol " thaumaturges are known for their mastery of the 6 elements" or whatever, lol that's a bunch of bullcrap. thaum---->whm still boggles me as to why they just didn't do it that way, it's make so much more sense. Pisses me off they seemed to have decided against the wyvern for drg, guess thats even longer I have to wait before playing again

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