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 Post subject: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 3:00 am 
Square Enix
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Patch 1.22 will see the addition of new weapons and armor available for crafting by Disciples of the Hand. This Topics post will provide some insight into the nature of these items, and introduce the social milieu that gave rise to their creation.

Read on for the details.


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 Post subject: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 3:00 am 
Square Enix
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Patch 1.22 will see the addition of new weapons and armor available for crafting by Disciples of the Hand. This Topics post will provide some insight into the nature of these items, and introduce the social milieu that gave rise to their creation.
New Grand Company Gear
After the establishment of the Grand Companies, each city turned an eye to crafting quality arms and armor with which to outfit their respective forces. A growing number of adventurers can be seen clad in this official equipment as the Grand Companies continue to reward faithful service.
There are those, however, whose livelihoods have suffered from the availability of such equipment—the armorers and weaponsmiths who rely upon the custom of adventurers. These craftspeople began searching for a means to rival the companies’ superior wares, and eventually discovered their salvation in working with darksteel ore and gryphon hide.
Though well known for their incredible strength and durability, these materials are notoriously difficult to shape and deemed ill-suited for mass-production. After much experimentation and deliberation, however, the masters of each guild developed improved crafting techniques. Thus were they able to forge a new series of unique items.
The invention of new crafting methods has made such arms and armor possible, but the process is still said to test the skill and patience of even the most seasoned smiths.


* New recipes include weapons, armor, and accessories.
* New weapon recipes planned for patch 1.22 are for gladiator, pugilist, marauder, and lancer classes only. Weapons for other classes are planned for release sometime after patch 1.22a.



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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 4:43 am 
Crumpet
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PUG weapon is kinda um, lol.

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I think it's a shame that they bother putting effort into the mage weapons. That weapon at the end that spins around looked kinda awesome, but mages don't really ever go into active mode.


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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 5:27 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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BLM and WHM ones are definitely neat. I just hope they fucking learned how to make useful mage stats so they're worth getting.

Also, what's the deal with the lancer battle fork obsession?


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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 8:40 am 
Posts way too much
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I like the BLM one the best, but yeah...they will never be in active mode.

The battle fork is so horrible.

I hope these aren't better than ifrit/moogle weapons and obtainable only with GC points.

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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 11:02 am 
Spammer, to the max!
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i for one plan on douching out all day in uld with my solar system diorama! lol

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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 11:37 am 
Onionhead
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i have an urge to place music sheets on the lancer weapon. or maybe recipes. it just looks like it could hold a book very nicely.

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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 11:56 am 
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Rubyxiii wrote:
i for one plan on douching out all day in uld with my solar system diorama! lol


haha good call. Me too!

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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Mon Apr 23, 2012 3:57 pm 
Star-Spangled Subligar
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Yeah it sucks that mage weapons never see active mode.

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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Tue Apr 24, 2012 9:10 am 
Onionhead
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They need to change it to where you get a magic attack bonus if your weapon is drawn. Or something.

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 Post subject: Re: New Grand Company Gear (04/23/2012)
PostPosted: Tue Apr 24, 2012 9:20 am 
Crumpet
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The issue is that you don't regen MP while you have your weapon out.

While your weapon is put away and you're standing still, you gain an extra tick of MP regen here and there between spells. It's not much but can make a difference in longer fights.

A potency or accuracy bonus while your weapon is drawn would be a neat compromise.


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