As we transition from the game’s current version to FINAL FANTASY XIV: A Realm Reborn, existing game content will be undergoing a number of changes. This post will detail such changes coming to items and the monetary system.
Due to extensive changes made to the battle and other major game systems, existing items and the monetary system will be rebalanced in FINAL FANTASY XIV: ARR.
: Company seals and items not explicitly mentioned in this post will not be changed. However, the methods for obtaining these items in FFXIV: ARR may be different.
The planned changes are detailed below.
Changes to the Monetary System
Upon the release of FFXIV: ARR, we will be removing one zero from all gil prices, in a process known as Currency Redenomination
1. All NPC vendor buying/selling prices will be reduced to 1/10 of current values.
2. All quest rewards, monster drops, and in-game monetary rewards will be reduced to 1/10 of current values.
3. All repair costs, airship fares, and other in-game service fees will be reduced to 1/10 of current values.
4. Because of changes to game systems, the prices of existing items will change to varying degrees.
5. The maximum amount of gil that a player can possess will not change from 999,999,999.
6. The amount of gil required to obtain certain achievements will be reduced to 1/10 of current values.
7. All gil currently held by players will be reduced to 1/10 of current values.
Example: A player carrying 100,000 gil will only possess 10,000 gil upon release of FFXIV: ARR. However, a chocobo rental fee of 800 gil will be reduced to 80 gil, and an NPC previously selling an item for 1,500 gil will sell the same item for 150 gil. The effective purchasing power of your savings will not change.
Due to rebalancing, the price of some items, rewards and services may not be reduced to exactly 1/10 of their current values. The above should only be considered general guidelines for the changes.
Purpose of Currency Redenomination
When the current version of FFXIV was first designed, we were forced to inflate item prices to properly balance the prices for consumable items, such as arrows and fishing lures.* This is no longer necessary, as this type of consumable item will not be used in FFXIV: ARR.
*1 The price of one arrow was originally indexed against the cost of one sword at a rate of 1 to 1000. For example, if a gladius were priced at 200 gil, the equivalent level warped arrows would be priced at 0.2 gil each. However, because decimal pricing is not possible, prices would have to be rounded to the nearest whole number, rendering it comparatively expensive to be an archer. This problem was addressed by increasing all item prices by a factor of ten.
In conjunction with the removal of player-operated bazaars in FFXIV: ARR, all items and gil in player bazaars at the time the servers go down will be returned to player inventories. This includes gil which is being offered in the ‘seek item’ section of a bazaar. Because of this, it is possible that the resulting gil total may exceed the limit of 999,999,999. Therefore, this change also ensures that players will not lose any gil.
That said, this currency redenomination is primarily intended to reduce the excessively large values used in all transactions. We would like to reiterate that the effective purchasing power of your savings will not be reduced.
Players can currently hold a maximum of 9,999 crystals of a single type, and this limit will not change. However, because player-operated bazaars will be closed, crystals subsequently returned to player inventories may cause them to exceed this limit. In this event, any excess crystals will be automatically converted to gil.
Players can remove crystals from their bazaar or transfer them to a retainer, if they wish to keep their excess crystals.
Player inventory capacity will be reduced to the original 100 slots.
Excess items will not be lost.
These items will be temporarily transferred to a special NPC. Items returned from player bazaars will also be transferred to this NPC, if their inventories are full. However, crystals returned from player bazaars to their inventories will be converted to gil automatically, if they exceed the 9,999 per type limit.
Once players make room in their inventories, they can speak to this special NPC to reclaim their items. Please note that this NPC will only return items and will not accept additional items for storage.
Players will not be charged for this service.
Player and retainer inventory capacity will be adjusted as follows:
* Players will be unable to operate bazaars in FFXIV: ARR.
* Items equipped by players will not count towards the 100 item inventory limit.
* The maximum amount of gil, crystals, and grand company seals that can be held by players and retainers will not change.
Items currently stored in armoires can be retrieved as normal upon release of FFXIV: ARR.
The following items will be removed from player inventories.
Players are advised to exchange all guild marks and treatises before November 1st, 2012. Upon release of FFXIV: ARR, it will also no longer be possible to receive guild mark refunds for previously purchased abilities.
Special abilities and access to content obtained through key items will not be revoked.
Player progress will be tracked through alternative systems.
Example: Chocobo whistles will be removed from game, but players in possession of one will retain the ability to summon their chocobo.
At this time, we cannot comment on how changes to game systems will affect each and every item. However, rest assured that we are dedicated to preserving fairness and equality between players who have obtained these key items and players who have not.
Example: In FFXIV: ARR, all players will have unrestricted access to the city-state aethernets, which will render aetherpasses obsolete. Players already in possession of these passes will receive 40,000 gil in compensation (as per the redenomination, 1/10 of the original purchase price). Players who purchased the aetherpasses with company seals will be recompensed in gil.
Players in possession of the goobbue horn, which is no longer obtainable as of patch 1.23a, will retain the ability to summon the goobbue mount. The mount will remain unobtainable in FFXIV: ARR.
The following items will be automatically converted to gil. The exchange rate will be calculated based on current NPC vendor prices and reduced to 1/10 of their current prices in accordance with the currency redenomination:
* Arrows will no longer be required to use bows upon release of FFXIV: ARR.
* Consumable throwing weapons will be replaced by non-consumable versions.
* Spearfishing will be removed, and the existing fishing system will be changed. Tackles and lures designed for the new system will be introduced.
Items to Become Unobtainable
The following items will become unobtainable:
* Weathered weapons and tools will remain obtainable.
Items obtained through seasonal events
Rewards for achievements that will become unattainable in FFXIV: ARR, such as the Dalamud horn
Items obtained through events associated with the coming of the Seventh Umbral Era, such as over-aspected clusters
Items to Become Untradable
The following items will become untradable:
Items to Become Unsellable
The following items will become unsellable:
Items obtained through seasonal events that are priced below 10 gil by NPC vendors
Smallclothes will be changed from race-specific to gender-specific. All existing smallclothes will be converted to this new format. Well-worn smallclothes will be merged with similar items.
This change will allow us to create more unique designs for all races, as well as equalize market prices.
* Under these guidelines, a hempen undershirt held by a male player will be automatically converted to a male undershirt.
Players will be able to dye gear multiple times.
Gear colors will no longer be included in item names, and gear with different colors will display the same item name.
* Under these guidelines, a woolen turban (purple) in a player’s inventory will be automatically renamed a woolen turban.
|Woolen Turban (Purple)
Woolen Turban (Red)
Woolen Turban (Green)
Gear color will be indicated by icons as follows:
Aside from color, special attributes included in item names will not be changed.
Examples: Woolen turban of casting, woolen turban of intelligence
Additionally, players will not be able to dye the following items:
* Waist gear will no longer be visible in FFXIV: ARR. See below for details.
Dated gear, weathered gear, swimsuits
* These items, while containing colors in their names, have never been dyeable by players. There are currently no plans to alter their icon graphics and names, but this is subject to change.
Waist gear will no longer be visible in FFXIV: ARR.
We have concluded that displaying waist gear separately not only limits the ability of our artists to create new designs, but also complicates the methods used to display equipped gear. Therefore, in order to more efficiently create new gear for players to enjoy, we have decided to merge waist gear graphics with matching gear graphics.
Recommended Class to Become Required Class
Recommended class will be changed to required class on existing gear.
The majority of gear affected by this change are dated items, which many players continue to wear for aesthetic reasons, despite incurring performance penalties.
In order to preserve this freedom of choice, we are planning to make these items wearable by more, if not all, classes. However, we are still in the process of determining how to best implement these changes.
Recommended level restrictions will still be present in FFXIV: ARR.
Changes to Gear Attributes
The attributes of various gear may be adjusted due to the extensive redesign of the battle system. Rest assured we will do our utmost to minimize the impact upon the effectiveness of any existing gear.
Currently, high quality items labeled with different numerical modifiers (+1, +2, +3) in the item name have no discernable differences. All these items will be unified under +1.
All recipes for producing dated and obsolete items will be removed from the game, and it will no longer be possible to craft these items.
* Learn more about content that will be removed from the game.