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 Post subject: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 7:46 am 
Crumpet
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Don't forget, this is tomorrow.

http://lodestone.finalfantasyxiv.com/pl ... faf81affc3

Quote:
Date & Time

February 22, 2013, from 11:00 a.m. (GMT)

URL

YouTube Live URL: http://sqex.to/gui

That's 6AM EST, 3AM PST. Kind of early, but I'm sure it'll all flood to the web if you'd rather wait til the next day. Don't forget these live producer letters are also in Japanese (with a live twitter update of answers to questions.)

SE recently had an embargoed media world tour, showing off new things to the press to be revealed. We will most likely get all that same info/media/etc during this live show.

There has already been a few leaked magazine scans showing off Uldah/Limsa. I'd post them but they're terrible, someone needs to buy a new scanner. I'm sure some better ones will pop up later and I'll post those.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 9:57 am 
Crumpet
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Found something better than scans:

Hopefully these videos stay working. They're currently "unpublished" and only accessible by link.







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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 12:16 pm 
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Benchmark is out:

http://na.finalfantasyxiv.com/benchmark/


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 12:33 pm 
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i7 960 (pre-Sandy bridge) @3.2GHz, GTX 480.

Default settings, "Medium", 720p:



"Maximum" settings, 1080p:



720p medium score output:

Quote:
FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:21/02/2013 17:31:57
Score:13154
Average Framerate:124.324
Performance:Extremely High
-Easily capable of running the game on the highest settings.

Screen Size: 1280x720
Graphics Presets: Medium
General
-Improve overall graphic quality. : Disabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Enabled
-Use low-detail models on distant objects to increase performance. (LOD) : Enabled
-Cache LOD data only when necessary. (LOD Streaming) : Enabled
-Smooth edges. (Anti-aliasing) : Disabled
-Increase transparent lighting quality. : Disabled
-Grass Quality : Low
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Enabled
-Display : Personal and Environmental
-Shadow Resolution : Mid: 1024 pixels
-Shadow Cascading : Normal
-Shadow Softening : Low
Texture Detail
-Texture Filtering : Medium
-Anisotropic Filtering : Low
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Disabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display Own
-Screen Space Ambient Occlusion : Off
-Glare : Low
Cinematic Cutscenes
-Enable depth of field. : Disabled

System:
Windows 8 Pro with Media Center 64-bit (6.2, Build 9200) (9200.win8_gdr.130108-1504)
Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
6142.480MB
NVIDIA GeForce GTX 480(VRAM 4048 MB) 9.18.0013.1090

Benchmark results do not provide any guarantee FINAL FANTASY XIV: A Realm Reborn will run on your system.

FINAL FANTASY XIV: A Realm Reborn Official Website http://eu.finalfantasyxiv.com/?lang=uk
(C) 2010-2013 SQUARE ENIX CO., LTD. All Rights Reserved.

Tweet
http://sqex.to/ffxiv_bench_eu #FFXIV Score:13154 1280x720 Medium Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz NVIDIA GeForce GTX 480

1080p maximum score output:

Quote:
FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:21/02/2013 17:26:47
Score:5220
Average Framerate:43.908
Performance:Very High
-Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

Screen Size: 1920x1080
Graphics Presets: Maximum
General
-Improve overall graphic quality. : Enabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Disabled
-Use low-detail models on distant objects to increase performance. (LOD) : Disabled
-Cache LOD data only when necessary. (LOD Streaming) : Disabled
-Smooth edges. (Anti-aliasing) : Enabled
-Increase transparent lighting quality. : Enabled
-Grass Quality : High
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Disabled
-Display : All
-Shadow Resolution : High: 2048 pixels
-Shadow Cascading : High
-Shadow Softening : High
Texture Detail
-Texture Filtering : High
-Anisotropic Filtering : High
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Enabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display All
-Screen Space Ambient Occlusion : High
-Glare : Normal
Cinematic Cutscenes
-Enable depth of field. : Enabled

System:
Windows 8 Pro with Media Center 64-bit (6.2, Build 9200) (9200.win8_gdr.130108-1504)
Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
6142.480MB
NVIDIA GeForce GTX 480(VRAM 4048 MB) 9.18.0013.1090

Benchmark results do not provide any guarantee FINAL FANTASY XIV: A Realm Reborn will run on your system.

FINAL FANTASY XIV: A Realm Reborn Official Website http://eu.finalfantasyxiv.com/?lang=uk
(C) 2010-2013 SQUARE ENIX CO., LTD. All Rights Reserved.

Tweet
http://sqex.to/ffxiv_bench_eu #FFXIV Score:5304 1920x1080 Maximum Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz NVIDIA GeForce GTX 480


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 3:22 pm 
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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 3:57 pm 
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Nah, pretty certain there's people in the LS with better PCs than mine. I bought mine before 1.0 came out, just before the i7 sandybridge was a thing, and I'm still on a 400-series card.

An i7 XXXXk with a 680/690 is gonna blow it out of the water.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 4:00 pm 
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Oh, and there are a lot of new articles on Massively that make a good read:

The battle is joined: Starting new and fighting through Final Fantasy XIV's relaunch
The first few moments of playing a new game are going to be crucial to any player. With an eye toward the game's original version, I went through the process of starting a new character, working through early quests, and seeing how the game plays at both lower and higher levels.

Land and Hand: Crafting and gathering in Final Fantasy XIV's relaunch
FFXIV's crafting and gathering systems have always been more involved than those of other games, and the relaunch continues this trent. Take a look at how the game makes crafting and gathering classes relevant and fun to play while clearing away some of the old version's cumbersome elements

Final Fantasy XIV's Yoshida on PvP, chocobos, and mobile apps
After playing the game, I had an opportunity to sit down with Naoki Yoshida and ask some questions about what I had seen, and in many cases what I hadn't yet seen. If you want to know more of what the game will feature beyond the beta, take a look.

Massively Exclusive: A dinner with Final Fantasy XIV's Naoki Yoshida
And after the last set of questions, I had a chance to sit down with the man himself to talk more about the process of taking a game and blowing it up just to remake it again. This is all about the process leading to that decision and what influences the relaunch we're getting.

Touring La Noscea and Thanalan in Final Fantasy XIV
My time spent at the Final Fantasy XIV tour didn't just include a preview of the areas to be found in the upcoming beta. No, we proud and few got the chance to also explore some of the game's other iconic areas, areas closed off at the start of the beta but slated for opening later on in the testing process.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 4:34 pm 
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I'd of love to see what my new card does (Sapphire 7970 OC), but i'm getting these two errors

Image

I have updated DirectX (didn't need to) used CCleaner, and my drivers are up to date.

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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 5:02 pm 
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why the fuck doesn't this have a full screen option? and if you adjust the benchmark window's position at all so you can actually see most of what's going on your score goes down, kinda retarded lol


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 5:08 pm 
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In any case:

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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 5:18 pm 
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Interesting note:

"Maximum" actually turns OFF some of the optimization options, such as Occlusion Culling (don't render polygons you can't even see) and LOD (use low-poly models for things in the distance) -- turning either of these options off is pretty damn stupid.

Got an extra 500 or so points on my maximum bench for putting them back on.

As for issues with the benchmark. Beta forums mention all sorts of problems with different things working for various people. I've read everything from reinstalling drivers, to disabling all overclocking, to using catalyst control center to revert graphics card to default settings all working for different people. So can't really help much.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 5:21 pm 
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Yeah, I noticed that too. I'd probably kill the LOD shit because I'm a graphics freak but I'd definitely keep the Occlusion Culling on, as it makes no sense to turn it off if it's rendering shit you can't even see.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 5:25 pm 
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Ketrebu wrote:
As for issues with the benchmark. Beta forums mention all sorts of problems with different things working for various people. I've read everything from reinstalling drivers, to disabling all overclocking, to using catalyst control center to revert graphics card to default settings all working for different people. So can't really help much.


I've never heard of any game being so chock full of issues, let alone a Benchmark..

Only SE...

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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 5:43 pm 
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I tried recording the two benchmark settings and running them side-by-side to see what the difference was. The answer is: not that much really.



Ignore the benchmark scores, because having Fraps running pretty much halves them.

The higher quality setting has a bunch more anti-aliasing (that you might not be able to see easily through YouTube), nicer shadows, and looks kind of blurry sometimes thanks to the depth of field effect. But overall, I don't think most people would notice the difference other than the massive drop in frame rate.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 6:06 pm 
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Ketrebu wrote:
Nah, pretty certain there's people in the LS with better PCs than mine. I bought mine before 1.0 came out, just before the i7 sandybridge was a thing, and I'm still on a 400-series card.

An i7 XXXXk with a 680/690 is gonna blow it out of the water.



You don't say :smug:. I have OC toned down at the moment... now I want to max out and see what the score would be... I ran it on max with Occlusion Culling on.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 6:13 pm 
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So what's the consensus, did the graphics get "better" since alpha? Or is it all in my head and I just got used to it?

I recall everything looking oddly "flat", almost like it was cel-shaded by accident. But now it doesn't bother me so it's either fixed, better, or I stopped caring.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 6:22 pm 
Even Match
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I don't think it's in your head.. I notice a difference too.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 6:37 pm 
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Re-watched the "tour" video, noticed a few things:

- Think I saw a Wind Elemental, except it looked like one of the old FFXI ones (whirlwind with a "core") instead of the FFXIV one (fairy/sprite thing).

- Looks like glowing/animating weapons now do so while they're sheathed. Saw plenty of people with glowing Ifrit weapons on their backs.

- A sprinting animation! Not just a sped-up running animation. Wonder if they finally balanced sprint though. The fact you could have it up 50% of the time and it ran as fast as a Chocobo was a little silly.

- New Ul'dah town music is much better, doesn't look like the town changed much though. Speaking of which, where's Limsa Lominsa?

- Pretty sure I spotted a few "crafter AF" walking around town, like a cook.

- There's a bard at Moraby Drydocks, he actually pulls out a harp and uses it to cast a spell, FFXI style.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 6:41 pm 
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In the controller video when Yoshi casts protect, his char went to active mode before casting... I don't understand why they'd bring that stupid shit back.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 7:48 pm 
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For the medium @ 720p - Score 16100
Code:
FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:2/21/2013 7:28:49 PM
Score:16100
Average Framerate:152.848
Performance:Extremely High
 -Easily capable of running the game on the highest settings.

Screen Size: 1280x720
Graphics Presets: Medium
General
-Improve overall graphic quality. : Disabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Enabled
-Use low-detail models on distant objects to increase performance. (LOD) : Enabled
-Cache LOD data only when necessary. (LOD Streaming) : Enabled
-Smooth edges. (Anti-aliasing) : Disabled
-Increase transparent lighting quality. : Disabled
-Grass Quality : Low
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Enabled
-Display : Personal and Environmental
-Shadow Resolution : Mid: 1024 pixels
-Shadow Cascading : Normal
-Shadow Softening : Low
Texture Detail
-Texture Filtering : Medium
-Anisotropic Filtering : Low
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Disabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display Own
-Screen Space Ambient Occlusion : Off
-Glare : Low
Cinematic Cutscenes
-Enable depth of field. : Disabled

System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
6135.145MB
NVIDIA GeForce GTX 480(VRAM 4048 MB) 9.18.0013.1090

Benchmark results do not provide any guarantee FINAL FANTASY XIV: A Realm Reborn will run on your system.

FINAL FANTASY XIV: A Realm Reborn Official Website http://na.finalfantasyxiv.com
(C) 2010-2013 SQUARE ENIX CO., LTD. All Rights Reserved.

Tweet
http://sqex.to/ffxiv_bench_na #FFXIV Score:16100 1280x720 Medium Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz NVIDIA GeForce GTX 480


For maximum @ 1080p - Score 5879
Code:
FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:2/21/2013 7:36:51 PM
Score:5879
Average Framerate:48.446
Performance:Very High
 -Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

Screen Size: 1920x1080
Graphics Presets: Maximum
General
-Improve overall graphic quality. : Enabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Disabled
-Use low-detail models on distant objects to increase performance. (LOD) : Disabled
-Cache LOD data only when necessary. (LOD Streaming) : Disabled
-Smooth edges. (Anti-aliasing) : Enabled
-Increase transparent lighting quality. : Enabled
-Grass Quality : High
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Disabled
-Display : All
-Shadow Resolution : High: 2048 pixels
-Shadow Cascading : High
-Shadow Softening : High
Texture Detail
-Texture Filtering : High
-Anisotropic Filtering : High
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Enabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display All
-Screen Space Ambient Occlusion : High
-Glare : Normal
Cinematic Cutscenes
-Enable depth of field. : Enabled

System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110408-1631)
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
6135.145MB
NVIDIA GeForce GTX 480(VRAM 4048 MB) 9.18.0013.1090

Benchmark results do not provide any guarantee FINAL FANTASY XIV: A Realm Reborn will run on your system.

FINAL FANTASY XIV: A Realm Reborn Official Website http://na.finalfantasyxiv.com
(C) 2010-2013 SQUARE ENIX CO., LTD. All Rights Reserved.

Tweet
http://sqex.to/ffxiv_bench_na #FFXIV Score:5879 1920x1080 Maximum Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz NVIDIA GeForce GTX 480


I think SLI is working, I haven't checked to make sure. Also, I think games perform better in full screen, hopefully lol

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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 8:06 pm 
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Max 1080P

Quote:
FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:2/21/2013 6:04:44 PM
Score:7336
Average Framerate:63.385
Performance:Extremely High
-Easily capable of running the game on the highest settings.

Screen Size: 1920x1080
Graphics Presets: Maximum
General
-Improve overall graphic quality. : Enabled
-Disable rendering of objects when not visible. (Occlusion Culling) : Disabled
-Use low-detail models on distant objects to increase performance. (LOD) : Disabled
-Cache LOD data only when necessary. (LOD Streaming) : Disabled
-Smooth edges. (Anti-aliasing) : Enabled
-Increase transparent lighting quality. : Enabled
-Grass Quality : High
Shadows
-Use low-detail models on shadows to increase performance. (LOD) : Disabled
-Display : All
-Shadow Resolution : High: 2048 pixels
-Shadow Cascading : High
-Shadow Softening : High
Texture Detail
-Texture Filtering : High
-Anisotropic Filtering : High
Effects
-Naturally darken the edges of the screen. (Limb Darkening) : Enabled
-Blur the graphics around an object in motion. (Radial Blur) : Enabled
-Effects While in Motion : Display All
-Screen Space Ambient Occlusion : High
-Glare : Normal
Cinematic Cutscenes
-Enable depth of field. : Enabled

System:
Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
8103.496MB
NVIDIA GeForce GTX 680(VRAM 3736 MB) 9.18.0013.1061

Benchmark results do not provide any guarantee FINAL FANTASY XIV: A Realm Reborn will run on your system.

FINAL FANTASY XIV: A Realm Reborn Official Website http://na.finalfantasyxiv.com
(C) 2010-2013 SQUARE ENIX CO., LTD. All Rights Reserved.

Tweet
http://sqex.to/ffxiv_bench_na #FFXIV Score:7336 1920x1080 Maximum Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz NVIDIA GeForce GTX 680


Ketrebu wrote:
So what's the consensus, did the graphics get "better" since alpha? Or is it all in my head and I just got used to it?

I recall everything looking oddly "flat", almost like it was cel-shaded by accident. But now it doesn't bother me so it's either fixed, better, or I stopped caring.


I also thought everything looked flat and cel -shaded in Alpha. I feel the same way, i don't really notice that anymore. They must have changed something.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 8:38 pm 
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The environments look better/not as pixalated but the shading on the actual characters looks extremely off to me still. Like they're 10xs brighter than the lightning of everything surrounding them so that they look constantly washed out. At the beginning of one of the videos where it shows the character sitting while time transitions from day to dark but the character's own shadows don't darken equally to his environment.

I guess it's something I gotta get used to as it probably wont change at this point but it's hard lol. They need more shadows on them or something. Even the dragoon armor looks slimey not shiney.

As for my benchmark score it's artificially high for max settings since I don't have 1080 res. But I have to say it looked really impressive and I hope whatever settings it used I can default in the full game.


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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 9:07 pm 
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So excited, the videos look great. Ash's laptop won't run it that well, but it will run. 2256 on Med 1080P.

i7 920 and HD5870
Max 1080P - 4714
Med 1080P - 7781

Thinking a new card would help, guess it has been a few years.

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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 9:35 pm 
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Murph wrote:
So excited, the videos look great. Ash's laptop won't run it that well, but it will run. 2256 on Med 1080P.

i7 920 and HD5870
Max 1080P - 4714
Med 1080P - 7781

Thinking a new card would help, guess it has been a few years.


You will be able to run it fine, in Alpha there was some stupid settings that were demanding on the graphics card, and turning them off was almost no difference at all for a good FPS boost.

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 Post subject: Re: Producer Letter Live V
PostPosted: Thu Feb 21, 2013 9:44 pm 
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Really excited, just the idea of a more fluid interface and overall game is something i've been dying for, the other changes to the battle system make me giddy like a schoolgirl.

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