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 Post subject: Materia Changes
PostPosted: Fri Jun 14, 2013 5:09 am 
Crumpet
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Read this: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=d3223d6b67c1fe5c1cb03fc1b248a963d6e53673

Basically, lots of materia is now obsolete and simplified. If your armor has any of the obsolete materia listed on it, it'll have been converted to "Cracked Materia".

You can trade the armor in and have it converted to "special currency" to compensate. Or you can have the cracked materia converted to other materia of your choosing. If you have any of the cracked materia in your inventory, it can also be traded in and swapped for new materia.

If you surrender your materia armor for "special currency". The special currency can be used to buy primal/dungeon loot, including Darklight gear. No prices are given.

In addition, the melding process is now different:

Different items now have a number of materia "slots". Each slot is a 100% melding chance. So an item with 3 slots can have 3 materia attached to it at 100% chance to succeed.

Also, very importantly, failing a meld now only destroys the new piece of materia you were trying to attach, not the gear piece or any of the materia already attached to it.


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 Post subject: Re: Materia Changes
PostPosted: Fri Jun 14, 2013 6:11 am 
Honey Muffin
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Quote:
Also, very importantly, failing a meld now only destroys the new piece of materia you were trying to attach, not the gear piece or any of the materia already attached to it.


Hmm... But wasn't destroying the gear half of the point? To stimulate the economy into purchasing or replacing high end gear and making multimelded items more rare/risky?
With the sounds of it, people won't be blowing through gear to create materia at the same rate they were in 1.0, as well as not destroying gear while attempting to meld. I wonder how this will balance out for the economy.
I also wonder as a trade-off, how rare the better materia will be now.

Overall, I really like a lot of the changes, really streamlines things quite a bit.
I'm really glad they're allowing us to exchange all of our existing materia (even affixed ones) for any other variety we wish. This is especially useful as the class/job stats have changed. So for instance, a melee no longer has any need for piety gear, but many of us probably had some previously expensive gear with piety materia on it. Which in ARR would have rendered that high end gear worthless if not for this trade-in system.
Exchanging powerful melded gear for darklight and such seems a bit much though. The people who had that gear on hand aren't exactly the crowd that really needed that kind of freebie thrown at them. :lol: oh well.


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 Post subject: Re: Materia Changes
PostPosted: Fri Jun 14, 2013 8:15 am 
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I'm glad to hear that the armor isn't lost... That being said, these two statements seem contradictory. Is the chance to meld materia 100%, or not?

Quote:
Each slot is a 100% melding chance. So an item with 3 slots can have 3 materia attached to it at 100% chance to succeed.

Also, very importantly, failing a meld now only destroys the new piece of materia you were trying to attach, not the gear piece or any of the materia already attached to it.

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 Post subject: Re: Materia Changes
PostPosted: Fri Jun 14, 2013 8:19 am 
Crumpet
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It's 100% until all the slots are filled. You can continue to put Materia in past the slot limit, but the chance of a successful meld is more like 10%.


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 Post subject: Re: Materia Changes
PostPosted: Fri Jun 14, 2013 8:29 am 
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They mentioned last night they've removed hamlet stuff from relic quests, now they've made the double meld part easier too with these materia changes, maybe just dungeon runs and primals now for relics since everyone surely got the item from grand companies lol


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 Post subject: Re: Materia Changes
PostPosted: Fri Jun 14, 2013 9:48 am 
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Nice. Thanks, ket

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 Post subject: Re: Materia Changes
PostPosted: Fri Jun 14, 2013 2:56 pm 
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I absolutely love this change lol. I did not like the previous system where you lost everything during a failed dual meld. So many millions were lost due to that.

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