Speculation time since I'm bored.
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• Changes will be made to the way equipment is bound.
I wasn't aware of anything wrong with gear binding. Right now the gear gets bound to you once you earn exp (even if that exp is 0) -- so basically it happens when a mob dies. Is there a problem with that? Or are they referring the actual binding of gear in general. Who knows.
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• Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
More Amdapor Keep servers finally. Though I still reckon the instance servers shouldn't be dedicated to specific zones, because that's stupid. I'd rather have an extra 15-30 seconds on the queue time while a free instance server loads the zone, than be stuck waiting an hour because too many people want the same instance.
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• The difficulty for level 50 dungeons will be adjusted.
• The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
This sounds like they're going to make Wanderer's Palace give as many Philosophy/Mythology stones as Amdapor Keep, and probably adjust the difficulty so they're similar, so people don't all pile on the easier/quicker one.
The wording also seems to imply that it will overall increase, so I think they'll bump up the total on Amdapor Keep and Wanderer's Palace and leave Castrum Meridianum and The Praetorium with less. Keep people from speed running the "story" zones.
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• Implementation of a population cap for each field.
Odin/Behemoth "Fix". Prevent the entire server teleporting into the zone at once. Sucks but it at least stops the server/zone crashing, so I approve as a temporary fix.
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• Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.
Sell your Fleece now.
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• The amount of experience points that can be acquired on botanist and miner, as well the experience points that can be acquired from their fieldcraft leves, will be increased.
GG gatherers. Congrats people who didn't level them yet.
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• User interface elements related to materia and target information will be adjusted.
Not sure why these are lumped together because they seem separate, so they're probably both minor. Maybe they're going to make it easier to see what the item stat caps are? That seems kind of unnecessary though.
Target information is likely referring to the party frame status bar debuffs. I recall people talking about this. Basically, there are some debuffs that have "low priority" and don't force themselves into the "visible 5" so you can easily tell your party members have it. I think "Disease" is one, might be some more.
Oh they might also be fixing the Focus Target bar so you can actually read the ability a mob is using.
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In addition to the above adjustments we will also be fixing a number of bugs.
Bugs and stuff. Could be anything. Usually random text errors. Bets on them finally fixing "The Howing Eye (Hard)"?