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 Post subject: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 7:24 am 
Crumpet
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http://forum.square-enix.com/ffxiv/threads/113486

Naoki Yoshida wrote:
Maintenance and Changes to the Binding Coil of Bahamut - Turn 5

FFXIV: ARR Producer and Director Yoshi-P here.

We're going to make a few adjustments to Turn 5 of the Binding Coil of Bahamut in today's maintenance, and so I'd like to take a moment to go over the details with you all.

But first, I have another important announcement to make. On October 26, 2013 (PDT), a group of daring adventurers on Excalibur has managed to clear all five turns of the Binding Coil!

This is a world-first, and we couldn't be more excited for you. Congratulations on a job well done!!!

Now then, let's take a look at the changes being made to Turn 5.

    • Adjustments to Twintania

    Turn 5 has been closed several times due to critical bugs, and we've received a great deal of questions and feedback regarding this instance. We have a great deal of respect for our players who continue to take on this incredibly difficult battle.

    The Binding Coil of Bahamut is the first endgame encounter we've had the opportunity to create for FFXIV: ARR. It has taught us a great deal about how to go about creating more exciting challenges in the future.

    Because we've received so much feedback regarding this encounter, I've decided to make this announcement regarding fixes and adjustments to Twintania. Please also bear in mind that in order to implement these changes, we will be having maintenance today from 11:00 p.m. (PDT) / 6:00 (GMT) until 2:00 a.m. (PDT) / 9:00 (GMT).

    1. Twintania Phase 2: Hygieia

    In the second phase where players must engage the Hygieia, we have received a number of reports that when these enemies are defeated immediately after spawning, or are stunned at the moment they are defeated, on rare occasions these enemies would continue to persist with 0 HP. After a thorough investigation, we've discovered this was a critical bug from release that occurs when stunning an enemy that readies an action just as it's being defeated. You'll be happy to know that this bug has been fixed. I apologize for any trouble this may have caused.

    2. Status Effects and Twintania's Firestorm

    We've also received a great deal of feedback regarding Firestorm and the effect of status ailments on Firestorm.

    Players caught within Firestorm will be immobilized and take damage over time. If they are unable to break out of the firestorm within a certain amount of time, they will be incapacitated. However, players who are caught within Firestorm will not be targeted by enemies. There have been many questions regarding this on the English forums and several videos as well, but the effects of Firestorm have both advantages and disadvantages, and it would not be considered an exploit to take advantage of the effects of Firestorm.

    Having said that, the fact that status ailments are effective against Firestorm essentially takes away its disadvantages, which ultimately upsets the balance of this encounter. As we make overall adjustments to the difficulty of this encounter, this aspect of Firestorm will be changed along with Twister, as I'll explain in the next section.

    3. Twintania's Twister

    A number of players have asked if the mechanics of Twister are random, but as we have answered previously, this is not a random attack. That said, we believe the timing of this attack to be too unforgiving. Although we will be changing Firestorm, making it more difficult to handle, adjustments will be made to Twister so that the timing required to survive this attack is not quite so severe.

I apologize again for the sudden maintenance, but we feel these balance adjustments need to be made as quickly as possible.

We've learned a great deal creating the Binding Coil of Bahamut, and in the years to come, we will put this newfound knowledge to great use as we create more exciting encounters for our players.

We look forward to your continued support of FINAL FANTASY XIV: A Realm Reborn.

BG are Pride of West :-P


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 7:39 am 
Even Match
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omg BG Epeen explosion

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 8:01 am 
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I'm assuming this means no more sleeping conflag

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 8:05 am 
Crumpet
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Yeah sorry, TL;DR:

- Snakes don't glitch anymore.
- Can't sleep Conflag anymore.
- Twister timing being made more lenient.


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 8:05 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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Yup. Good thing harm couldn't handle sleeping them in the first place. I do like that they're acknowledging having the tank in conflagration is legit.


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 8:15 am 
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So.... BG wins and they make twisters a little easier, hahahahahahahahahahahahahahahah!

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 8:28 am 
Even Match
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Rushal wrote:
So.... BG wins and they make twisters a little easier, hahahahahahahahahahahahahahahah!



This was my first thought too lol


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 8:40 am 
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Krellis wrote:
Rushal wrote:
So.... BG wins and they make twisters a little easier, hahahahahahahahahahahahahahahah!



This was my first thought too lol



Hold me.

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 8:50 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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Of course, they'll be the only ones with bragging rights of winning versus hard twisters


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 9:05 am 
Even Match
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http://www.reddit.com/r/ffxiv/comments/ ... acy_ffxiv/

Looks like the twister nerf is pretty big.


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 9:11 am 
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True. I just want to get new gear! They can have their bragging rights, they earned it.

Yeah Krel... Way more forgiving lol. They just run in a circle and dodge every one. Lets kirr it tonight? ;b

And is it just me or is it annoying as shit when they're yelling kill it... Like nah, let me go run into this wall of fire instead....

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Last edited by Rushal on Wed Oct 30, 2013 9:20 am, edited 1 time in total.

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 9:17 am 
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Ya tonight!!

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 9:57 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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Definitely going to start yelling to kill it whenever I party with rush now.


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 10:04 am 
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Damn it Corwin. You do that and I will eat keyed down 24/7 instead of 23/7!!

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 10:18 am 
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Rushal wrote:
Damn it Corwin. You do that and I will eat keyed down 24/7 instead of 23/7!!

and only Sun Chips, from that bio-degradable noise bag.

More importantly does anybody know of where to read up on how to set up those noises for virus?

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 10:25 am 
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Part of ffxiv-app though the new download on their page doesn't seem to be working right lol

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 10:27 am 
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Rushal wrote:
Part of ffxiv-app though the new download on their page doesn't seem to be working right lol

Well that's very unlike Square I'm sure they will have it fixed soon.

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Wed Oct 30, 2013 10:30 am 
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True. I remember the windower in Xi and XIV getting shit on by SE... Made no sense.

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Fri Nov 01, 2013 8:34 am 
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This is good news. So now Rush's team can beat Coil Turn 5 right? Server First? If you guys need me in voice chat as moral support let me know. IM HERE FOR YOU CORWIN!

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Fri Nov 01, 2013 9:10 am 
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It's totally Corwins' team, Yarr. Thanks for the thought though, lol.

We definitely need your sexy voice for moral support too. It would make Corwin happy beyond belief!

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Fri Nov 01, 2013 10:01 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
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That is definitely true.

Unfortunately someone on Hyperion already beat it.


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Fri Nov 01, 2013 10:05 am 
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DoW?

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Fri Nov 01, 2013 10:19 am 
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That was my first thought, but not showing in their achievements, so who knows.


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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Fri Nov 01, 2013 10:40 am 
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Team Whatever is gonna beat Turn 5 first.

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 Post subject: Re: Changes to the Binding Coil of Bahamut - Turn 5
PostPosted: Fri Nov 01, 2013 10:44 am 
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Whisp wrote:
Team Whatever is gonna beat Turn 5 first.


Don't you have to beat turn 4 first? Might want to actually give it a few attempts soon \:D/


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