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 Post subject: 2.1 Dungeons
PostPosted: Wed Nov 27, 2013 6:06 am 
Crumpet
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http://na.finalfantasyxiv.com/lodestone ... 62ed30e196

Reminder: These are your Amdapor Keep / Wanderer's Palace equivalents and have similar difficulty, they aren't new higher level dungeons. These are extra places to farm your Myth instead of doing the same dungeon 8 times per week.

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Pharos Sirius

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Off the shores of the Isles of Umbra, the sea is rife with hidden reefs and rocks, leading many a ship to a watery demise below her undulating waves. So it was that a lighthouse was constructed at the end of the Sixth Astral Era. For a time this structure would serve seafarers well, ensuring safe passage through the Navigator's waters. Fueled by an aether generator designed by Naldiq & Vymelli's, Pharos Sirius was the guiding light of Limsa.

The Calamity, however, would change everything. The lighthouse was destroyed in the wake of Bahamut's onslaught, and the surrounding area's aether would soon give way to a formation of corrupted crystal. While efforts to rebuild the lighthouse were impeded by these crystals, the peoples of Limsa would soon face a threat much more sinister.

Thought to be long since purged from La Noscea's shores, a siren has returned to the Isles of Umbra, making Pharos Sirius her nesting ground. Rumors are now made manifest as a supernatural infestation continues to spread across the isles. Once a shining beacon of hope for Lominsans, Pharos Sirius is now the dark dominion of the siren and her legion of undead minions.

Class Level Requirement: Level 50 Disciple of War or Magic
Item Level Requirement: Average item level 48 or above
Party Size: Four players
Time Limit: 90 minutes
Quest Name: Sirius Business
Quest Requirements: Players must first clear the Praetorium

* Starting with patch 2.1, players can view the average level of their equipment via the Character interface.

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Copperbell Mines (Hard)

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Thanks to the valiant efforts of Eorzea's adventurers, the horrific hecatoncheires were purged from Copperbell Mines. Amajina & Sons Mineral Concern would waste no time in resuming efforts to expand the mines donward in an attempt to tap yet-undiscovered veins of valuable metal.
The dark depths of Copperbell Mines would reveal not precious ore, however, but a faction of the hecatoncheires clan yet to be expelled from the mines. Adventurers the realm over must band together once more to rid Copperbell Mines of these brutish barbarians once and for all.

Haukke Manor (Hard)

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Horribly disfigured during the Calamity, Lady Amandine signed away her soul to reclaim her lost beauty.
Surrendering herself to creatures beyond the void, the lady would never again be seen beyond the walls of Haukke Manor.
Rumor has it the lady has been laid to rest by a band of adventurers, and the Wood Wailers have dispatched an elite unit of soldiers to investigate. Though determined to uncover the truth and expel any beasts who dare call Haukke Manor home, none have returned from its tainted grounds. Now, the Wailers make plans to send a second squad to infiltrate the voidsent villa.

Level Requirement: Level 50 Disciple of War or Magic
Item Level Requirement: Average item level 48 or above
Party Size: Four players
Time Limit: 90 minutes
Quest Name: Out of Sight, Out of Mine / Maniac Manor
Quest Requirement: Players must first clear the Praetorium.

* Starting with patch 2.1, players can view the average level of their equipment via the Character interface.

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Rewards

Fight your way through the lighthouse and obtain spoils from enemies and treasure chests!

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* Development screenshot—subject to change.


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 Post subject: Re: 2.1 Dungeons
PostPosted: Wed Nov 27, 2013 7:58 am 
Incredibly Tough!
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Yay happy Siren got more love than that stupid part of the main story quest lol, though it annoys me they don't refer to her as a primal.

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 Post subject: Re: 2.1 Dungeons
PostPosted: Wed Nov 27, 2013 9:21 am 
Easy Prey
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Maybe we'll find her crystal at the end of the lighthouse dungeon?


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 Post subject: Re: 2.1 Dungeons
PostPosted: Wed Nov 27, 2013 7:26 pm 
The Original Dark Knight™
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Some odd looking armor, haha. Dungeons look fun though.


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