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 Post subject: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 5:18 am 
Crumpet
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10 minutes long!



There's a tooooon of good looking stuff in here. It's only a shame it's taken them so long to get this done.

EDIT: They've made a whole mini-site for this patch it seems, here: http://na.finalfantasyxiv.com/pr/specia ... lm_Awoken/


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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 6:08 am 
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Guesses and/or notes, based on the few short clips in the video. Not necessarily in order:

Ifrit Extreme:

- Tons of nails to down.
- Lots of Ifrit Cyclones at the same time.
- Small and difficult to reach safe spots for Radiant Plumes.

Garuda Extreme:

- Adds much stronger, possibly up most of the fight.
- Nowhere safe to stand during tornadoes, party needs to keep moving the whole time.

Titan Extreme:

- Titan-Egis.
- Multiple rock jails at once.
- Mountain Buster looks like it hits almost the whole arena.
- Bombs/8-way landslide/plumes all-at-the-same-time madness.
- Some kind of large stomp move that knocks everyone off the arena if it's not stopped in time.

Ultima Weapon:

- I loved this fight in the story, looking forward to the new hard mode.

Crystal Tower:

- Sounds like just the first "floor" (Labyrinth of the Ancients)
- The 3 party groups split up for certain encounters, join together for main bosses.
- FF III boss music.
- A way to fight Behemoth with a small group and not just insane amounts of lag.

Thornmarch (Return of the King!)

- I have no idea what's going on here!
- This fight looks absolutely crazy now.

Pharos Sirius:

- Looks nice.
- Siren. Also huge close up cleavage.
- Watch out for floor crawling zombie things.

Haukke Manor (Hard):

- New lighting makes the place look pretty awesome.
- Original 1.0 dungeon music.
- Completely different instance, different route/layout, different mobs and bosses.

Treasure Hunt:

- Reminds me of FF9 choco hot & cold (minus the chocobo), you get a small piece of a map of a random location and have to figure out where exactly it is.
- It would have been cool if they actually did it like FF9. Make you do it on a chocobo, and instead of a map give you an oddly angled screenshot to find.

Duty Roulette:

- The rewards will determine if this is good or not.
- Reward includes Tomestones.
- Looks like you get a bonus reward (e.g. +10%) for queuing as a Tank, perhaps as a Healer too.
- Apparently there are 4 "courses" (low level, high level, story dungeons, etc) and you can do each one once per day.
- Duty text sounds like the higher level you are above the dungeon the bigger your reward is.
- The duty text also makes it sound like your reward is higher for beating it, meaning you get rewarded even if your story noobs suck and you don't win? Makes sense if you can only do it once per day.

PvP:

- Hard to discern anything from the clip. We saw this in beta anyway.
- I wonder if the vanity system will be allowed in PvP. I believe many games disable vanity for PvP so you can't hide what your real gear is. But that clip of the one team all in white armor made me think it'd be pretty fun to have a PvP team that used the vanity system to dress up for fights. Always in bikinis, always in reindeer suits, always wear chocobo masks, always in pink, etc. Could become pretty notorious among the PvP scene this way. Be the equivalent of always turning up for your PvP fights like this:



Housing:

- Nothing we haven't seen.
- Still think Limsa's looks best.

Expanded story stuff:

- I didn't expect them to bother continuing the storyline until an expansion pack came along, neat.
- As long as you take out the majority of the damn quest filler, the 1-50 story missions were pretty good.
- Since these missions would all be level 50 now, I assume they won't bother with exp-quest filler; nobody needs exp.

Other:

- Hildibrand! I imagine anybody watching this trailer who didn't play 1.0 is confused as hell at this.
- Aesthetician looks kinda fruity.
- "Beast Tribe Quests" look kinda eh, although they do have a few new things like riding mobs.


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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 7:59 am 
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This picture was also found, it's only on the Japanese version of the mini-site (probably didn't want to translate the text -- except it's in English, duh).



Looks like there's a hell of a lot more PvP-unique abilities than originally thought.

Reddit:

Quote:
Too small to read properly but I think it's:

Full swing. Instant cast, 300s CD. 150 Potency, 30 Potency DoT over 15s.
Additional Effect: Increase damage received by target for 15% for 15s.
Lv1. Lowers the CD to 180s.
Lv2. Increase the effect time to 25s
Lv3. Increase the effect to 20%
Usable by GLD MRD PLD WAR


It actually kind of looks like you have to use PvP specific versions of abilities while playing PvP? This is probably how they intend to balance it.


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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 8:38 am 
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Holy shit!!!! That video! i'm going to watch it 10 more times. I got goosebumps at so many different parts. So much content.

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 9:38 am 
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Rush, lend me 3 million $$ so I can buy a new house.

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 11:03 am 
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Is it sad I got the most excited about the Moogle song and hearing Klu serenade us with it over mumble again?? lol

I am very curious about the pvp abilities which is actually a pretty brilliant way to balance pve and pvp. If you don't share skills then there really is no issue. The gear is pretty cool looking. I do hope they allow vanity stuff.

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 11:12 am 
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I got so excited when I heard that song in the preview. I can't wait!!

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 1:08 pm 
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Athel wrote:
Is it sad I got the most excited about the Moogle song and hearing Klu serenade us with it over mumble again?? lol




I was nervous that they wouldn't use the same song. If they didnt I would have put Klu on suicide watch.

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 1:41 pm 
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lol yarr

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 2:03 pm 
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nothing really to complain about. looks cool... i guess the font is kinda lame.

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 2:31 pm 
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tehkei wrote:
i guess the font is kinda lame.


lol

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 3:04 pm 
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Wow this looks awesome! pretty excited that there is a random DF with extra rewards like in WOW it will make doing low lvl dungeon's faster I am all for it, also I have a pretty good feeling that they might bring back the ark angels in ffxi I mean they have a dark version of Hydaelyn the mother crystal safe to say yeah..and fuck extremes are going to be fun! maybe except titan the arena looks smaller and shit.

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 3:23 pm 
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Sure Klu and yeah Crux the arena is smaller in extreme mode.

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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Fri Dec 06, 2013 4:41 pm 
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Everyone is glossing over the best news: HILDEBRAND RETURNS!


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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Sat Dec 14, 2013 4:28 am 
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Ket's looking forward to more of this music irl:



Seriously though, I fucking loved the chaos in that fight and the music fit so perfectly with it all; weaving in and out of all that shit going on while epic music plays along in the background is just awesome.


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 Post subject: Re: Patch 2.1 Trailer - A Realm Awoken
PostPosted: Sat Dec 14, 2013 8:55 am 
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Yah, that's good music.

Fucker drops airships down on the arena (two at a time in hard mode). He's awesome.

Can't wait!

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