SE just posted this on their forum:
Quote:
For patch 2.28, in addition to adding a nice advantage that will take your equipment durability beyond 100% when performing repairs as a Disciples of the Hand class, we’ll also be making it so that as long as you fulfill the criteria to perform repairs, you can do so without changing your class!
For those not keeping track: As of next patch, if you use Dark Matter to repair gear instead of an NPC, the durability will increase to 200% instead of 100%. And the above states you can also now do it without changing classes.
Thoughts:
- Hopefully this includes a "Repair All" button too.
- I wonder if repairing another person's gear will ever become a thing again. Back in Alpha/Beta there was actually a Repair button when you examined another person; it disappeared.
- Does this mean we can fully repair gear inside dungeons/instances now?
- Dark Matter just became useful again? I still have like 6-7 stacks of Grade 5 from 1.0 on a retainer.
- A piece of iLvl 80/90/100+ gear costs about 200 gil to fully repair from 0 durability. That makes a full repair bill around 2400 gil.
- Grade 5 dark matter costs 80 gil each. It makes repairing high-end gear significantly cheaper than NPC: About 960 gil. Plus it'll be repaired to 200% durability so you'll only have to do it half as often. That makes it an "effective" cost of 480 gil.
- Overall repair cost saving if you have your crafting classes levelled: 480 gil vs 2400 gil = 80% saving.
- Because you can't use half a Dark Matter, the above only applies if you wait for your gear to be completely broken before you repair it. Realistically you'll likely wait until you get the warning at 10%. So the saving on average might be closer to 78%.