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 Post subject: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 8:27 am 
Crumpet
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http://na.finalfantasyxiv.com/lodestone ... 71a48adb5a

Will update with neat stuff that we didn't already know about soon.


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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 8:45 am 
Crumpet
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Quote:
Players can now display their target's remaining HP as a percentage on the target bar and focus target bar.

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Quote:
Certain mounts can now use special actions.

Players can confirm the actions usable by a mount from the Mount Guide window.

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Balance:
Quote:
Paladin

The effects of Sword Oath will not be lost upon incapacitation.
The effects of Shield Oath will not be lost upon incapacitation.

Warrior

The effects of Defiance will not be lost upon incapacititation.

White Mage

Presence of Mind Recast time has been reduced from 300 to 150 seconds.
Duration has been increased from 10 to 15 seconds.

Thaumaturge

Fire Potency has been increased from 150 to 170.
Blizzard Potency has been increased from 150 to 170.
Fire III Potency has been increased from 220 to 240.
Blizzard III Potency has been increased from 220 to 240.

Black Mage

Apocatastasis The effect has been changed to reduce a party member's magic vulnerability by 20%.
Recast time has been increased from 120 to 180 seconds.
Manawall Effect duration has been reduced from 60 to 20 seconds.

Arcanist

Bio II MP cost has been reduced.

Summoner

Aerial Slash Casting time has been reduced from 3 to 0 seconds, making the cast instant.
Flaming Crush Potency has been increased from 105 to 110.
Crimson Cyclone Potency has been increased from 105 to 110.

Lots of roulette adjustments.

Dungeons give more myth tomes, less soldiery tomes, but roulette gives larger tome bonuses. CT now gives 200 myth. Expert Roulette is now compromised of the three new dungeons. The existing "expert" dungeons are now part of the High Level roulette.

Leaving a roulette within the first 10 minutes will give a queue penalty, even if you queued as a group.

All daggers and knifes seem to have been renamed to swords. Likely due to upcoming Rogue.

CT2's party requirement is 1 Tank, 5 DPS, 2 Healers.

Dyable AF. Glamours, Ho!

Quote:
The following items can now be dyed:

Gallant Coronet / Gallant Surcoat / Gallant Cuisses / Gallant Gauntlets / Gallant Sollerets / Temple Circlet / Temple Cyclas / Temple Gaskins / Temple Gloves / Temple Boots / Fighter's Burgeonet / Fighter's Cuirass / Fighter's Breeches / Fighter's Gauntlets / Fighter's Jackboots / Drachen Armet / Drachen Mail / Drachen Breeches / Drachen Gauntlets / Drachen Greaves / Choral Chapeau / Choral Shirt / Choral Tights / Choral Ringbands / Choral Sandals / Healer's Circlet / Healer's Robe / Healer's Culottes / Healer's Gloves / Healer's Boots / Wizard's Petasos / Wizard's Coat / Wizard's Tonban / Wizard's Gloves / Wizard's Crakows / Evoker's Horn / Evoker's Doublet / Evoker's Waistclout / Evoker's Ringbands / Evoker's Thighboots / Scholar's Mortarboard / Scholar's Gown / Scholar's Culottes / Scholar's Gloves / Scholar's Boots

By completing the quest "Simply to Dye For," players can speak with Kakalan in Mor Dhona at Revenant's Toll (X:22 Y:5) to exchange artifact armor, along with the appropriate augmentation item, for augmented artifact armor. Unlike regular relic armor, augmented artifact armor can be dyed any color of your choice.

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Quote:
New minions have been added:

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Quote:
The number of items displayed at once in your personal and retainer inventories has been increased (Windows®/Playstation®4).

The option to expand your inventory display can be found under Inventory Settings on the Character tab under Control Settings in the Character Configuration interface.

Quote:
Players can now enjoy mini-games in inn rooms using the Toy Chest.

Upon completing the side story quest A case of Indecency, players will unlock the Parley mini-game.


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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 9:53 am 
DL Hughley
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Mob HP% being visible is huge. I want the baby succubus minion.

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 10:26 am 
Incredibly Tough!
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Boooo...no more leaving the lost city roulette! That's super nickelbacky poopsnakes. I like the percentage hp thing. I don't care about dying af. I think the squirrel is super cute and he has azreall's nut omg!

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 10:35 am 
Easy Prey
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WTF!!! lmao

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 11:25 am 
DL Hughley
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Succubus minion is like Nopple, but taller.

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 11:36 am 
Incredibly Tough!
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Location: In the pit with the basket of lotions.
DeadLegend wrote:
Succubus minion is like Nopple, but taller.

This is actually true. Her hair is a bit longer and blacker though, too.

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 12:49 pm 
Meat Miq'abob
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Iolanthe wrote:
Boooo...no more leaving the lost city roulette! That's super nickelbacky poopsnakes. I like the percentage hp thing. I don't care about dying af. I think the squirrel is super cute and he has azreall's nut omg!



:-({|=

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Fri Jul 04, 2014 6:13 pm 
Honey Muffin
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it looks like a chinchilla, i hope it's not too hard to get


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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Sat Jul 05, 2014 9:56 am 
Meat Miq'abob
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saving this for later.
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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Sat Jul 05, 2014 3:40 pm 
Decent Challenge
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Quote:
All daggers and knifes seem to have been renamed to swords. Likely due to upcoming Rogue.


Sneaky way of fixing those old questions of what to do with pld/mrd daggers. I like it.

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Sun Jul 06, 2014 2:30 am 
Posts way too much
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Hah, interesting. guess that's that. Still really wish they'd just ease up on the weapon type restrictions, though. No Kraken Clubs, trick staves, valentine's wands, or whatever, makes me sad.

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 Post subject: Re: Patch 2.3 Preliminary Patch Notes
PostPosted: Mon Jul 07, 2014 10:59 am 
Honey Muffin
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yeah i agree rid. they should have gotten rid of classes when they had a chance, it just makes the game really confusing to play as a newcomer. we already have soul crystals that you must equip to become a job, why not have just used that? that would have still made the different jobs interchangable by means of equippimg something as well as opened up the possibility to have multiple weapon types. yoshi did say hes looking into a new mechanic for the first expansion pack, i really hope its something along these lines.


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