It is currently Thu Mar 28, 2024 9:25 am View unanswered posts | View active topics |


Board index » Final Fantasy XIV » Updates & News


Post new topic Reply to topic  [ 13 posts ] 
Author Message
 Post subject: 2.4 Preliminary Patch Notes
PostPosted: Fri Oct 24, 2014 10:17 am 
DL Hughley
User avatar

Joined: Sat Mar 26, 2005 11:47 am
Posts: 3129
Location: Far From Home
http://na.finalfantasyxiv.com/lodestone ... c3e441d852

Note: There are spoilers in the item lists.

Help, Ket. I don't know how you do the thing where you quote it and it looks just like the actual page full of information! lol

_________________
Image
Some stories can't be told with words, some legends are meant to die


Last edited by DeadLegend on Fri Oct 24, 2014 11:38 am, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Fri Oct 24, 2014 10:51 am 
Decent Challenge
Decent Challenge
User avatar

Joined: Wed Aug 11, 2004 12:52 am
Posts: 583
Location: NY
He types it all out. He's Ket.

_________________
Image


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Fri Oct 24, 2014 11:15 am 
DL Hughley
User avatar

Joined: Sat Mar 26, 2005 11:47 am
Posts: 3129
Location: Far From Home
Some bits:

* Rogue and Ninja are Dex based melee. Rogue has a move called Dancing Edge that lowers slashing resistance and does not stack with Storm's Eye.

* Enmity granted by Flash has been increased. Circle of Scorn now generates increased enmity.

* Storm's Eye debuff increased by five seconds

* Jump animation lock shortened. Spineshatter dive recast shortened from 90 seconds to 60, animation lock shortened. Dragonfire Dive recast shortened from 180 seconds to 120 seconds, animation lock shortened.

* Snowcloak dungeon appears to be unlocked with story advancement.

* Final coil is in NORTHERN Thanalan

* Syrcus Tower loot lockout has been abolished

* Shiva Extreme is i95 minimum entry

* Current expert dungeons will now be part of hard roulette, new dungeons are expert.

* All dungeons currently in hard and expert roulette will enforce item level sync to i110.

* Players who select "Withdraw" from the duty confirmation window or allow the window to time out three times in one day will be temporarily locked out of DF

* Striking Tree echo

* Pets are no longer affected by damage dealing floor areas

* New master craft books, new recipes in old master craft books. New secondary tools and gear for gathering and crafting, which are crafted from new book recipes.

* Weathered Soldiery gear can be obtained with Hunt seals. Body/Legs 660, small parts 400, accessories/belts 300. Myth gear can no longer be obtained with hunt seals.

* A ton of low level gear and current high level monk gear (Gloam, allagan, high allagan) have been made Rogue/Nin equippable and DEX has been added to them. If your monk is geared, your nin is geared. Grats.

* Allagan armor can be traded to GC in expert delivery.

* A fuckton of gear can now be desynthesized. Allagan, myth, extreme accessories, etc

* Items have been added to reset specific desynth skills by class to 1.

* New unspoiled mining deposit in Southern Thanalan (Platinum ore), new unspoiled tree in Middle La Noscea (Ebony log)

*Required gathering for fragrant logs, umbral rocks, and tier 3 soil has been lowered from 370 to 353.

* Some cool new fishing stuff. Certain fish which only apear after five of their natural predator have been caught, certain fish which only appear in weather combos (Rain directly after sun for example)

* There are only two Final Coil map achievements, meaning two of the turns will likely just be boss faceoffs (as expected)

* New field exploration ventures.

* "Retainer Fantasia" can be found on new ventures and rarely on quick ventures

* The chat log can now be hidden and unhidden on demand, allowing a wider view of combat action and a new place to stick your hud elements.

* Main hand and off hand items now dyeable? They appear as a new option in the dye window menu.

* ROG and NIN official abbreviations

* Shiva drops i110 weapons and i120 bracelets

*Final Coil weapon drops are i135, and they are called...Dreadwyrm

* Accordingly, Final Coil armor drops are i130.

* "Ironworks" gear appears in regular and augmented forms at i120 and i130

* Allagan, primal, and weathered weapon varieties have been added for rog/nin

* New crafted gear appears to be i110. Kirimu, platinum, arachne, wootz, etc

* New dyes. Pastel, dark, and metallic varieties of every color group.

* "Rowena's Token (Poetics)"

* New crafted forager gear uses mastercraft demi.

* The only Dreadwyrm armor sets named are the usual Striking, Maiming, Fending, Healing, Aiming, and Casting. So it stands to reason this Monk set will also be shared with Ninja, however, in the picture you can see the cloth tabard on the monk and nin sets are different colors.

Fucking spear looks like an axe. lol


Attachments:
File comment: A Dreadwyrm armor selection.
royal.png
royal.png [ 219.42 KiB | Viewed 3724 times ]

_________________
Image
Some stories can't be told with words, some legends are meant to die


Last edited by DeadLegend on Fri Oct 24, 2014 12:24 pm, edited 5 times in total.
Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Fri Oct 24, 2014 11:21 am 
Incredibly Tough!
Incredibly Tough!
User avatar

Joined: Wed Dec 01, 2004 1:53 pm
Posts: 1076
Location: In the pit with the basket of lotions.
!!!! That's not fair to lower the gathering level. Fuck this game. I quit.

_________________
Image


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Fri Oct 24, 2014 11:55 am 
Easy Prey
Easy Prey
User avatar

Joined: Wed Sep 04, 2013 11:17 am
Posts: 234
Thank fuck I waited to grind out my Atma. Someone better call Whisp; didn't he quit over Atma farming?

"Mug
Delivers an attack with a potency of 140.
Additional Effect: Increases the amount of items dropped by target if Mug is the finishing blow."

Great; the return of THF last hit lol

FUCK YES COLIBRI MINION! I always screamed in FFXI that Corsair should have had the ability to summon a colibri pet; now I can actually do it. zomg


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Fri Oct 24, 2014 12:08 pm 
DL Hughley
User avatar

Joined: Sat Mar 26, 2005 11:47 am
Posts: 3129
Location: Far From Home
Oh wild, when I looked the first time this morning the abilities didn't have descriptions. It seems Rog/Nin will seriously not be lazy noob friendly, however, it has some gigantic potency attacks.

Noteworthy lack of any mention of new relic quest upgrade continuation for now.

_________________
Image
Some stories can't be told with words, some legends are meant to die


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Fri Oct 24, 2014 6:59 pm 
Easy Prey
Easy Prey
User avatar

Joined: Fri Aug 13, 2010 11:11 pm
Posts: 391
Location: Oregon
My guess is they will nerf Ninja from the looks of it they have crazy potency attacks and have 15% attack speed for 70ish sec. Not to mention the poison buff that adds 20% damage increase.

_________________
Image


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Mon Oct 27, 2014 2:43 pm 
DL Hughley
User avatar

Joined: Sat Mar 26, 2005 11:47 am
Posts: 3129
Location: Far From Home
Anybody know of any .dat mining yet?

_________________
Image
Some stories can't be told with words, some legends are meant to die


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Mon Oct 27, 2014 5:04 pm 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
User avatar

Joined: Sun Jun 13, 2004 9:30 pm
Posts: 1393
That patch has to be available for download to be able to mine it.


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Tue Oct 28, 2014 7:20 am 
Youre a Crappy HNM like Roc or something
Youre a Crappy HNM like Roc or something
User avatar

Joined: Sun Jun 13, 2004 9:30 pm
Posts: 1393
Dat mining from bg
http://www.bluegartr.com/threads/123940 ... ing-Mining!

Almost every piece of casting gear has either Acc or Spellspeed. I only saw one piece that had both crit and det (dreadwyrm earring). Fucking SE.


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Tue Oct 28, 2014 10:21 am 
Easy Prey
Easy Prey
User avatar

Joined: Wed Sep 04, 2013 11:17 am
Posts: 234
Corwin wrote:
Almost every piece of casting gear has either Acc or Spellspeed. I only saw one piece that had both crit and det (dreadwyrm earring). Fucking SE.


Attachments:
139643.png
139643.png [ 110.79 KiB | Viewed 3631 times ]
Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Tue Oct 28, 2014 10:34 am 
Even Match
Even Match
User avatar

Joined: Tue Oct 12, 2004 1:52 am
Posts: 610
rofl

_________________
Image


Top
 Profile  
 
 Post subject: Re: 2.4 Preliminary Patch Notes
PostPosted: Tue Oct 28, 2014 12:27 pm 
DL Hughley
User avatar

Joined: Sat Mar 26, 2005 11:47 am
Posts: 3129
Location: Far From Home
Corwin wrote:
Dat mining from bg
http://www.bluegartr.com/threads/123940 ... ing-Mining!

Almost every piece of casting gear has either Acc or Spellspeed. I only saw one piece that had both crit and det (dreadwyrm earring). Fucking SE.


Ebb and flow. Dragoon had shit options in 2.2 and an has great stuff in every slot for this patch.

_________________
Image
Some stories can't be told with words, some legends are meant to die


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

Board index » Final Fantasy XIV » Updates & News


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group