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 Post subject: What I Wish the Avatars Looked Like.
PostPosted: Tue Sep 06, 2005 11:15 am 
Star-Spangled Subligar
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So I havent been able to get in game as of late, but I have been able to play around more with 3ds Max.

So for those who have enjoyed the renders, heres a new thing I've been doing. What I do is re-texture the model with an edited version of the original.

In no way does this imply I have any skill at 3ds Max. I just know the basics of texturing and lighting.


I plan on doing Titan next. I want to make him look as if he is made of sand or stone. Easier said than done, but I'm up for the challenge. \:D/

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 Post subject:
PostPosted: Tue Sep 06, 2005 11:36 am 
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how do you convert the .dat files to be .obj or .3ds ?

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 Post subject:
PostPosted: Tue Sep 06, 2005 11:46 am 
Star-Spangled Subligar
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theres an option in the model viewer to export.

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 Post subject:
PostPosted: Tue Sep 06, 2005 1:11 pm 
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fenrir looks like metal mario from Super Mario 64, lol... and that firts ifrit looks pretty hot

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 Post subject:
PostPosted: Tue Sep 06, 2005 1:32 pm 
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eehh i can only export it to a mqo file... the fuck is mqo hahaha

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 Post subject:
PostPosted: Tue Sep 06, 2005 3:58 pm 
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i like the second ifrit a lot.. it looks more realistic in a way. nice work yarr!


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 Post subject:
PostPosted: Tue Sep 06, 2005 6:02 pm 
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Imaulle wrote:
eehh i can only export it to a mqo file... the fuck is mqo hahaha



your exporting right. You need a diff app to convert the viewer mqo files into mqo files because 3ds max wont read viewer mqo files. Then you need a plugin so you can import the files.

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 Post subject:
PostPosted: Tue Sep 06, 2005 6:15 pm 
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yea too much work i figured it out with maya... maya is a lot better then 3ds max anyway

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 Post subject:
PostPosted: Tue Sep 06, 2005 8:29 pm 
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Imaulle wrote:
yea too much work i figured it out with maya... maya is a lot better then 3ds max anyway


Let's see your work in it then lol.

or is it better than 3dsmax if you have a billion hours of training and work for pixar?


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PostPosted: Tue Sep 06, 2005 8:38 pm 
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ponuh wrote:

Let's see your work in it then lol.

or is it better than 3dsmax if you have a billion hours of training and work for pixar?



yes lol.

Expose is awesome too. What software you used is just based on preferance.

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 Post subject:
PostPosted: Tue Sep 06, 2005 8:52 pm 
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Yarr is such a wannabe Croucont or Shuichi.


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 Post subject:
PostPosted: Tue Sep 06, 2005 9:05 pm 
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Yarr it looks like there is vomit in Ifrits mouth... change that :P

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 Post subject:
PostPosted: Tue Sep 06, 2005 10:28 pm 
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it's not really alot of work =/

it's fairly easy to import stuff. but texturing and materials and crap thats hard.

yarr, lani and i can't seem to get our materials to save or stay in the library are you having this problem too?

and do you know how to add new materials like grass and sky etc..


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 Post subject:
PostPosted: Wed Sep 07, 2005 6:22 pm 
Mike&Ike Irl
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whenever my screenaver goes on, i loose my materials, it kinda sucks cause ill get really far in a project, and have to leave, and come back to white modles, and i have to start over


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 Post subject:
PostPosted: Wed Sep 07, 2005 6:27 pm 
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turn off your screen saver...


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 Post subject:
PostPosted: Wed Sep 07, 2005 6:36 pm 
Mike&Ike Irl
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ponuh wrote:
turn off your screen saver...


i did after i figured out thats why. i was just making the comment that i was loosing my materials because of my screensaver, didnt know if yarr, arim or lani had the same problem


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 Post subject:
PostPosted: Wed Sep 07, 2005 10:37 pm 
Star-Spangled Subligar
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ike wrote:
ponuh wrote:
turn off your screen saver...


i did after i figured out thats why. i was just making the comment that i was loosing my materials because of my screensaver, didnt know if yarr, arim or lani had the same problem


Nope

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 Post subject:
PostPosted: Thu Sep 08, 2005 8:18 am 
Star-Spangled Subligar
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Arim wrote:
it's not really alot of work =/

it's fairly easy to import stuff. but texturing and materials and crap thats hard.

yarr, lani and i can't seem to get our materials to save or stay in the library are you having this problem too?

and do you know how to add new materials like grass and sky etc..


I had that problem, but i dont anymore. Here's how I fixed it.

I saved all my work too

My Documents\FFXI Models\(each character gets its own forlder and sub folder for poses)

When you render your scene or reopen the scene youll noticed that pop up window that says it couldnt find some material files. Theres a "Browse" button there. What I did was point it to the "My Documents\FFXI Models" and check off the "Use Subfolders" (or something like that). that window should stop coming up. Seems like an easy solution but it took me a good hour of tinkering around.

You could also just manually remap the models, but its easier to just do it the first way. Generally I just remap them since I have a touched up version of of most of the FFXI textures.

Anyway

Here's my work from last night. Two Garuda versions. The first one is just a generic import with my crystal texture added too it.

The second one has had most of the vertex points smoothed out (notice the wings) so that its an over all more smooth looking garuda. The poly count is actually almost double. The render time went from 15 minutes on the first one. Too about 3 hours on the second one. Not very effective I know, still, Im only a newbie at this stuff.



Low Poly Garuda (In Game Model)


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High Poly Garuda (Yarr Improved)


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 Post subject:
PostPosted: Thu Sep 08, 2005 1:44 pm 
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whats the name of the program you are using to convert from mqo to .obj ?? im using something called hamapatch and it keeps making 3ds max 7 crash, i dont need the plugin to import from obj its already installed with v7

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 Post subject:
PostPosted: Thu Sep 08, 2005 2:50 pm 
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omg yarr...you are my idol now :P make a toturial please <3 ill luv you forever haha

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 Post subject:
PostPosted: Thu Sep 08, 2005 2:50 pm 
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Metasequoia


Edit: nice 2nd Garuda. That's a lot of polys lol.

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 Post subject:
PostPosted: Thu Sep 08, 2005 3:07 pm 
Star-Spangled Subligar
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Yeah its almost double, you can really see it in the wings lol. I should do a render of the wire mesh. Its overly complicated lol.

This Crystal stuff is really actually quite easy. I have very very basic knowlage of this stuff and I figured it out. The trick is learning how to cut down render times and not have it affect the picture.


for example.

20 hour render of ifrit.

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Heres a 15 minute render. Its almost impossible to see the difference.

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 Post subject:
PostPosted: Thu Sep 08, 2005 3:27 pm 
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I still hate that pic's mouth lol. looks like something nasty is in it. Yeah there really isnt any difference you can tell just by looking em over quick. I need to start fooling around with it more again. Took a little break reading up on how to get enviroments into it.

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 Post subject:
PostPosted: Thu Sep 08, 2005 3:52 pm 
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i think ifrit needs to have more of an inner glow effect... think like rippling molten underneath his crystalized exterior.. something like this type of texture would be nice to see as an accent in certain parts..

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 Post subject:
PostPosted: Thu Sep 08, 2005 5:50 pm 
Star-Spangled Subligar
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Im working on volumetric lighting right now to give them all a "glow"
Also working on multi texturing.

God damn its fun.

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